OpenSceneGraph/include/osg/PrimitiveSetIndirect
mp3butcher 5be14bc2ba first commit for Indirect Draw integration in osg
users will have to implement interfaces for their custom drawcommandarrays
add a lot of new primitive set + few defines
integration is made in osggpucull
2017-07-26 21:20:28 +02:00

698 lines
27 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* osg/PrimitiveSetIndirect
* Author: Julien Valentin 2016-2017
*/
#ifndef OSG_INDIRECTPRIMITIVESET
#define OSG_INDIRECTPRIMITIVESET 1
#include <osg/PrimitiveSet>
namespace osg {
///common interface for IndirectCommandDrawArrayss
class OSG_EXPORT IndirectCommandDrawArrays: public BufferData
{
public:
IndirectCommandDrawArrays():BufferData(){}
IndirectCommandDrawArrays(const IndirectCommandDrawArrays& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/)
:BufferData(copy, copyop){ }
virtual unsigned int & count(const unsigned int&index)=0;
virtual unsigned int & instanceCount(const unsigned int&index)=0;
virtual unsigned int & first(const unsigned int&index)=0;
virtual unsigned int & baseInstance(const unsigned int&index)=0;
virtual unsigned int getElementSize() const = 0;
virtual unsigned int getNumElements() const = 0;
};
class OSG_EXPORT IndirectCommandDrawElements: public BufferData
{
public:
IndirectCommandDrawElements():BufferData(){}
IndirectCommandDrawElements(const IndirectCommandDrawElements& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/)
:BufferData(copy, copyop){}
virtual unsigned int & count(const unsigned int&index)=0;
virtual unsigned int & instanceCount(const unsigned int&index)=0;
virtual unsigned int & firstIndex(const unsigned int&index)=0;
virtual unsigned int & baseVertex(const unsigned int&index)=0;
virtual unsigned int & baseInstance(const unsigned int&index)=0;
virtual unsigned int getElementSize()const = 0;
virtual unsigned int getNumElements() const = 0;
};
/// DrawArraysCommand
struct DrawArraysIndirectCommand {
DrawArraysIndirectCommand(unsigned int pcount = 0, unsigned int pinstanceCount = 0, unsigned int pfirst = 0, unsigned int pbaseInstance = 0)
:count(pcount), instanceCount(pinstanceCount), first(pfirst), baseInstance(pbaseInstance){};
unsigned int count;
unsigned int instanceCount;
unsigned int first;
unsigned int baseInstance;
};
/// default implementation of IndirectCommandDrawArrays
/// DefaultIndirectCommandDrawArrays to be hosted on GPU
class OSG_EXPORT DefaultIndirectCommandDrawArrays: public IndirectCommandDrawArrays, public MixinVector<DrawArraysIndirectCommand>
{
public:
META_Object(osg,DefaultIndirectCommandDrawArrays)
DefaultIndirectCommandDrawArrays():IndirectCommandDrawArrays(), MixinVector<DrawArraysIndirectCommand>() {}
DefaultIndirectCommandDrawArrays(const DefaultIndirectCommandDrawArrays& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/)
:IndirectCommandDrawArrays(copy, copyop),MixinVector<DrawArraysIndirectCommand>() {}
virtual const GLvoid* getDataPointer() const {
return empty()?0:&front();
}
virtual unsigned int getTotalDataSize() const {
return 16u*static_cast<unsigned int>(size());
}
virtual unsigned int getElementSize()const {return 16u;};
virtual unsigned int & count(const unsigned int&index){return at(index).count;}
virtual unsigned int & instanceCount(const unsigned int&index){return at(index).instanceCount;}
virtual unsigned int & first(const unsigned int&index){return at(index).first;}
virtual unsigned int & baseInstance(const unsigned int&index){return at(index).baseInstance;}
virtual unsigned int getNumElements() const {return static_cast<unsigned int>(size());}
};
/// default implementation of IndirectCommandDrawElements
/// DrawElementsCommand
struct DrawElementsIndirectCommand{
DrawElementsIndirectCommand(unsigned int pcount = 0, unsigned int pinstanceCount = 0, unsigned int pfirstIndex = 0, unsigned int pbaseVertex = 0, unsigned int pbaseInstance = 0)
:count(pcount), instanceCount(pinstanceCount), firstIndex(pfirstIndex), baseVertex(pbaseVertex), baseInstance(pbaseInstance){};
unsigned int count;
unsigned int instanceCount;
unsigned int firstIndex;
unsigned int baseVertex;
unsigned int baseInstance;
};
