623 lines
32 KiB
HTML
623 lines
32 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class SG_EXPORT osg::ImpostorSprite</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.6">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::ImpostorSprite</A></H2></H2><BLOCKQUOTE>An ImposterSprite is a textured quad which is rendered in place a 3D geometry.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CDrawable,MDrawable.html,CImpostorSprite,MImpostorSprite.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.270">Vec4</A> <B><A HREF="#DOC.2.124.33">_color</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.124.1">ImpostorSprite</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.124.2">cloneType</A></B>() const
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<DD><I>Clone an object of the same type as an ImpostorSprite</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.124.3">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
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<DD><I>Clone on ImpostorSprite just returns a clone of type, since it is not appropriate to share data of an ImpostorSprite</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.124.4">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.124.5">libraryName</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.124.6">className</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.124.7">setParent</A></B>(<!1><A HREF="Impostor.html">Impostor</A>* parent)
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<DD><I>Set the parent, which must be an Impostor.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Impostor.html">Impostor</A>* <B><A HREF="#DOC.2.124.8">getParent</A></B>()
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<DD><I>Get the parent, which is an Impostor.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Impostor.html">Impostor</A>* <B><A HREF="#DOC.2.124.9">getParent</A></B>() const
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<DD><I>Get the const parent, which is an Impostor.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.124.10">setStoredLocalEyePoint</A></B>(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& v)
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<DD><I>Set the eye point for when the ImpsotorSprite was snapped</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& <B><A HREF="#DOC.2.124.11">getStoredLocalEyePoint</A></B>() const
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<DD><I>Get the eye point for when the ImpsotorSprite was snapped</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.124.12">setLastFrameUsed</A></B>(int frameNumber)
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<DD><I>Set the frame number for when the ImpostorSprite was last used in rendering</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int <B><A HREF="#DOC.2.124.13">getLastFrameUsed</A></B>() const
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<DD><I>Get the frame number for when the ImpostorSprite was last used in rendering</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* <B><A HREF="#DOC.2.124.14">getCoords</A></B>()
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<DD><I>Get the coordinates of the corners of the quad.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* <B><A HREF="#DOC.2.124.15">getCoords</A></B>() const
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<DD><I>Get the const coordinates of the corners of the quad</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="osg.html#DOC.2.259">Vec2</A>* <B><A HREF="#DOC.2.124.16">getTexCoords</A></B>()
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<DD><I>Get the texture coordinates of the corners of the quad.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="osg.html#DOC.2.259">Vec2</A>* <B><A HREF="#DOC.2.124.17">getTexCoords</A></B>() const
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<DD><I>Get the const texture coordinates of the corners of the quad</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* <B><A HREF="#DOC.2.124.18">getControlCoords</A></B>()
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<DD><I>Get the control coordinates of the corners of the quad.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* <B><A HREF="#DOC.2.124.19">getControlCoords</A></B>() const
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<DD><I>Get the const control coordinates of the corners of the quad</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.124.20">calcPixelError</A></B>(const <!1><A HREF="osg.html#DOC.2.134">Matrix</A>& MVPW) const
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<DD><I>calculate the pixel error value for passing in the ModelViewProjectionWindow transform, which transform local coords into screen space</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.124.21">setTexture</A></B>(<!1><A HREF="Texture2D.html">Texture2D</A>* tex, int <!1><A HREF="ImpostorSprite.html#DOC.2.124.24">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.124.25">t</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture2D.html">Texture2D</A>* <B><A HREF="#DOC.2.124.22">getTexture</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture2D.html">Texture2D</A>* <B><A HREF="#DOC.2.124.23">getTexture</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.124.24">s</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.124.25">t</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.124.26">drawImplementation</A></B>(<!1><A HREF="State.html">State</A>& state) const
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<DD><I>draw ImpostorSprite directly.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.124.27">supports</A></B>(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&) const
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<DD><I>return true, osg::ImpostorSprite does support accept(AttributeFunctor&)</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.124.28">accept</A></B>(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>& af)
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<DD><I>accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.124.29">supports</A></B>(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>&) const
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<DD><I>return true, osg::ImpostorSprite does support accept(ConstAttributeFunctor&)</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.124.30">accept</A></B>(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>& af) const
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<DD><I>accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.124.31">supports</A></B>(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>&) const
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<DD><I>return true, osg::ImpostorSprite does support accept(PrimitiveFunctor&) </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.124.32">accept</A></B>(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>& pf) const
