53 lines
1.4 KiB
Plaintext
53 lines
1.4 KiB
Plaintext
#ifndef OSG_POINT
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#define OSG_POINT 1
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#include <osg/Vec3>
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#include <osg/StateAttribute>
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#include <osg/StateSet>
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namespace osg {
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/** Point - encapsulates the OpenGL point smmothing and size state.*/
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class SG_EXPORT Point : public StateAttribute
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{
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public :
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Point();
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virtual Object* clone() const { return new Point(); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Point*>(obj)!=NULL; }
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virtual const char* className() const { return "Point"; }
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virtual const Type getType() const { return POINT; }
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virtual void setStateSetModes(StateSet& ds,const GLModeValue value) const
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{
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ds.setMode(GL_POINT_SMOOTH,value);
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}
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void setSize(const float size);
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inline const float getSize() const { return _size; }
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void setFadeThresholdSize(const float fadeThresholdSize);
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inline const float getFadeThresholdSize() const { return _fadeThresholdSize; }
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void setDistanceAttenuation(const Vec3& distanceAttenuation);
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inline const Vec3& getDistanceAttenuation() const { return _distanceAttenuation; }
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virtual void apply(State& state) const;
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static void init_GL_EXT();
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protected :
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virtual ~Point();
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float _size;
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float _fadeThresholdSize;
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Vec3 _distanceAttenuation;
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};
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};
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#endif
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