/// vector of DrawElementsCommand to be hosted on GPU
class OSG_EXPORT DefaultIndirectCommandDrawElements: public IndirectCommandDrawElements, public MixinVector<DrawElementsIndirectCommand>
{
public:
META_Object(osg,DefaultIndirectCommandDrawElements)
DefaultIndirectCommandDrawElements():IndirectCommandDrawElements(), MixinVector<DrawElementsIndirectCommand>() {}
DefaultIndirectCommandDrawElements(const DefaultIndirectCommandDrawElements& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/)
:IndirectCommandDrawElements(copy, copyop), MixinVector<DrawElementsIndirectCommand>(){}
virtual const GLvoid* getDataPointer() const {
return empty()?0:&front();
}
virtual unsigned int getTotalDataSize() const {
return 20u*static_cast<unsigned int>(size());
}
virtual unsigned int getElementSize()const {return 20u;};
virtual unsigned int & count(const unsigned int&index){return at(index).count;}
virtual unsigned int & instanceCount(const unsigned int&index){return at(index).instanceCount;}
virtual unsigned int & firstIndex(const unsigned int&index){return at(index).firstIndex;}
virtual unsigned int & baseVertex(const unsigned int&index){return at(index).baseVertex;}
virtual unsigned int & baseInstance(const unsigned int&index){return at(index).baseInstance;}
virtual unsigned int getNumElements() const {return static_cast<unsigned int>(size());}
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The DrawElementsIndirect base PrimitiveSet
///
class OSG_EXPORT DrawElementsIndirect : public DrawElements
{
public:
DrawElementsIndirect(Type primType=PrimitiveType, GLenum mode = 0,unsigned int firstCommand = 0, GLsizei stride = 0):
DrawElements(primType,mode, 0),_firstCommand(firstCommand),_stride(stride){setIndirectCommandDrawArrays(new DefaultIndirectCommandDrawElements());}
DrawElementsIndirect(const DrawElementsIndirect& rhs,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
DrawElements(rhs,copyop),_firstCommand(rhs._firstCommand), _stride(rhs._stride) {
_IndirectCommandDrawArrays=(DefaultIndirectCommandDrawElements*)copyop(rhs._IndirectCommandDrawArrays.get());
}
/// set command array of this indirect primitive set
inline void setIndirectCommandDrawArrays(IndirectCommandDrawElements*idc) {
_IndirectCommandDrawArrays = idc;
if(!_IndirectCommandDrawArrays->getBufferObject())
_IndirectCommandDrawArrays->setBufferObject(new osg::VertexBufferObject());
}
/// get command array of this indirect primitive set
inline IndirectCommandDrawElements* getIndirectCommandDrawArrays()const {
return _IndirectCommandDrawArrays;
}
///Further methods are for advanced DI when you plan to use your own IndirectCommandElement (stride)
///or if you want to draw a particular command index of the IndirectCommandElement(FirstCommandToDraw)
/// set offset of the first command to draw in the IndirectCommandDrawArrays
inline void setFirstCommandToDraw( unsigned int i) {
_firstCommand=i;
}
/// get offset of the first command in the IndirectCommandDrawArrays
inline unsigned int getFirstCommandToDraw()const {
return _firstCommand;
}
/// stride (to set if you use custom CommandArray)
inline void setStride( GLsizei i) {
_stride=i;
}
/// stride (to set if you use custom CommandArray)
inline GLsizei getStride()const {
return _stride;
}
virtual unsigned int getNumPrimitives() const=0;
protected:
virtual ~DrawElementsIndirect() {}
unsigned int _firstCommand;
GLsizei _stride;
ref_ptr<IndirectCommandDrawElements> _IndirectCommandDrawArrays;
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The DrawElementsIndirectUByte PrimitiveSet
///
class OSG_EXPORT DrawElementsIndirectUByte : public DrawElementsIndirect, public VectorGLubyte
{
public:
typedef VectorGLubyte vector_type;
DrawElementsIndirectUByte(GLenum mode = 0,unsigned int firstCommand = 0, GLsizei stride = 0):
DrawElementsIndirect(DrawElementsUByteIndirectPrimitiveType,mode,firstCommand,stride) {}
DrawElementsIndirectUByte(const DrawElementsIndirectUByte& array, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
DrawElementsIndirect(array,copyop),
vector_type(array) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
* \param ptr Pointer to a GLubyte to copy index data from.
