OpenSceneGraph/include/osgSim/LightPoint
Robert Osfield 7aab621405 Added support for min pixel size, max pixel size and max visable distance to
osgSim::LightPointNode, the max pixel size from was originally in osg::LightPoint.

Added additional get/set methods to osg::LightPointNode.

Increased the compute pixel size by a ratio 1.41 (sqrtf(2)) to correlate the
computed size with the actual size seen on screen.
2003-04-02 10:50:15 +00:00

73 lines
2.0 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGSIM_LIGHTPOINT
#define OSGSIM_LIGHTPOINT 1
#include <osgSim/Export>
#include <osgSim/Sector>
#include <osgSim/BlinkSequence>
#include <osg/Quat>
#include <osg/Vec3>
#include <osg/Vec4>
namespace osgSim {
class OSGSIM_EXPORT LightPoint
{
public:
enum BlendingMode
{
ADDITIVE,
BLENDED
};
LightPoint();
LightPoint(const osg::Vec3& position,
const osg::Vec4& color);
LightPoint(bool on,
const osg::Vec3& position,
const osg::Vec4& color,
float intensity=1.0f,
float radius=1.0f,
Sector* sector=0,
BlinkSequence* blinkSequence=0,
BlendingMode blendingMode=BLENDED);
LightPoint(const LightPoint& lp);
LightPoint& operator = (const LightPoint& lp);
bool _on;
osg::Vec3 _position;
osg::Vec4 _color;
float _intensity;
float _radius;
osg::ref_ptr<Sector> _sector;
osg::ref_ptr<BlinkSequence> _blinkSequence;
BlendingMode _blendingMode;
};
}
#endif