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<DD><I>accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Impostor.html">Impostor</A>* <B><A HREF="#DOC.2.124.38">_parent</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSpriteManager.html">ImpostorSpriteManager</A>* <B><A HREF="#DOC.2.124.39">_ism</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.124.40">_previous</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* <B><A HREF="#DOC.2.124.41">_next</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.124.42">_lastFrameUsed</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.124.43">_storedLocalEyePoint</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.124.44">_coords</A></B>[4]
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.259">Vec2</A> <B><A HREF="#DOC.2.124.45">_texcoords</A></B>[4]
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.124.46">_controlcoords</A></B>[4]
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture2D.html">Texture2D</A>* <B><A HREF="#DOC.2.124.47">_texture</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.124.48">_s</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.124.49">_t</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.124.34">ImpostorSprite</A></B>(const <!1><A HREF="ImpostorSprite.html#DOC.2.124.34">ImpostorSprite</A>&)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>& <B><A HREF="#DOC.2.124.35">operator = </A></B>(const <!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>&)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.124.36">~ImpostorSprite</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.124.37">computeBound</A></B>() const
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Drawable.html">Drawable</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Classes</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>struct <B>UpdateCallback</B>: public virtual <!1><A HREF="Object.html">osg::Object</A>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>struct <B>CullCallback</B>: public virtual <!1><A HREF="Object.html">osg::Object</A>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>struct <B>DrawCallback</B>: public virtual <!1><A HREF="Object.html">osg::Object</A>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>AttributeTypes</B>
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<DT>
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class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
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<DT>
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class <B><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A></B>
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<DT>
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class <B><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A></B>
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<DT>
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class <B><A HREF="PrimitiveIndexFunctor.html">PrimitiveIndexFunctor</A></B>
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<DT>
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class SG_EXPORT <B><A HREF="Extensions.2.html">Extensions</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DD><I>Extensions class which encapsulates the querring of extensions and associated function pointers, and provide convinience wrappers to check for the extensions or use the associated functions</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Geometry.html">Geometry</A>* <B>asGeometry</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="Geometry.html">Geometry</A>* <B>asGeometry</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Drawable.html#DOC.2.93.8">ParentList</A>& <B>getParents</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html#DOC.2.93.8">ParentList</A> <B>getParents</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumParents</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">StateSet</A>* <B>getStateSet</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">StateSet</A>* <B>getStateSet</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="StateSet.html">StateSet</A>* <B>getOrCreateStateSet</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingBox.html">BoundingBox</A>& <B>getBound</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setShape</B>(<!1><A HREF="Shape.html">Shape</A>* shape)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Shape.html">Shape</A>* <B>getShape</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Shape.html">Shape</A>* <B>getShape</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setSupportsDisplayList</B>(bool flag)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getSupportsDisplayList</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setUseDisplayList</B>(bool flag)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getUseDisplayList</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setUseVertexBufferObjects</B>(bool flag)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getUseVertexBufferObjects</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyDisplayList</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compileGLObjects</B>(<!1><A HREF="State.html">State</A>& state) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>releaseGLObjects</B>(<!1><A HREF="State.html">State</A>* state=0) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setUpdateCallback</B>(<!1><A HREF="Drawable.html#DOC.2.93.32">UpdateCallback</A>* ac)
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.93.32">UpdateCallback</A>* <B>getUpdateCallback</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.93.32">UpdateCallback</A>* <B>getUpdateCallback</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setCullCallback</B>(<!1><A HREF="Drawable.html#DOC.2.93.36">CullCallback</A>* cc)
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.93.36">CullCallback</A>* <B>getCullCallback</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.93.36">CullCallback</A>* <B>getCullCallback</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setDrawCallback</B>(<!1><A HREF="Drawable.html#DOC.2.93.40">DrawCallback</A>* dc)
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.93.40">DrawCallback</A>* <B>getDrawCallback</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.93.40">DrawCallback</A>* <B>getDrawCallback</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static void <B>deleteDisplayList</B>(unsigned int contextID, GLuint globj)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static void <B>flushDeletedDisplayLists</B>(unsigned int contextID, double currentTime, double& availableTime)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static void <B>deleteVertexBufferObject</B>(unsigned int contextID, GLuint globj)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static void <B>flushDeletedVertexBufferObjects</B>(unsigned int contextID, double currentTime, double& availableTime)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="Extensions.2.html">Extensions</A>* <B>getExtensions</B>(unsigned int contextID, bool createIfNotInitalized)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static void <B>setExtensions</B>(unsigned int contextID, <!1><A HREF="Extensions.2.html">Extensions</A>* extensions)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>draw</B>(<!1><A