308 lines
14 KiB
HTML
308 lines
14 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class OSGGA_EXPORT osgGA::AnimationPathManipulator</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.6">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class OSGGA_EXPORT <A HREF="#DOC.DOCU">osgGA::AnimationPathManipulator</A></H2></H2><HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="Mosg::Object,M,CGUIEventHandler,MGUIEventHandler.html,CMatrixManipulator,MMatrixManipulator.html,CAnimationPathManipulator,MAnimationPathManipulator.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.1">AnimationPathManipulator</A></B>( osg::AnimationPath* animationPath=0 )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.2">AnimationPathManipulator</A></B>( const std::string& filename )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.1.3">className</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.1.4">setPrintOutTimingInfo</A></B>(bool printOutTiminInfo)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.1.5">getPrintOutTimingInfo</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.6">setByMatrix</A></B>(const osg::Matrixd& matrix)
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<DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.7">setByInverseMatrix</A></B>(const osg::Matrixd& matrix)
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<DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.1.8">getMatrix</A></B>() const
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<DD><I>get the position of the manipulator as 4x4 Matrix</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.1.9">getInverseMatrix</A></B>() const
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<DD><I>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.1.10">setAnimationPath</A></B>( osg::AnimationPath* animationPath )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::AnimationPath* <B><A HREF="#DOC.2.1.11">getAnimationPath</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::AnimationPath* <B><A HREF="#DOC.2.1.12">getAnimationPath</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.1.13">valid</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.1.14">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.1.15">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.1.16">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.17">getUsage</A></B>(osg::ApplicationUsage& usage) const
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<DD><I>Get the keyboard and mouse usage of this manipulator</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.1.18">_valid</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.1.19">_printOutTiminInfo</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::AnimationPath> <B><A HREF="#DOC.2.1.21">_animationPath</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.1.22">_timeOffset</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.1.23">_timeScale</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.1.24">_pauseTime</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.1.25">_isPaused</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.1.26">_realStartOfTimedPeriod</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.1.27">_animStartOfTimedPeriod</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.1.28">_numOfFramesSinceStartOfTimedPeriod</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Matrixd <B><A HREF="#DOC.2.1.29">_matrix</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.1.20">handleFrame</A></B>( double <!1><A HREF="GUIEventAdapter.html#DOC.2.5.19">time</A> )
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="MatrixManipulator.html">MatrixManipulator</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Classes</H3><DD><DT>
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class <B><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A></B>: public osg::Referenced
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<DD><I>callback class to use to allow matrix manipulators to querry the application for the local coordinate frame</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>setMinimumDistance</B>(float minimumDistance)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>float <B>getMinimumDistance</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>setCoordinateFrameCallback</B>(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb)
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* <B>getCoordinateFrameCallback</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* <B>getCoordinateFrameCallback</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>osg::CoordinateFrame <B>getCoordinateFrame</B>(const osg::Vec3d& position) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>getSideVector</B>(const osg::CoordinateFrame& cf) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>getFrontVector</B>(const osg::CoordinateFrame& cf) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>getUpVector</B>(const osg::CoordinateFrame& cf) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual osgUtil::SceneView::FusionDistanceMode <B>getFusionDistanceMode</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual float <B>getFusionDistanceValue</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>setNode</B>(osg::Node*)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const osg::Node* <B>getNode</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual osg::Node* <B>getNode</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>setHomePosition</B>(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>getHomePosition</B>(osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>setAutoComputeHomePosition</B>(bool flag)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>getAutoComputeHomePosition</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>computeHomePosition</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>& v)
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>double <B>_minimumDistance</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_autoComputeHomePosition</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>_homeEye</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>_homeCenter</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>osg::Vec3d <B>_homeUp</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr<<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>> <B>_coordinateFrameCallback</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="GUIEventHandler.html">GUIEventHandler</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>META_Object <B>(osgGA, GUIEventHandler) const </B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="CompositeGUIEventHandler.html">CompositeGUIEventHandler</A>* <B>getComposite</B>()
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<DL>
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<A NAME="AnimationPathManipulator"></A>
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<A NAME="DOC.2.1.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AnimationPathManipulator( osg::AnimationPath* animationPath=0 )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="AnimationPathManipulator"></A>
