296 lines
16 KiB
HTML
296 lines
16 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
|
|
|
<HTML>
|
|
<HEAD>
|
|
<TITLE>class SG_EXPORT osg::Plane</TITLE>
|
|
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.6">
|
|
</HEAD>
|
|
<BODY BGCOLOR="#ffffff">
|
|
|
|
<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Plane</A></H2></H2><BLOCKQUOTE>A plane class.</BLOCKQUOTE>
|
|
<HR>
|
|
|
|
<H2>Inheritance:</H2>
|
|
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
|
|
<param name=classes value="CPlane,MPlane.html,CInfinitePlane,MInfinitePlane.html">
|
|
<param name=before value="M,M^_">
|
|
<param name=after value="M,M">
|
|
<param name=indent value="0,0">
|
|
<param name=arrowdir value="down">
|
|
</APPLET>
|
|
<HR>
|
|
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.170.1">Plane</A></B>()
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.170.2">Plane</A></B>(const <!1><A HREF="Plane.html#DOC.2.170.2">Plane</A>& pl)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.170.3">Plane</A></B>(float <!1><A HREF="UByte4.html#DOC.2.258.15">a</A>, float <!1><A HREF="UByte4.html#DOC.2.258.14">b</A>, float c, float d)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.170.4">Plane</A></B>(const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>& vec)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.170.5">Plane</A></B>(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& norm, float d)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.170.6">Plane</A></B>(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& v1, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& v2, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& v3)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Plane.html">Plane</A>& <B><A HREF="#DOC.2.170.7">operator = </A></B>(const <!1><A HREF="Plane.html">Plane</A>& pl)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.170.8">set</A></B>(const <!1><A HREF="Plane.html">Plane</A>& pl)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.170.9">set</A></B>(float <!1><A HREF="UByte4.html#DOC.2.258.15">a</A>, float <!1><A HREF="UByte4.html#DOC.2.258.14">b</A>, float c, float d)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.170.10">set</A></B>(const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>& vec)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.170.11">set</A></B>(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& norm, float d)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.170.12">set</A></B>(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& v1, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& v2, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& v3)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.170.13">set</A></B>(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& norm, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& point)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.170.14">flip</A></B>()
|
|
<DD><I>flip/reverse the orientation of the plane</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.170.15">makeUnitLength</A></B>()
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.170.16">calculateUpperLowerBBCorners</A></B>()
|
|
<DD><I>calculate the upper and lower bounding box corners to be used in the intersect(BoundingBox&) method for speeding calculations</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.170.17">valid</A></B>() const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.170.18">operator == </A></B>(const <!1><A HREF="Plane.html">Plane</A>& plane) const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.170.19">operator != </A></B>(const <!1><A HREF="Plane.html">Plane</A>& plane) const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.170.20">operator < </A></B>(const <!1><A HREF="Plane.html">Plane</A>& plane) const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.170.21">ptr</A></B>()
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.170.22">ptr</A></B>() const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="osg.html#DOC.2.270">Vec4</A>& <B><A HREF="#DOC.2.170.23">asVec4</A></B>()
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>& <B><A HREF="#DOC.2.170.24">asVec4</A></B>() const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.170.25">operator [] </A></B>(unsigned int i)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.170.26">operator [] </A></B>(unsigned int i) const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.170.27">getNormal</A></B>() const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.170.28">distance</A></B>(const <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A>& v) const
|
|
<DD><I>calculate the distance between a point and the plane</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int <B><A HREF="#DOC.2.170.29">intersect</A></B>(const std::vector<<!1><A HREF="osg.html#DOC.2.262">Vec3</A>>& vertices) const
|
|
<DD><I>intersection test between plane and vertex list return 1 if the bs is completely above plane, return 0 if the bs intersects the plane, return -1 if the bs is completely below the plane</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int <B><A HREF="#DOC.2.170.30">intersect</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs) const
|
|
<DD><I>intersection test between plane and bounding sphere.</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int <B><A HREF="#DOC.2.170.31">intersect</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb) const
|
|
<DD><I>intersection test between plane and bounding sphere.</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.170.32">transform</A></B>(const <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A>& matrix)
|
|
<DD><I>Transform the plane by matrix.</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.170.33">transformProvidingInverse</A></B>(const <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A>& matrix)
|
|
<DD><I>Transform the plane by provide a pre inverted matrix.</I>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.270">Vec4</A> <B><A HREF="#DOC.2.170.34">_fv</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.170.35">_upperBBCorner</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.170.36">_lowerBBCorner</A></B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
|
|
<A NAME="DOC.DOCU"></A>
|
|
<HR>
|
|
<H2>Documentation</H2>
|
|
<BLOCKQUOTE>A plane class. It can be used to represent an infinite plane.</BLOCKQUOTE>
|
|
<DL>
|
|
|
|
<A NAME="Plane"></A>
|
|
<A NAME="DOC.2.170.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="Plane"></A>
|
|
<A NAME="DOC.2.170.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Plane.html#DOC.2.170.2">Plane</A>& pl)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="Plane"></A>
|
|
<A NAME="DOC.2.170.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(float <!1><A HREF="UByte4.html#DOC.2.258.15">a</A>, float <!1><A HREF="UByte4.html#DOC.2.258.14">b</A>, float c, float d)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="Plane"></A>
|
|
<A NAME="DOC.2.170.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>& vec)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="Plane"></A>
|
|
<A NAME="DOC.2.170.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& norm, float d)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="Plane"></A>
|
|
<A NAME="DOC.2.170.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& v1, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& v2, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& v3)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="operator = "></A>
|
|