HREF="State.html">State</A>& state) const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Public</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Node.html">Node</A>*> <B>ParentList</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>AttributeType</B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.93.8">ParentList</A> <B>_parents</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_stateset</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingBox.html">BoundingBox</A> <B>_bbox</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bbox_computed</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Shape.html">Shape</A>> <B>_shape</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>bool <B>_supportsDisplayList</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>bool <B>_useDisplayList</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>bool <B>_supportsVertexBufferObjects</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>bool <B>_useVertexBufferObjects</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="Drawable.html#DOC.2.93.81">GLObjectList</A> <B>_globjList</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="Drawable.html#DOC.2.93.81">GLObjectList</A> <B>_vboList</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.93.32">UpdateCallback</A>> <B>_updateCallback</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.93.36">CullCallback</A>> <B>_cullCallback</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.93.40">DrawCallback</A>> <B>_drawCallback</B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>setBound</B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb) const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Node.html">osg::Node</A>* node)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Node.html">osg::Node</A>* node)
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef <!1><A HREF="buffered_value.html">osg::buffered_value</A><GLuint> <B>GLObjectList</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Classes</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> dv)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>getDataVariance</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>_dataVariance</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable OpenThreads::Mutex <B>_refMutex</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
|
|
<A NAME="DOC.DOCU"></A>
|
|
<HR>
|
|
<H2>Documentation</H2>
|
|
<BLOCKQUOTE>An ImposterSprite is a textured quad which is rendered in place a
|
|
3D geometry. The ImposterSprite is generated by rendering the original
|
|
3D geometry to a texture as an image cache. The ImpostorSprite is
|
|
automatically generated by the osgUtil::CullVisitor so it not
|
|
necessary to deal with it directly.</BLOCKQUOTE>
|
|
<DL>
|
|
|
|
<A NAME="ImpostorSprite"></A>
|
|
<A NAME="DOC.2.124.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ImpostorSprite()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="cloneType"></A>
|
|
<A NAME="DOC.2.124.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
|
|
<DD>Clone an object of the same type as an ImpostorSprite
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="clone"></A>
|
|
<A NAME="DOC.2.124.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const </B></TT>
|
|
<DD>Clone on ImpostorSprite just returns a clone of type,
|
|
since it is not appropriate to share data of an ImpostorSprite
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="isSameKindAs"></A>
|
|
<A NAME="DOC.2.124.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="libraryName"></A>
|
|
<A NAME="DOC.2.124.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="className"></A>
|
|
<A NAME="DOC.2.124.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setParent"></A>
|
|
<A NAME="DOC.2.124.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setParent(<!1><A HREF="Impostor.html">Impostor</A>* parent)</B></TT>
|
|
<DD>Set the parent, which must be an Impostor.
|
|
Unlike conventional Drawables, ImpostorSprite's can only ever have
|
|
one parent.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getParent"></A>
|
|
<A NAME="DOC.2.124.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Impostor.html">Impostor</A>* getParent()</B></TT>
|
|
<DD>Get the parent, which is an Impostor.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getParent"></A>
|
|
<A NAME="DOC.2.124.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Impostor.html">Impostor</A>* getParent() const </B></TT>
|
|
<DD>Get the const parent, which is an Impostor.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setStoredLocalEyePoint"></A>
|
|
<A NAME="DOC.2.124.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setStoredLocalEyePoint(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& v)</B></TT>
|
|
<DD>Set the eye point for when the ImpsotorSprite was snapped
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getStoredLocalEyePoint"></A>
|
|
<A NAME="DOC.2.124.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>& getStoredLocalEyePoint() const </B></TT>
|
|
<DD>Get the eye point for when the ImpsotorSprite was snapped
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setLastFrameUsed"></A>
|
|
<A NAME="DOC.2.124.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setLastFrameUsed(int frameNumber)</B></TT>
|
|
<DD>Set the frame number for when the ImpostorSprite was last used in rendering
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLastFrameUsed"></A>
|
|
<A NAME="DOC.2.124.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline int getLastFrameUsed() const </B></TT>
|
|
<DD>Get the frame number for when the ImpostorSprite was last used in rendering
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCoords"></A>
|
|
<A NAME="DOC.2.124.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* getCoords()</B></TT>
|
|
<DD>Get the coordinates of the corners of the quad.
|
|
Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCoords"></A>
|
|
<A NAME="DOC.2.124.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* getCoords() const </B></TT>
|
|
<DD>Get the const coordinates of the corners of the quad
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTexCoords"></A>
|
|
<A NAME="DOC.2.124.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="osg.html#DOC.2.259">Vec2</A>* getTexCoords()</B></TT>
|
|
<DD>Get the texture coordinates of the corners of the quad.
|
|
Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTexCoords"></A>
|
|
<A NAME="DOC.2.124.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="osg.html#DOC.2.259">Vec2</A>* getTexCoords() const </B></TT>
|
|
<DD>Get the const texture coordinates of the corners of the quad
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getControlCoords"></A>
|
|
<A NAME="DOC.2.124.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* getControlCoords()</B></TT>
|
|
<DD>Get the control coordinates of the corners of the quad.
|
|
The control coordinates are the corners of the quad projected
|
|
out onto the front face of bounding box which enclosed the impostor
|
|
geometry when it was pre-rendered into the impostor sprite's texture.
