OpenSceneGraph/doc/doc++/osg/Texture3D.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class SG_EXPORT osg::Texture3D</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Texture3D</A></H2></H2><BLOCKQUOTE>Texture state class which encapsulates OpenGl 3D texture functionality</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=155>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CTexture,MTexture.html,CTexture3D,MTexture3D.html">
<param name=before value="M,M,M,M,M">
<param name=after value="Md_SPSPSP,Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3,4">
<param name=arrowdir value="down">
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<DT><H3>Public Classes</H3><DD><DT>
class SG_EXPORT <B><A HREF="SubloadCallback.3.html">SubloadCallback</A></B>: public <!1><A HREF="Referenced.html">Referenced</A>
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class SG_EXPORT <B><A HREF="Extensions.6.html">Extensions</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
<DD><I>Extensions class which encapsulates the querring of extensions and associated function pointers, and provide convinience wrappers to check for the extensions or use the associated functions</I>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.243.1">Texture3D</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.243.2">Texture3D</A></B>(const <!1><A HREF="Texture3D.html#DOC.2.243.2">Texture3D</A>&amp; text, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.243.3">META_StateAttribute</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Texture3D.html">Texture3D</A>, <!1><A HREF="StateAttribute.html#DOC.2.229.6.1">TEXTURE</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.243.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.243.5">getModeUsage</A></B>(<!1><A HREF="StateAttribute.html#DOC.2.229.20">ModeUsage</A>&amp; usage) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.243.6">setImage</A></B>(<!1><A HREF="Image.html">Image</A>* image)
<DD><I>Set the texture image.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.243.7">getImage</A></B>()
<DD><I>Get the texture image.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.243.8">getImage</A></B>() const
<DD><I>Get the const texture image.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int&amp; <B><A HREF="#DOC.2.243.9">getModifiedTag</A></B>(unsigned int contextID) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.243.10">setImage</A></B>(unsigned int, <!1><A HREF="Image.html">Image</A>* image)
<DD><I>Set the texture image, ignoring face.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.243.11">getImage</A></B>(unsigned int)
<DD><I>Get the texture image, ignoring face value as there is only one image.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.243.12">getImage</A></B>(unsigned int) const
<DD><I>Get the const texture image , ignoring face value as there is only one image.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual unsigned int <B><A HREF="#DOC.2.243.13">getNumImages</A></B>() const
<DD><I>Get the number of images that can be assigned to the Texture.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.243.14">setTextureSize</A></B>(int <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, int <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, int depth) const
<DD><I>Set the texture width and height.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.243.15">getTextureSize</A></B>(int&amp; <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, int&amp; depth) const
<DD><I>Get the texture subload width.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.243.17">setSubloadCallback</A></B>(<!1><A HREF="SubloadCallback.3.html">SubloadCallback</A>* cb)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="SubloadCallback.3.html">SubloadCallback</A>* <B><A HREF="#DOC.2.243.18">getSubloadCallback</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="SubloadCallback.3.html">SubloadCallback</A>* <B><A HREF="#DOC.2.243.19">getSubloadCallback</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.243.20">setNumMipmapLevels</A></B>(unsigned int num) const
<DD><I>Set the number of mip map levels the the texture has been created with, should only be called within an osg::Texuture::apply() and custom OpenGL texture load</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.243.21">getNumMipmapLevels</A></B>() const
<DD><I>Get the number of mip map levels the the texture has been created with</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.243.22">copyTexSubImage3D</A></B>(<!1><A HREF="State.html">State</A>&amp; state, int xoffset, int yoffset, int zoffset, int <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, int <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>, int <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, int <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>)
<DD><I>Copy a two-dimensional texture subimage.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.243.23">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DD><I>On first apply (unless already compiled), create the minmapped texture and bind it, subsequent apply will simple bind to texture</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static <!1><A HREF="Extensions.6.html">Extensions</A>* <B><A HREF="#DOC.2.243.25">getExtensions</A></B>(unsigned int contextID, bool createIfNotInitalized)
<DD><I>Function to call to get the extension of a specified context.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.243.26">setExtensions</A></B>(unsigned int contextID, <!1><A HREF="Extensions.6.html">Extensions</A>* extensions)