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<A NAME="DOC.2.1.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AnimationPathManipulator( const std::string& filename )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="className"></A>
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<A NAME="DOC.2.1.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setPrintOutTimingInfo"></A>
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<A NAME="DOC.2.1.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPrintOutTimingInfo(bool printOutTiminInfo)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getPrintOutTimingInfo"></A>
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<A NAME="DOC.2.1.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getPrintOutTimingInfo() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setByMatrix"></A>
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<A NAME="DOC.2.1.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setByMatrix(const osg::Matrixd& matrix)</B></TT>
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<DD>set the position of the matrix manipulator using a 4x4 Matrix
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<DL><DT><DD></DL><P>
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<A NAME="setByInverseMatrix"></A>
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<A NAME="DOC.2.1.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setByInverseMatrix(const osg::Matrixd& matrix)</B></TT>
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<DD>set the position of the matrix manipulator using a 4x4 Matrix
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<DL><DT><DD></DL><P>
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<A NAME="getMatrix"></A>
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<A NAME="DOC.2.1.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Matrixd getMatrix() const </B></TT>
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<DD>get the position of the manipulator as 4x4 Matrix
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<DL><DT><DD></DL><P>
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<A NAME="getInverseMatrix"></A>
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<A NAME="DOC.2.1.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Matrixd getInverseMatrix() const </B></TT>
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<DD>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
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<DL><DT><DD></DL><P>
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<A NAME="setAnimationPath"></A>
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<A NAME="DOC.2.1.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAnimationPath( osg::AnimationPath* animationPath )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getAnimationPath"></A>
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<A NAME="DOC.2.1.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::AnimationPath* getAnimationPath()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getAnimationPath"></A>
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<A NAME="DOC.2.1.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::AnimationPath* getAnimationPath() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="valid"></A>
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<A NAME="DOC.2.1.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool valid() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="init"></A>
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<A NAME="DOC.2.1.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void init(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="home"></A>
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<A NAME="DOC.2.1.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void home(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="handle"></A>
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<A NAME="DOC.2.1.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getUsage"></A>
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<A NAME="DOC.2.1.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void getUsage(osg::ApplicationUsage& usage) const </B></TT>
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<DD>Get the keyboard and mouse usage of this manipulator
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<DL><DT><DD></DL><P>
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<A NAME="_valid"></A>
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<A NAME="DOC.2.1.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _valid</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_printOutTiminInfo"></A>
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<A NAME="DOC.2.1.19"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _printOutTiminInfo</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="handleFrame"></A>
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<A NAME="DOC.2.1.20"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void handleFrame( double <!1><A HREF="GUIEventAdapter.html#DOC.2.5.19">time</A> )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_animationPath"></A>
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<A NAME="DOC.2.1.21"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::AnimationPath> _animationPath</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_timeOffset"></A>
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<A NAME="DOC.2.1.22"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _timeOffset</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_timeScale"></A>
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<A NAME="DOC.2.1.23"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _timeScale</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_pauseTime"></A>
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<A NAME="DOC.2.1.24"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _pauseTime</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_isPaused"></A>
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<A NAME="DOC.2.1.25"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _isPaused</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_realStartOfTimedPeriod"></A>
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<A NAME="DOC.2.1.26"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _realStartOfTimedPeriod</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_animStartOfTimedPeriod"></A>
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<A NAME="DOC.2.1.27"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _animStartOfTimedPeriod</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_numOfFramesSinceStartOfTimedPeriod"></A>
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<A NAME="DOC.2.1.28"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _numOfFramesSinceStartOfTimedPeriod</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_matrix"></A>
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<A NAME="DOC.2.1.29"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Matrixd _matrix</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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