43 lines
1.0 KiB
Plaintext
43 lines
1.0 KiB
Plaintext
#ifndef OSG_LIGHTSOURCE
|
|
#define OSG_LIGHTSOURCE 1
|
|
|
|
#include <osg/MemoryAdapter>
|
|
#include <osg/NodeVisitor>
|
|
#include <osg/Light>
|
|
|
|
namespace osg {
|
|
|
|
/** Leaf Node for defining a light in the scene.*/
|
|
class SG_EXPORT LightSource : public Node
|
|
{
|
|
public:
|
|
|
|
LightSource();
|
|
|
|
virtual Object* clone() const { return new LightSource(); }
|
|
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const LightSource*>(obj)!=NULL; }
|
|
virtual const char* className() const { return "LightSource"; }
|
|
virtual void accept(NodeVisitor& nv) { nv.apply(*this); }
|
|
|
|
/** Set the attached light.*/
|
|
inline void setLight(Light* light) { _light = light; }
|
|
|
|
/** Get the attached light.*/
|
|
inline Light* getLight() { return _light.get(); }
|
|
|
|
/** Get the const attached light.*/
|
|
inline const Light* getLight() const { return _light.get(); }
|
|
|
|
protected:
|
|
|
|
virtual ~LightSource();
|
|
|
|
virtual const bool computeBound() const;
|
|
|
|
ref_ptr<Light> _light;
|
|
};
|
|
|
|
};
|
|
|
|
#endif
|