OpenSceneGraph/include/osgVolume/VolumeScene
2013-11-21 18:17:44 +00:00

45 lines
1.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVOLUMESCENE
#define OSGVOLUMESCENE 1
#include <osg/Group>
#include <osgVolume/Export>
namespace osgVolume {
/** VolumeScene provides high level support for doing multi-pass rendering of volumes where the main scene to rendered to color and depth textures and then re-rendered for the purposes of volume rendering.*/
class OSGVOLUME_EXPORT VolumeScene : public osg::Group
{
public:
VolumeScene();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
VolumeScene(const VolumeScene&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgVolume, VolumeScene);
virtual void traverse(osg::NodeVisitor& nv);
protected:
virtual ~VolumeScene();
};
}
#endif