<DD><I>setExtensions allows users to override the extensions across graphics contexts.</I>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Image.html">Image</A>&gt; <B><A HREF="#DOC.2.243.30">_image</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable GLsizei <B><A HREF="#DOC.2.243.31">_textureWidth</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable GLsizei <B><A HREF="#DOC.2.243.32">_textureHeight</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable GLsizei <B><A HREF="#DOC.2.243.33">_textureDepth</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable GLsizei <B><A HREF="#DOC.2.243.34">_numMipmapLevels</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="SubloadCallback.3.html">SubloadCallback</A>&gt; <B><A HREF="#DOC.2.243.35">_subloadCallback</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="Texture3D.html#DOC.2.243.36">ImageModifiedTag</A> <B><A HREF="#DOC.2.243.37">_modifiedTag</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.243.27">~Texture3D</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.243.28">computeInternalFormat</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.243.29">applyTexImage3D</A></B>(GLenum target, <!1><A HREF="Image.html">Image</A>* image, <!1><A HREF="State.html">State</A>&amp; state, GLsizei&amp; inwidth, GLsizei&amp; inheight, GLsizei&amp; indepth, GLsizei&amp; numMipmapLevels) const
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<DT><H3>Protected</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef <!1><A HREF="buffered_value.html">buffered_value</A>&lt;unsigned int&gt; <B><A HREF="#DOC.2.243.36">ImageModifiedTag</A></B>
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<HR><H3>Inherited from <A HREF="Texture.html">Texture</A>:</H3>
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<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>WrapParameter</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>WrapMode</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>FilterParameter</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>FilterMode</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>InternalFormatMode</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>ShadowCompareFunc</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>ShadowTextureMode</B>
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class <B><A HREF="TextureObject.html">TextureObject</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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class SG_EXPORT <B><A HREF="TextureObjectManager.html">TextureObjectManager</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="Texture.html#DOC.2.240.92">TextureObjectBuffer</A> <B>_textureObjectBuffer</B>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">osg::Object</A>* <B>cloneType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">osg::Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">osg::Object</A>* obj) const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="StateAttribute.html#DOC.2.229.5">Type</A> <B>getType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isTextureAttribute</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setWrap</B>(<!1><A HREF="Texture.html#DOC.2.240.10">WrapParameter</A> which, <!1><A HREF="Texture.html#DOC.2.240.11">WrapMode</A> wrap)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.240.11">WrapMode</A> <B>getWrap</B>(<!1><A HREF="Texture.html#DOC.2.240.10">WrapParameter</A> which) const
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<IMG ALT="o" SRC=icon2.gif>void <B>setBorderColor</B>(const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>&amp; color)
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>&amp; <B>getBorderColor</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setBorderWidth</B>(GLint <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>)
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<IMG ALT="o" SRC=icon2.gif>GLint <B>getBorderWidth</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setFilter</B>(<!1><A HREF="Texture.html#DOC.2.240.18">FilterParameter</A> which, <!1><A HREF="Texture.html#DOC.2.240.19">FilterMode</A> filter)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.240.19">FilterMode</A> <B>getFilter</B>(<!1><A HREF="Texture.html#DOC.2.240.18">FilterParameter</A> which) const
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<IMG ALT="o" SRC=icon2.gif>void <B>setMaxAnisotropy</B>(float anis)
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<IMG ALT="o" SRC=icon2.gif>inline float <B>getMaxAnisotropy</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUseHardwareMipMapGeneration</B>(bool useHardwareMipMapGeneration)
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getUseHardwareMipMapGeneration</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUnRefImageDataAfterApply</B>(bool flag)
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getUnRefImageDataAfterApply</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setClientStorageHint</B>(bool flag)
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getClientStorageHint</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setInternalFormatMode</B>(<!1><A HREF="Texture.html#DOC.2.240.30">InternalFormatMode</A> mode)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Texture.html#DOC.2.240.30">InternalFormatMode</A> <B>getInternalFormatMode</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setInternalFormat</B>(GLint internalFormat)
