e122b34858
"The first is with Particle.cpp. I made a change so that when the lifetime is 0 (lasts forever) the sizeRange, colorRange, and alphaRange are used to create a random size, color, and alpha." "The second change is with range and SectorPlacer. The distribution of particles across the sector was not uniform. I added get_random_sqrtf() function where it is used in SectorPlacer::Place(). This seems to make the distribution uniform (at least when minimum radius is 0)." |
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AccelOperator | ||
AngularAccelOperator | ||
CenteredPlacer | ||
Counter | ||
Emitter | ||
ExplosionEffect | ||
Export | ||
FireEffect | ||
FluidFrictionOperator | ||
ForceOperator | ||
Interpolator | ||
LinearInterpolator | ||
ModularEmitter | ||
ModularProgram | ||
MultiSegmentPlacer | ||
Operator | ||
Particle | ||
ParticleEffect | ||
ParticleProcessor | ||
ParticleSystem | ||
ParticleSystemUpdater | ||
Placer | ||
PointPlacer | ||
Program | ||
RadialShooter | ||
RandomRateCounter | ||
range | ||
SectorPlacer | ||
SegmentPlacer | ||
Shooter | ||
SmokeEffect | ||
VariableRateCounter | ||
Version |