<A NAME="DOC.2.170.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Plane.html">Plane</A>& operator = (const <!1><A HREF="Plane.html">Plane</A>& pl)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="set"></A>
|
|
<A NAME="DOC.2.170.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Plane.html">Plane</A>& pl)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="set"></A>
|
|
<A NAME="DOC.2.170.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(float <!1><A HREF="UByte4.html#DOC.2.258.15">a</A>, float <!1><A HREF="UByte4.html#DOC.2.258.14">b</A>, float c, float d)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="set"></A>
|
|
<A NAME="DOC.2.170.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>& vec)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="set"></A>
|
|
<A NAME="DOC.2.170.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& norm, float d)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="set"></A>
|
|
<A NAME="DOC.2.170.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& v1, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& v2, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& v3)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="set"></A>
|
|
<A NAME="DOC.2.170.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& norm, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& point)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="flip"></A>
|
|
<A NAME="DOC.2.170.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void flip()</B></TT>
|
|
<DD>flip/reverse the orientation of the plane
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="makeUnitLength"></A>
|
|
<A NAME="DOC.2.170.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void makeUnitLength()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="calculateUpperLowerBBCorners"></A>
|
|
<A NAME="DOC.2.170.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void calculateUpperLowerBBCorners()</B></TT>
|
|
<DD>calculate the upper and lower bounding box corners to be used
|
|
in the intersect(BoundingBox&) method for speeding calculations
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="valid"></A>
|
|
<A NAME="DOC.2.170.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool valid() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="operator == "></A>
|
|
<A NAME="DOC.2.170.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool operator == (const <!1><A HREF="Plane.html">Plane</A>& plane) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="operator != "></A>
|
|
<A NAME="DOC.2.170.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool operator != (const <!1><A HREF="Plane.html">Plane</A>& plane) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="operator < "></A>
|
|
<A NAME="DOC.2.170.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool operator < (const <!1><A HREF="Plane.html">Plane</A>& plane) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ptr"></A>
|
|
<A NAME="DOC.2.170.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float* ptr()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ptr"></A>
|
|
<A NAME="DOC.2.170.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float* ptr() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="asVec4"></A>
|
|
<A NAME="DOC.2.170.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="osg.html#DOC.2.270">Vec4</A>& asVec4()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="asVec4"></A>
|
|
<A NAME="DOC.2.170.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>& asVec4() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="operator [] "></A>
|
|
<A NAME="DOC.2.170.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& operator [] (unsigned int i)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="operator [] "></A>
|
|
<A NAME="DOC.2.170.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator [] (unsigned int i) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNormal"></A>
|
|
<A NAME="DOC.2.170.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> getNormal() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="distance"></A>
|
|
<A NAME="DOC.2.170.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float distance(const <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A>& v) const </B></TT>
|
|
<DD>calculate the distance between a point and the plane
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="intersect"></A>
|
|
<A NAME="DOC.2.170.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline int intersect(const std::vector<<!1><A HREF="osg.html#DOC.2.262">Vec3</A>>& vertices) const </B></TT>
|
|
<DD>intersection test between plane and vertex list
|
|
return 1 if the bs is completely above plane,
|
|
return 0 if the bs intersects the plane,
|
|
return -1 if the bs is completely below the plane
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="intersect"></A>
|
|
<A NAME="DOC.2.170.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline int intersect(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs) const </B></TT>
|
|
<DD>intersection test between plane and bounding sphere.
|
|
return 1 if the bs is completely above plane,
|
|
return 0 if the bs intersects the plane,
|
|
return -1 if the bs is completely below the plane.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="intersect"></A>
|
|
<A NAME="DOC.2.170.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline int intersect(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb) const </B></TT>
|
|
<DD>intersection test between plane and bounding sphere.
|
|
return 1 if the bs is completely above plane,
|
|
return 0 if the bs intersects the plane,
|
|
return -1 if the bs is completely below the plane.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="transform"></A>
|
|
<A NAME="DOC.2.170.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void transform(const <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A>& matrix)</B></TT>
|
|
<DD>Transform the plane by matrix. Note, this operations carries out
|
|
the calculation of the inverse of the matrix since to transforms
|
|
planes must be multiplied my the inverse transposed. This
|
|
make this operation expensive. If the inverse has been already
|
|
calculated elsewhere then use transformProvidingInverse() instead.
|
|
See http://www.worldserver.com/turk/computergraphics/NormalTransformations.pdf
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="transformProvidingInverse"></A>
|
|
<A NAME="DOC.2.170.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void transformProvidingInverse(const <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A>& matrix)</B></TT>
|
|
<DD>Transform the plane by provide a pre inverted matrix.
|
|
see transform for details.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_fv"></A>
|
|
<A NAME="DOC.2.170.34"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.270">Vec4</A> _fv</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_upperBBCorner"></A>
|
|
<A NAME="DOC.2.170.35"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _upperBBCorner</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_lowerBBCorner"></A>
|
|
<A NAME="DOC.2.170.36"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _lowerBBCorner</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
<HR>
|
|
<DL><DT><B>Direct child classes:
|
|
</B><DD><A HREF="InfinitePlane.html">InfinitePlane</A><BR>
|
|
</DL>
|
|
|
|
<DL><DT><DT><B>Friends:</B><DD> inline std::ostream& operator << (std::ostream& output, const <!1><A HREF="Plane.html">Plane</A>& pl)<BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
|
<BR>
|
|
This page was generated with the help of <A HREF="http://www.linuxsupportline.com/~doc++">DOC++</A>.
|
|
</BODY>
|
|
</HTML>
|