OpenSceneGraph/include/osg/TexGen
2001-09-19 21:08:56 +00:00

76 lines
2.2 KiB
Plaintext

#ifndef OSG_TEXGEN
#define OSG_TEXGEN 1
#include <osg/Vec4>
#include <osg/StateAttribute>
#include <osg/StateSet>
namespace osg {
/** TexGen - encapsulates the OpenGL glTexGen (texture coordinate generation) state.*/
class SG_EXPORT TexGen : public StateAttribute
{
public :
TexGen( void );
virtual Object* clone() const { return new TexGen(); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const TexGen*>(obj)!=NULL; }
virtual const char* className() const { return "TexGen"; }
virtual const Type getType() const { return TEXGEN; }
virtual void setStateSetModes(StateSet& ds,const GLModeValue value) const
{
ds.setMode(GL_TEXTURE_GEN_S,value);
ds.setMode(GL_TEXTURE_GEN_T,value);
// Not happy with turning all tex gen paramters on
// as the OSG currently only supports 2D textures and therefore
// only S and T will only be required, R&Q would be redundent...
// So commenting out the following until OSG supports 3D texures.
// I plan to revamp the OpenGL state management later so will
// tidy up then. Robert Osfield. Jan 2001.
// The tidy up is now happening, but wiil have a think before
// resolving the below parameters.
// ds.setMode(GL_TEXTURE_GEN_R,value);
// ds.setMode(GL_TEXTURE_GEN_Q,value);
}
virtual void apply(State& state) const;
enum Mode {
OBJECT_LINEAR = GL_OBJECT_LINEAR,
EYE_LINEAR = GL_EYE_LINEAR,
SPHERE_MAP = GL_SPHERE_MAP
};
inline void setMode( const Mode mode ) { _mode = mode; }
const Mode getMode() const { return _mode; }
enum Coord {
S, T, R, Q
};
void setPlane(const Coord which, const Vec4& plane);
const Vec4& getPlane(const Coord which) const;
protected :
virtual ~TexGen( void );
Mode _mode;
/// additional texgen coefficents for GL_OBJECT_PLANE or GL_EYE_PLANE,
Vec4 _plane_s, _plane_t, _plane_r, _plane_q;
};
};
#endif