|
|
At the point of creation/or update of the impostor sprite the control
|
|
coords will lie on top of the corners of the quad in screen space - with a pixel error
|
|
or zero. Once the camera moves relative to the impostor sprite the
|
|
control coords will no longer lie on top of the corners of the quad in
|
|
screen space - a pixel error will have accumulated. This pixel error
|
|
can then be used to determine whether the impostor needs to be updated.
|
|
Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getControlCoords"></A>
|
|
<A NAME="DOC.2.124.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* getControlCoords() const </B></TT>
|
|
<DD>Get the const control coordinates of the corners of the quad
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="calcPixelError"></A>
|
|
<A NAME="DOC.2.124.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float calcPixelError(const <!1><A HREF="osg.html#DOC.2.134">Matrix</A>& MVPW) const </B></TT>
|
|
<DD>calculate the pixel error value for passing in the ModelViewProjectionWindow transform,
|
|
which transform local coords into screen space
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setTexture"></A>
|
|
<A NAME="DOC.2.124.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTexture(<!1><A HREF="Texture2D.html">Texture2D</A>* tex, int <!1><A HREF="ImpostorSprite.html#DOC.2.124.24">s</A>, int <!1><A HREF="ImpostorSprite.html#DOC.2.124.25">t</A>)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTexture"></A>
|
|
<A NAME="DOC.2.124.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture2D.html">Texture2D</A>* getTexture()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTexture"></A>
|
|
<A NAME="DOC.2.124.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture2D.html">Texture2D</A>* getTexture() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="s"></A>
|
|
<A NAME="DOC.2.124.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int s() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="t"></A>
|
|
<A NAME="DOC.2.124.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int t() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="drawImplementation"></A>
|
|
<A NAME="DOC.2.124.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImplementation(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
|
<DD>draw ImpostorSprite directly.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="supports"></A>
|
|
<A NAME="DOC.2.124.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool supports(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&) const </B></TT>
|
|
<DD>return true, osg::ImpostorSprite does support accept(AttributeFunctor&)
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="accept"></A>
|
|
<A NAME="DOC.2.124.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>& af)</B></TT>
|
|
<DD>accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="supports"></A>
|
|
<A NAME="DOC.2.124.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool supports(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>&) const </B></TT>
|
|
<DD>return true, osg::ImpostorSprite does support accept(ConstAttributeFunctor&)
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="accept"></A>
|
|
<A NAME="DOC.2.124.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>& af) const </B></TT>
|
|
<DD>accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="supports"></A>
|
|
<A NAME="DOC.2.124.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool supports(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>&) const </B></TT>
|
|
<DD>return true, osg::ImpostorSprite does support accept(PrimitiveFunctor&)
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="accept"></A>
|
|
<A NAME="DOC.2.124.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>& pf) const </B></TT>
|
|
<DD>accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_color"></A>
|
|
<A NAME="DOC.2.124.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.270">Vec4</A> _color</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ImpostorSprite"></A>
|
|
<A NAME="DOC.2.124.34"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ImpostorSprite(const <!1><A HREF="ImpostorSprite.html#DOC.2.124.34">ImpostorSprite</A>&)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="operator = "></A>
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<A NAME="DOC.2.124.35"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>& operator = (const <!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>&)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~ImpostorSprite"></A>
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<A NAME="DOC.2.124.36"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ImpostorSprite()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="computeBound"></A>
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<A NAME="DOC.2.124.37"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeBound() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_parent"></A>
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<A NAME="DOC.2.124.38"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Impostor.html">Impostor</A>* _parent</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_ism"></A>
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<A NAME="DOC.2.124.39"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSpriteManager.html">ImpostorSpriteManager</A>* _ism</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_previous"></A>
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<A NAME="DOC.2.124.40"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* _previous</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_next"></A>
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<A NAME="DOC.2.124.41"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ImpostorSprite.html">ImpostorSprite</A>* _next</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_lastFrameUsed"></A>
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<A NAME="DOC.2.124.42"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _lastFrameUsed</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_storedLocalEyePoint"></A>
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<A NAME="DOC.2.124.43"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.262">Vec3</A> _storedLocalEyePoint</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_coords"></A>
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<A NAME="DOC.2.124.44"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.262">Vec3</A> _coords[4]</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_texcoords"></A>
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<A NAME="DOC.2.124.45"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.259">Vec2</A> _texcoords[4]</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_controlcoords"></A>
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<A NAME="DOC.2.124.46"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.262">Vec3</A> _controlcoords[4]</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_texture"></A>
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<A NAME="DOC.2.124.47"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture2D.html">Texture2D</A>* _texture</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_s"></A>
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<A NAME="DOC.2.124.48"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _s</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_t"></A>
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<A NAME="DOC.2.124.49"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _t</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DT><B>Friends:</B><DD> class <!1><A HREF="ImpostorSpriteManager.html">osg::ImpostorSpriteManager</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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