OpenSceneGraph/doc/doc++/osg/Transform.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class SG_EXPORT osg::Transform</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Transform</A></H2></H2><BLOCKQUOTE>A Transform is a group node for which all children are transformed by a 4x4 matrix.</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=245>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CTransform,MTransform.html,CPositionAttitudeTransform,MPositionAttitudeTransform.html,CMatrixTransform,MMatrixTransform.html,CAutoTransform,MAutoTransform.html">
<param name=before value="M,M,M,M,M,M|_,MR_,Mr_">
<param name=after value="Md_SPSPSP,Md_SPSP,Md_SP,Md_,M,M,M,M">
<param name=indent value="0,1,2,3,4,4,4,4">
<param name=arrowdir value="down">
</APPLET>
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<DL>
<P><DL>
<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.255.10">ReferenceFrame</A></B>
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.255.1">Transform</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.255.2">Transform</A></B>(const <!1><A HREF="Transform.html#DOC.2.255.2">Transform</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.255.3">META_Node</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Transform.html">Transform</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Transform.html">Transform</A>* <B><A HREF="#DOC.2.255.4">asTransform</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="Transform.html">Transform</A>* <B><A HREF="#DOC.2.255.5">asTransform</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="MatrixTransform.html">MatrixTransform</A>* <B><A HREF="#DOC.2.255.6">asMatrixTransform</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="MatrixTransform.html">MatrixTransform</A>* <B><A HREF="#DOC.2.255.7">asMatrixTransform</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>* <B><A HREF="#DOC.2.255.8">asPositionAttitudeTransform</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>* <B><A HREF="#DOC.2.255.9">asPositionAttitudeTransform</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.255.11">setReferenceFrame</A></B>(<!1><A HREF="Transform.html#DOC.2.255.10">ReferenceFrame</A> rf)
<DD><I>Set the transform's ReferenceFrame, either to be relative to its parent reference frame, or relative to an absolute coordinate frame.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Transform.html#DOC.2.255.10">ReferenceFrame</A> <B><A HREF="#DOC.2.255.12">getReferenceFrame</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.255.13">computeLocalToWorldMatrix</A></B>(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.255.14">computeWorldToLocalMatrix</A></B>(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Transform.html#DOC.2.255.10">ReferenceFrame</A> <B><A HREF="#DOC.2.255.17">_referenceFrame</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.255.15">~Transform</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.255.16">computeBound</A></B>() const
<DD><I>Overrides Group's computeBound.</I>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Group.html">Group</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Group.html">Group</A>* <B>asGroup</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="Group.html">Group</A>* <B>asGroup</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>insertChild</B>( unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.18.17">index</A>, <!1><A HREF="Node.html">Node</A>* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>(unsigned int pos, unsigned int numChildrenToRemove=1)
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildren</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>setChild</B>( unsigned int i, <!1><A HREF="Node.html">Node</A>* node )
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( unsigned int i )
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( unsigned int i ) const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getChildIndex</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="osg.html#DOC.2.117">NodeList</A> <B>_children</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>childRemoved</B>(unsigned int , unsigned int )
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>childInserted</B>(unsigned int )
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string&amp; <!1><A HREF="Test.html#DOC.246.1.3">name</A> )
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* <!1><A HREF="Test.html#DOC.246.1.3">name</A> )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getName</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.155.18">ParentList</A>&amp; <B>getParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.155.18">ParentList</A> <B>getParents</B>()
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(unsigned int i)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(unsigned int i) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setUpdateCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getUpdateCallback</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getUpdateCallback</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildrenRequiringUpdateTraversal</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setCullCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getCullCallback</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getCullCallback</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(bool active)
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getCullingActive</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildrenWithCullingDisabled</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>isCullingActive</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildrenWithOccluderNodes</B>() const
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<IMG ALT="o" SRC=icon2.gif>bool <B>containsOccluderNodes</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(<!1><A HREF="Node.html#DOC.2.155.37">NodeMask</A> nm)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.155.37">NodeMask</A> <B>getNodeMask</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.155.40">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.155.40">DescriptionList</A>&amp; <B>getDescriptions</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getDescription</B>(unsigned int i) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline std::string&amp; <B>getDescription</B>(unsigned int i)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumDescriptions</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string&amp; desc)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getOrCreateStateSet</B>()
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; <B>getBound</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
</DL></P>
<P><DL>
<DT><H3>Public</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;<!1><A HREF="Group.html">Group</A>*&gt; <B>ParentList</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>NodeMask</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;std::string&gt; <B>DescriptionList</B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
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<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
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<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.155.18">ParentList</A> <B>_parents</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_updateCallback</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_numChildrenRequiringUpdateTraversal</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_cullCallback</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_numChildrenWithCullingDisabled</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_numChildrenWithOccluderNodes</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.155.37">NodeMask</A> <B>_nodeMask</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.155.40">DescriptionList</A> <B>_descriptions</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_stateset</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringUpdateTraversal</B>(unsigned int num)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(unsigned int num)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithOccluderNodes</B>(unsigned int num)
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> dv)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>getDataVariance</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>_dataVariance</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(const <!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
<DT>
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable OpenThreads::Mutex <B>_refMutex</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>A Transform is a group node for which all children are transformed by
a 4x4 matrix. It is often used for positioning objects within a scene,
producing trackball functionality or for animation.