*/
DrawElementsIndirectUByte(GLenum mode, unsigned int no, const GLubyte* ptr) :
DrawElementsIndirect(MultiDrawElementsUByteIndirectPrimitiveType,mode),
vector_type(ptr,ptr+no) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
*/
DrawElementsIndirectUByte(GLenum mode, unsigned int no) :
DrawElementsIndirect(MultiDrawElementsUByteIndirectPrimitiveType,mode),
vector_type(no) {}
virtual Object* cloneType() const {
return new DrawElementsIndirectUByte();
}
virtual Object* clone(const CopyOp& copyop) const {
return new DrawElementsIndirectUByte(*this,copyop);
}
virtual bool isSameKindAs(const Object* obj) const {
return dynamic_cast<const DrawElementsIndirectUByte*>(obj)!=NULL;
}
virtual const char* libraryName() const {
return "osg";
}
virtual const char* className() const {
return "DrawElementsIndirectUByte";
}
virtual const GLvoid* getDataPointer() const {
return empty()?0:&front();
}
virtual unsigned int getTotalDataSize() const {
return static_cast<unsigned int>(size());
}
virtual bool supportsBufferObject() const {
return false;
}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const {
return static_cast<unsigned int>(size());
}
virtual unsigned int index(unsigned int pos) const {
return (*this)[pos];
}
virtual void offsetIndices(int offset);
virtual GLenum getDataType() {
return GL_UNSIGNED_BYTE;
}
virtual void resizeElements(unsigned int numIndices) {
resize(numIndices);
}
virtual void reserveElements(unsigned int numIndices) {
reserve(numIndices);
}
virtual void setElement(unsigned int i, unsigned int v) {
(*this)[i] = v;
}
virtual unsigned int getElement(unsigned int i) {
return (*this)[i];
}
virtual void addElement(unsigned int v) {
push_back(GLubyte(v));
}
virtual unsigned int getNumPrimitives() const;
protected:
virtual ~DrawElementsIndirectUByte();
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The DrawElementsIndirectUShort PrimitiveSet
///
class OSG_EXPORT DrawElementsIndirectUShort : public DrawElementsIndirect, public VectorGLushort
{
public:
typedef VectorGLushort vector_type;
DrawElementsIndirectUShort(GLenum mode = 0,unsigned int firstCommand = 0, GLsizei stride = 0):
DrawElementsIndirect(DrawElementsUShortIndirectPrimitiveType,mode,firstCommand,stride) {}
DrawElementsIndirectUShort(const DrawElementsIndirectUShort& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
DrawElementsIndirect(array,copyop),
vector_type(array) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
* \param ptr Pointer to a GLushort to copy index data from.