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<IMG ALT="o" SRC=icon2.gif>inline GLint <B>getInternalFormat</B>() const
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<IMG ALT="o" SRC=icon2.gif>bool <B>isCompressedInternalFormat</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="TextureObject.html">TextureObject</A>* <B>getTextureObject</B>(unsigned int contextID) const
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyTextureObject</B>()
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<IMG ALT="o" SRC=icon2.gif>bool <B>areAllTextureObjectsLoaded</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int&amp; <B>getTextureParameterDirty</B>(unsigned int contextID) const
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyTextureParameters</B>()
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<IMG ALT="o" SRC=icon2.gif>void <B>setShadowComparison</B>(bool flag)
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<IMG ALT="o" SRC=icon2.gif>void <B>setShadowCompareFunc</B>(<!1><A HREF="Texture.html#DOC.2.240.42">ShadowCompareFunc</A> func)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.240.42">ShadowCompareFunc</A> <B>getShadowCompareFunc</B>()
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<IMG ALT="o" SRC=icon2.gif>void <B>setShadowTextureMode</B>(<!1><A HREF="Texture.html#DOC.2.240.45">ShadowTextureMode</A> mode)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.240.45">ShadowTextureMode</A> <B>getShadowTextureMode</B>()
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<IMG ALT="o" SRC=icon2.gif>void <B>setShadowAmbient</B>(float shadow_ambient)
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<IMG ALT="o" SRC=icon2.gif>float <B>getShadowAmbient</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compileGLObjects</B>(<!1><A HREF="State.html">State</A>&amp; state) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>releaseGLObjects</B>(<!1><A HREF="State.html">State</A>* state=0) const
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<IMG ALT="o" SRC=icon2.gif>void <B>applyTexImage2D_load</B>(<!1><A HREF="State.html">State</A>&amp; state, GLenum target, const <!1><A HREF="Image.html">Image</A>* image, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, GLsizei numMipmapLevels) const
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<IMG ALT="o" SRC=icon2.gif>void <B>applyTexImage2D_subload</B>(<!1><A HREF="State.html">State</A>&amp; state, GLenum target, const <!1><A HREF="Image.html">Image</A>* image, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, GLint inInternalFormat, GLsizei numMipmapLevels) const
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<IMG ALT="o" SRC=icon2.gif>void <B>takeTextureObjects</B>(<!1><A HREF="Texture.html#DOC.2.240.90">TextureObjectListMap</A>&amp; toblm)
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<IMG ALT="o" SRC=icon2.gif>static void <B>setTextureObjectManager</B>(<!1><A HREF="TextureObjectManager.html">TextureObjectManager</A>* tom)
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="TextureObjectManager.html">TextureObjectManager</A>* <B>getTextureObjectManager</B>()
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<IMG ALT="o" SRC=icon2.gif>static void <B>flushTextureObjects</B>(unsigned int contextID, double currentTime, double&amp; availableTime)
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<DT><H3>Public</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::list&lt; <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="TextureObject.html">TextureObject</A>&gt; &gt; <B>TextureObjectList</B>
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<IMG ALT="o" SRC=icon2.gif>typedef std::map&lt;unsigned int, <!1><A HREF="Texture.html#DOC.2.240.89">TextureObjectList</A> &gt; <B>TextureObjectListMap</B>
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<IMG ALT="o" SRC=icon2.gif>typedef <!1><A HREF="buffered_object.html">buffered_object</A>&lt; <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="TextureObject.html">TextureObject</A>&gt; &gt; <B>TextureObjectBuffer</B>
</DL></P>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="Texture.html#DOC.2.240.69">TexParameterDirtyList</A> <B>_texParametersDirtyList</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.240.11">WrapMode</A> <B>_wrap_s</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.240.11">WrapMode</A> <B>_wrap_t</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.240.11">WrapMode</A> <B>_wrap_r</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.240.19">FilterMode</A> <B>_min_filter</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.240.19">FilterMode</A> <B>_mag_filter</B>
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<IMG ALT="o" SRC=icon2.gif>float <B>_maxAnisotropy</B>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_useHardwareMipMapGeneration</B>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_unrefImageDataAfterApply</B>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_clientStorageHint</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="osg.html#DOC.2.270">Vec4</A> <B>_borderColor</B>
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<IMG ALT="o" SRC=icon2.gif>GLint <B>_borderWidth</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.240.30">InternalFormatMode</A> <B>_internalFormatMode</B>
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<IMG ALT="o" SRC=icon2.gif>mutable GLint <B>_internalFormat</B>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_use_shadow_comparison</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.240.42">ShadowCompareFunc</A> <B>_shadow_compare_func</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Texture.html#DOC.2.240.45">ShadowTextureMode</A> <B>_shadow_texture_mode</B>