<P>Transform itself does not provide set/get functions, only the interface
for defining what the 4x4 transformation is. Subclasses, such as
MatrixTransform and PositionAttitudeTransform support the use of an
osg::Matrix or a osg::Vec3/osg::Quat resprectively.
The Transform node can be customized via the ComputeTransfromCallback
which can be attached to the node. This might be used to convert from
internal representations of the transformation into generic osg::Matrix
objects which are used during scene grpah traversal, such as
CullTraversal and IntersectionTraversal.
<P>Note: if the transformation matrix scales the subgraph then the normals
of the underlying geometry will need to be renormalized to be unit
vectors once more. This can be done transparently through OpenGL's
use of either GL_NORMALIZE and GL_SCALE_NORMALIZE modes. For further
background reading see the glNormalize documentation in the OpenGL
Reference Guide (the blue book). To enable it in the OSG, you simply
need to attach a local osg::StateSet to the osg::Transform, and set
the appropriate mode to ON via
stateset->setMode(GL_NORMALIZE, osg::StateAttribute::ON);</BLOCKQUOTE>
<DL>
<A NAME="Transform"></A>
<A NAME="DOC.2.255.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Transform"></A>
<A NAME="DOC.2.255.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform(const <!1><A HREF="Transform.html#DOC.2.255.2">Transform</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="DOC.2.255.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Transform.html">Transform</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="asTransform"></A>
<A NAME="DOC.2.255.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Transform.html">Transform</A>* asTransform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="asTransform"></A>
<A NAME="DOC.2.255.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="Transform.html">Transform</A>* asTransform() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="asMatrixTransform"></A>
<A NAME="DOC.2.255.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="MatrixTransform.html">MatrixTransform</A>* asMatrixTransform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="asMatrixTransform"></A>
<A NAME="DOC.2.255.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="MatrixTransform.html">MatrixTransform</A>* asMatrixTransform() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="asPositionAttitudeTransform"></A>
<A NAME="DOC.2.255.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>* asPositionAttitudeTransform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="asPositionAttitudeTransform"></A>
<A NAME="DOC.2.255.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>* asPositionAttitudeTransform() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="ReferenceFrame"></A>
<A NAME="DOC.2.255.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum ReferenceFrame</B></TT>
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<A NAME="RELATIVE_TO_PARENTS"></A>
<A NAME="DOC.2.255.10.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RELATIVE_TO_PARENTS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="RELATIVE_TO_ABSOLUTE"></A>
<A NAME="DOC.2.255.10.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> RELATIVE_TO_ABSOLUTE</B></TT>
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<A NAME="setReferenceFrame"></A>
<A NAME="DOC.2.255.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setReferenceFrame(<!1><A HREF="Transform.html#DOC.2.255.10">ReferenceFrame</A> rf)</B></TT>
<DD>Set the transform's ReferenceFrame, either to be relative to its
parent reference frame, or relative to an absolute coordinate
frame. RELATIVE_TO_PARENTS is the default.
Note: setting the ReferenceFrame to be RELATIVE_TO_ABSOLUTE will
also set the CullingActive flag on the transform, and hence all
of its parents, to false, thereby disabling culling of it and
all its parents. This is neccessary to prevent inappropriate
culling, but may impact cull times if the absolute transform is
deep in the scene graph. It is therefore recommend to only use
absolute Transforms at the top of the scene, for such things as
heads up displays.
<DL><DT><DD></DL><P>
<A NAME="getReferenceFrame"></A>
<A NAME="DOC.2.255.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Transform.html#DOC.2.255.10">ReferenceFrame</A> getReferenceFrame() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeLocalToWorldMatrix"></A>
<A NAME="DOC.2.255.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeLocalToWorldMatrix(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeWorldToLocalMatrix"></A>
<A NAME="DOC.2.255.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeWorldToLocalMatrix(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Transform"></A>
<A NAME="DOC.2.255.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Transform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeBound"></A>
<A NAME="DOC.2.255.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeBound() const </B></TT>
<DD>Overrides Group's computeBound.
There is no need to override in subclasses from osg::Transform
since this computeBound() uses the underlying matrix (calling
computeMatrix if required.)
<DL><DT><DD></DL><P>
<A NAME="_referenceFrame"></A>
<A NAME="DOC.2.255.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Transform.html#DOC.2.255.10">ReferenceFrame</A> _referenceFrame</B></TT>
<DL><DT><DD></DL><P></DL>
<HR>
<DL><DT><B>Direct child classes:
</B><DD><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A><BR>
<A HREF="MatrixTransform.html">MatrixTransform</A><BR>
<A HREF="AutoTransform.html">AutoTransform</A><BR>
</DL>
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