*/
DrawElementsIndirectUShort(GLenum mode, unsigned int no, const GLushort* ptr) :
DrawElementsIndirect(MultiDrawElementsUShortIndirectPrimitiveType,mode),
vector_type(ptr,ptr+no) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
*/
DrawElementsIndirectUShort(GLenum mode, unsigned int no) :
DrawElementsIndirect(MultiDrawElementsUShortIndirectPrimitiveType,mode),
vector_type(no) {}
template <class InputIterator>
DrawElementsIndirectUShort(GLenum mode, InputIterator first,InputIterator last) :
DrawElementsIndirect(MultiDrawElementsUShortIndirectPrimitiveType,mode),
vector_type(first,last) {}
virtual Object* cloneType() const {
return new DrawElementsIndirectUShort();
}
virtual Object* clone(const CopyOp& copyop) const {
return new DrawElementsIndirectUShort(*this,copyop);
}
virtual bool isSameKindAs(const Object* obj) const {
return dynamic_cast<const DrawElementsIndirectUShort*>(obj)!=NULL;
}
virtual const char* libraryName() const {
return "osg";
}
virtual const char* className() const {
return "DrawElementsIndirectUShort";
}
virtual const GLvoid* getDataPointer() const {
return empty()?0:&front();
}
virtual unsigned int getTotalDataSize() const {
return 2u*static_cast<unsigned int>(size());
}
virtual bool supportsBufferObject() const {
return false;
}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const {
return static_cast<unsigned int>(size());
}
virtual unsigned int index(unsigned int pos) const {
return (*this)[pos];
}
virtual void offsetIndices(int offset);
virtual GLenum getDataType() {
return GL_UNSIGNED_SHORT;
}
virtual void resizeElements(unsigned int numIndices) {
resize(numIndices);
}
virtual void reserveElements(unsigned int numIndices) {
reserve(numIndices);
}
virtual void setElement(unsigned int i, unsigned int v) {
(*this)[i] = v;
}
virtual unsigned int getElement(unsigned int i) {
return (*this)[i];
}
virtual void addElement(unsigned int v) {
push_back(GLushort(v));
}
virtual unsigned int getNumPrimitives() const;
protected:
virtual ~DrawElementsIndirectUShort();
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The DrawElementsIndirectUInt PrimitiveSet
///
class OSG_EXPORT DrawElementsIndirectUInt : public DrawElementsIndirect, public VectorGLuint
{
public:
typedef VectorGLuint vector_type;
DrawElementsIndirectUInt(GLenum mode = 0,unsigned int firstCommand = 0, GLsizei stride = 0):
DrawElementsIndirect(DrawElementsUIntIndirectPrimitiveType,mode,firstCommand,stride) {}
DrawElementsIndirectUInt(const DrawElementsIndirectUInt& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
DrawElementsIndirect(array,copyop),
vector_type(array) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
* \param ptr Pointer to a GLunsigned int to copy index data from.
*/
DrawElementsIndirectUInt(GLenum mode, unsigned int no, const GLuint* ptr) :
DrawElementsIndirect(DrawElementsUIntIndirectPrimitiveType,mode),
vector_type(ptr,ptr+no) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
*/
DrawElementsIndirectUInt(GLenum mode, unsigned int no) :
DrawElementsIndirect(MultiDrawElementsUIntIndirectPrimitiveType,mode),
vector_type(no) {}
template <class InputIterator>
DrawElementsIndirectUInt(GLenum mode, InputIterator first,InputIterator last) :
DrawElementsIndirect(MultiDrawElementsUIntIndirectPrimitiveType,mode),
vector_type(first,last) {}
virtual Object* cloneType() const {
return new DrawElementsIndirectUInt();
}
virtual Object* clone(const CopyOp& copyop) const {
return new DrawElementsIndirectUInt(*this,copyop);
}
virtual bool isSameKindAs(const Object* obj) const {
return dynamic_cast<const DrawElementsIndirectUInt*>(obj)!=NULL;
}
virtual const char* libraryName() const {
return "osg";
}
virtual const char* className() const {
return "DrawElementsIndirectUInt";
}
virtual const GLvoid* getDataPointer() const {
return empty()?0:&front();