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<IMG ALT="o" SRC=icon2.gif>float <B>_shadow_ambient</B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>computeInternalFormatWithImage</B>(const <!1><A HREF="Image.html">osg::Image</A>&amp; image) const
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<IMG ALT="o" SRC=icon2.gif>void <B>computeRequiredTextureDimensions</B>(<!1><A HREF="State.html">State</A>&amp; state, const <!1><A HREF="Image.html">osg::Image</A>&amp; image, GLsizei&amp; <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, GLsizei&amp; <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, GLsizei&amp; numMipmapLevels) const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>isCompressedInternalFormat</B>(GLint internalFormat) const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>applyTexParameters</B>(GLenum target, <!1><A HREF="State.html">State</A>&amp; state) const
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>compareTexture</B>(const <!1><A HREF="Texture.html">Texture</A>&amp; rhs) const
</DL></P>
<P><DL>
<DT><H3>Protected</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef <!1><A HREF="buffered_value.html">buffered_value</A>&lt;unsigned int&gt; <B>TexParameterDirtyList</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>struct <B>ModeUsage</B>
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
</DL></P>
<P><DL>
<DT><H3>Public</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> dv)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>getDataVariance</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>_dataVariance</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(const <!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
<DT>
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable OpenThreads::Mutex <B>_refMutex</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Texture state class which encapsulates OpenGl 3D texture functionality</BLOCKQUOTE>
<DL>
<A NAME="Texture3D"></A>
<A NAME="DOC.2.243.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture3D()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Texture3D"></A>
<A NAME="DOC.2.243.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture3D(const <!1><A HREF="Texture3D.html#DOC.2.243.2">Texture3D</A>&amp; text, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.243.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Texture3D.html">Texture3D</A>, <!1><A HREF="StateAttribute.html#DOC.2.229.6.1">TEXTURE</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.243.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="getModeUsage"></A>
<A NAME="DOC.2.243.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool getModeUsage(<!1><A HREF="StateAttribute.html#DOC.2.229.20">ModeUsage</A>&amp; usage) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setImage"></A>
<A NAME="DOC.2.243.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImage(<!1><A HREF="Image.html">Image</A>* image)</B></TT>
<DD>Set the texture image.
<DL><DT><DD></DL><P>
<A NAME="getImage"></A>
<A NAME="DOC.2.243.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Image.html">Image</A>* getImage()</B></TT>
<DD>Get the texture image.
<DL><DT><DD></DL><P>
<A NAME="getImage"></A>
<A NAME="DOC.2.243.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Image.html">Image</A>* getImage() const </B></TT>
<DD>Get the const texture image.
<DL><DT><DD></DL><P>
<A NAME="getModifiedTag"></A>
<A NAME="DOC.2.243.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int&amp; getModifiedTag(unsigned int contextID) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setImage"></A>
<A NAME="DOC.2.243.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setImage(unsigned int, <!1><A HREF="Image.html">Image</A>* image)</B></TT>
<DD>Set the texture image, ignoring face. as there is only one image
<DL><DT><DD></DL><P>
<A NAME="getImage"></A>
<A NAME="DOC.2.243.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Image.html">Image</A>* getImage(unsigned int)</B></TT>
<DD>Get the texture image, ignoring face value as there is only one image.
<DL><DT><DD></DL><P>
<A NAME="getImage"></A>
<A NAME="DOC.2.243.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="Image.html">Image</A>* getImage(unsigned int) const </B></TT>
<DD>Get the const texture image , ignoring face value as there is only one image.
<DL><DT><DD></DL><P>
<A NAME="getNumImages"></A>
<A NAME="DOC.2.243.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual unsigned int getNumImages() const </B></TT>
<DD>Get the number of images that can be assigned to the Texture.
<DL><DT><DD></DL><P>
<A NAME="setTextureSize"></A>
<A NAME="DOC.2.243.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTextureSize(int <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, int <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, int depth) const </B></TT>
<DD>Set the texture width and height. If width or height are zero then
the repsective size value is calculated from the source image sizes.
<DL><DT><DD></DL><P>
<A NAME="getTextureSize"></A>
<A NAME="DOC.2.243.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void getTextureSize(int&amp; <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, int&amp; <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>, int&amp; depth) const </B></TT>
<DD>Get the texture subload width.
