OpenSceneGraph/src/osgPlugins/ive/TexGen.cpp

60 lines
1.6 KiB
C++

/**********************************************************************
*
* FILE: TexGen.cpp
*
* DESCRIPTION: Read/Write osg::TexGen in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerated
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 21.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "TexGen.h"
#include "Object.h"
using namespace ive;
void TexGen::write(DataOutputStream* out){
// Write TexGen's identification.
out->writeInt(IVETEXGEN);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->write(out);
}
else
throw Exception("TexGen::write(): Could not cast this osg::TexGen to an osg::Object.");
// Write TexGen's properties.
// Write mode
out->writeInt(getMode());
// Notice no support for planes yet
}
void TexGen::read(DataInputStream* in){
// Peek on TexGen's identification.
int id = in->peekInt();
if(id == IVETEXGEN){
// Read TexGen's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->read(in);
}
else
throw Exception("TexGen::read(): Could not cast this osg::TexGen to an osg::Object.");
// Read TexGen's properties
setMode((osg::TexGen::Mode)in->readInt());
}
else{
throw Exception("TexGen::read(): Expected TexGen identification.");
}
}