}
virtual unsigned int getTotalDataSize() const {
return 4u*static_cast<unsigned int>(size());
}
virtual bool supportsBufferObject() const {
return false;
}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const {
return static_cast<unsigned int>(size());
}
virtual unsigned int index(unsigned int pos) const {
return (*this)[pos];
}
virtual void offsetIndices(int offset);
virtual GLenum getDataType() {
return GL_UNSIGNED_INT;
}
virtual void resizeElements(unsigned int numIndices) {
resize(numIndices);
}
virtual void reserveElements(unsigned int numIndices) {
reserve(numIndices);
}
virtual void setElement(unsigned int i, unsigned int v) {
(*this)[i] = v;
}
virtual unsigned int getElement(unsigned int i) {
return (*this)[i];
}
virtual void addElement(unsigned int v) {
push_back(GLuint(v));
}
virtual unsigned int getNumPrimitives() const;
protected:
virtual ~DrawElementsIndirectUInt();
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The MultiDrawElementsIndirect PrimitiveSets
///
class OSG_EXPORT MultiDrawElementsIndirectUShort : public DrawElementsIndirectUShort
{
public:
MultiDrawElementsIndirectUShort(GLenum mode = 0,unsigned int firstCommand = 0,unsigned int commandcount = 0, GLsizei stride = 0):
DrawElementsIndirectUShort(mode,firstCommand,stride),_count(commandcount){_primitiveType=(Type(MultiDrawElementsUShortIndirectPrimitiveType));}
MultiDrawElementsIndirectUShort(const MultiDrawElementsIndirectUShort& mdi,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
DrawElementsIndirectUShort(mdi,copyop),_count(mdi._count) {}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumPrimitives() const;
///if you want to draw a subset of the IndirectCommandElement(FirstCommandToDraw,NumCommandsToDraw)
/// count of Indirect Command to execute
inline void setNumCommandsToDraw( unsigned int i) {
_count=i;
}
/// count of Indirect Command to execute
inline unsigned int getNumCommandsToDraw()const {
return _count;
}
protected:
unsigned int _count;
virtual ~MultiDrawElementsIndirectUShort();
};
class OSG_EXPORT MultiDrawElementsIndirectUByte : public DrawElementsIndirectUByte
{
public:
MultiDrawElementsIndirectUByte(GLenum mode = 0,unsigned int firstCommand = 0,unsigned int commandcount = 0, GLsizei stride = 0):
DrawElementsIndirectUByte(mode,firstCommand,stride),_count(commandcount){_primitiveType=(Type(MultiDrawElementsUByteIndirectPrimitiveType));}
MultiDrawElementsIndirectUByte(const MultiDrawElementsIndirectUByte& mdi,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
DrawElementsIndirectUByte(mdi,copyop),_count(mdi._count) {}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumPrimitives() const;
/// count of Indirect Command to execute
inline void setNumCommandsToDraw( unsigned int i) {
_count=i;
}
/// count of Indirect Command to execute
inline unsigned int getNumCommandsToDraw()const {
return _count;
}
protected:
unsigned int _count;
virtual ~MultiDrawElementsIndirectUByte();
};
class OSG_EXPORT MultiDrawElementsIndirectUInt : public DrawElementsIndirectUInt
{
public:
MultiDrawElementsIndirectUInt(GLenum mode = 0,unsigned int firstCommand = 0,unsigned int commandcount = 0, GLsizei stride = 0):
DrawElementsIndirectUInt(mode,firstCommand,stride),_count(commandcount){_primitiveType=(Type(MultiDrawElementsUIntIndirectPrimitiveType));}
MultiDrawElementsIndirectUInt(const MultiDrawElementsIndirectUInt& mdi,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
DrawElementsIndirectUInt(mdi,copyop),_count(mdi._count) {}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumPrimitives() const;
/// count of Indirect Command to execute
inline void setNumCommandsToDraw( unsigned int i) {
_count=i;
}
/// count of Indirect Command to execute
inline unsigned int getNumCommandsToDraw()const {
return _count;
}
protected:
unsigned int _count;
virtual ~MultiDrawElementsIndirectUInt();
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The MultiDrawArraysIndirect PrimitiveSet
///
class OSG_EXPORT DrawArraysIndirect : public osg::PrimitiveSet
{
public:
DrawArraysIndirect(GLenum mode=0, unsigned int firstcommand = 0, GLsizei stride = 0):
osg::PrimitiveSet(Type(DrawArraysIndirectPrimitiveType), mode),
_firstCommand(firstcommand), _stride(stride) {setIndirectCommandDrawArrays(new DefaultIndirectCommandDrawArrays);}
DrawArraysIndirect(const DrawArraysIndirect& dal,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
osg::PrimitiveSet(dal,copyop),
_firstCommand(dal._firstCommand),
_stride(dal._stride),
_IndirectCommandDrawArrays((DefaultIndirectCommandDrawArrays*)copyop( dal._IndirectCommandDrawArrays.get()))
{}
virtual osg::Object* cloneType() const {
return new DrawArraysIndirect();
}
virtual osg::Object* clone(const osg::CopyOp& copyop) const {
return new DrawArraysIndirect(*this,copyop);
}
virtual bool isSameKindAs(const osg::Object* obj) const {
return dynamic_cast<const DrawArraysIndirect*>(obj)!=NULL;
}
virtual const char* libraryName() const {
return "osg";
}
virtual const char* className() const {
return "DrawArraysIndirect";
}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const;
virtual unsigned int index(unsigned int pos) const;
virtual void offsetIndices(int offset);
virtual unsigned int getNumPrimitives() const;
/// stride (to set if you use custom CommandArray)
inline void setStride( GLsizei i) {
_stride=i;
}
/// stride (to set if you use custom CommandArray)
inline GLsizei getStride()const {
return _stride;
}
/// set offset of the first command in the IndirectCommandDrawArrays
inline void setFirstCommand( unsigned int i) {
_firstCommand=i;
}
/// get offset of the first command in the IndirectCommandDrawArrays
inline unsigned int getFirstCommand()const {
return _firstCommand;
}
inline void setIndirectCommandDrawArrays(IndirectCommandDrawArrays*idc) {
_IndirectCommandDrawArrays = idc;
if(!_IndirectCommandDrawArrays->getBufferObject())
_IndirectCommandDrawArrays->setBufferObject(new osg::VertexBufferObject());
}
inline IndirectCommandDrawArrays* getIndirectCommandDrawArrays()const {
return _IndirectCommandDrawArrays;
}
protected:
unsigned int _firstCommand;
GLsizei _stride;
ref_ptr<IndirectCommandDrawArrays> _IndirectCommandDrawArrays;
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The MultiDrawArraysIndirect PrimitiveSet
///
class OSG_EXPORT MultiDrawArraysIndirect : public DrawArraysIndirect
{
public:
MultiDrawArraysIndirect(GLenum mode=0, unsigned int firstcommand = 0, unsigned int count = 0, GLsizei stride = 0):
osg::DrawArraysIndirect(mode, firstcommand, stride), _count(count)
{_primitiveType=Type(MultiDrawArraysIndirectPrimitiveType);}
MultiDrawArraysIndirect(const MultiDrawArraysIndirect& dal,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
osg::DrawArraysIndirect(dal,copyop), _count(dal._count)
{}
virtual osg::Object* cloneType() const {
return new MultiDrawArraysIndirect();
}
virtual osg::Object* clone(const osg::CopyOp& copyop) const {
return new MultiDrawArraysIndirect(*this,copyop);
}
virtual bool isSameKindAs(const osg::Object* obj) const {
return dynamic_cast<const MultiDrawArraysIndirect*>(obj)!=NULL;
}
virtual const char* className() const {
return "MultiDrawArraysIndirect";
}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const;
virtual unsigned int index(unsigned int pos) const;
virtual void offsetIndices(int offset);
virtual unsigned int getNumPrimitives() const;
/// count of Indirect Command to execute
inline void setNumCommandsToDraw( unsigned int i) {
_count=i;
}
/// count of Indirect Command to execute
inline unsigned int getNumCommandsToDraw()const {
return _count;
}
protected:
unsigned int _count;
};
}
#endif