<DL><DT><DD></DL><P>
<A NAME="setSubloadCallback"></A>
<A NAME="DOC.2.243.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSubloadCallback(<!1><A HREF="SubloadCallback.3.html">SubloadCallback</A>* cb)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSubloadCallback"></A>
<A NAME="DOC.2.243.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="SubloadCallback.3.html">SubloadCallback</A>* getSubloadCallback()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSubloadCallback"></A>
<A NAME="DOC.2.243.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="SubloadCallback.3.html">SubloadCallback</A>* getSubloadCallback() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setNumMipmapLevels"></A>
<A NAME="DOC.2.243.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNumMipmapLevels(unsigned int num) const </B></TT>
<DD>Set the number of mip map levels the the texture has been created with,
should only be called within an osg::Texuture::apply() and custom OpenGL texture load
<DL><DT><DD></DL><P>
<A NAME="getNumMipmapLevels"></A>
<A NAME="DOC.2.243.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getNumMipmapLevels() const </B></TT>
<DD>Get the number of mip map levels the the texture has been created with
<DL><DT><DD></DL><P>
<A NAME="copyTexSubImage3D"></A>
<A NAME="DOC.2.243.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyTexSubImage3D(<!1><A HREF="State.html">State</A>&amp; state, int xoffset, int yoffset, int zoffset, int <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, int <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>, int <!1><A HREF="Viewport.html#DOC.2.278.10">width</A>, int <!1><A HREF="Viewport.html#DOC.2.278.11">height</A>)</B></TT>
<DD>Copy a two-dimensional texture subimage. As per glCopyTexSubImage2D.
Updates portion of an existing OpenGL texture object from the current OpenGL background
framebuffer contents at pos \a x, \a y with width \a width and
height \a height.
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.243.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DD>On first apply (unless already compiled), create the minmapped
texture and bind it, subsequent apply will simple bind to texture
<DL><DT><DD></DL><P>
<A NAME="getExtensions"></A>
<A NAME="DOC.2.243.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="Extensions.6.html">Extensions</A>* getExtensions(unsigned int contextID, bool createIfNotInitalized)</B></TT>
<DD>Function to call to get the extension of a specified context.
If the Exentsion object for that context has not yet been created then
and the 'createIfNotInitalized' flag been set to false then returns NULL.
If 'createIfNotInitalized' is true then the Extensions object is
automatically created. However, in this case the extension object
only be created with the graphics context associated with ContextID..
<DL><DT><DD></DL><P>
<A NAME="setExtensions"></A>
<A NAME="DOC.2.243.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void setExtensions(unsigned int contextID, <!1><A HREF="Extensions.6.html">Extensions</A>* extensions)</B></TT>
<DD>setExtensions allows users to override the extensions across graphics contexts.
typically used when you have different extensions supported across graphics pipes
but need to ensure that they all use the same low common denominator extensions.
<DL><DT><DD></DL><P>
<A NAME="~Texture3D"></A>
<A NAME="DOC.2.243.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Texture3D()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeInternalFormat"></A>
<A NAME="DOC.2.243.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void computeInternalFormat() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="applyTexImage3D"></A>
<A NAME="DOC.2.243.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void applyTexImage3D(GLenum target, <!1><A HREF="Image.html">Image</A>* image, <!1><A HREF="State.html">State</A>&amp; state, GLsizei&amp; inwidth, GLsizei&amp; inheight, GLsizei&amp; indepth, GLsizei&amp; numMipmapLevels) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_image"></A>
<A NAME="DOC.2.243.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Image.html">Image</A>&gt; _image</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_textureWidth"></A>
<A NAME="DOC.2.243.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable GLsizei _textureWidth</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_textureHeight"></A>
<A NAME="DOC.2.243.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable GLsizei _textureHeight</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_textureDepth"></A>
<A NAME="DOC.2.243.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable GLsizei _textureDepth</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_numMipmapLevels"></A>
<A NAME="DOC.2.243.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable GLsizei _numMipmapLevels</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_subloadCallback"></A>
<A NAME="DOC.2.243.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="SubloadCallback.3.html">SubloadCallback</A>&gt; _subloadCallback</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ImageModifiedTag"></A>
<A NAME="DOC.2.243.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef <!1><A HREF="buffered_value.html">buffered_value</A>&lt;unsigned int&gt; ImageModifiedTag</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_modifiedTag"></A>
<A NAME="DOC.2.243.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="Texture3D.html#DOC.2.243.36">ImageModifiedTag</A> _modifiedTag</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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