OpenSceneGraph/include/osg/Group
2001-09-19 21:08:56 +00:00

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#ifndef OSG_GROUP
#define OSG_GROUP 1
#include <osg/Node>
#include <osg/NodeVisitor>
namespace osg {
/** General group node which maintains a list of children.
Children are reference counted. This allows children to be shared
with memory management handled automatically via osg::Referenced.
*/
class SG_EXPORT Group : public Node
{
public :
typedef std::vector<ref_ptr<Node> > ChildList;
Group();
virtual Object* clone() const { return new Group(); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Group*>(obj)!=NULL; }
virtual const char* className() const { return "Group"; }
virtual void accept(NodeVisitor& nv) { nv.apply(*this); }
virtual void traverse(NodeVisitor& nv);
/** Add Node to Group.
* If node is not NULL and is not contained in Group then increment its
* reference count, add it to the child list and dirty the bounding
* sphere to force it to recompute on next getBound() and return true for success.
* Otherwise return false. Scene nodes can't be added as child nodes.
*/
virtual bool addChild( Node *child );
/** Remove Node from Group.
* If Node is contained in Group then remove it from the child
* list, decrement its reference count, and dirty the
* bounding sphere to force it to recompute on next getBound() and
* return true for success. If Node is not found then return false
* and do not change the reference count of the Node.
*/
virtual bool removeChild( Node *child );
/** Replace specified Node with another Node.
* Decrement the reference count origNode and increments the
* reference count of newNode, and dirty the bounding sphere
* to force it to recompute on next getBound() and returns true.
* If origNode is not found then return false and do not
* add newNode. If newNode is NULL then return false and do
* not remove origNode. Also returns false if newChild is a Scene node.
*/
virtual bool replaceChild( Node *origChild, Node* newChild );
/** return the number of chilren nodes.*/
inline const int getNumChildren() const { return _children.size(); }
/** return child node at position i.*/
inline Node *getChild( const int i ) { return _children[i].get(); }
/** return child node at position i.*/
inline const Node *getChild( const int i ) const { return _children[i].get(); }
/** return true if node is contained within Group.*/
inline bool containsNode( const Node* node ) const
{
for (ChildList::const_iterator itr=_children.begin();
itr!=_children.end();
++itr)
{
if (itr->get()==node) return true;
}
return false;
}
/** return the iterator postion for specified Node.
* return _chilren.end() if node is not contained in Group.
*/
inline ChildList::iterator findNode( const Node* node )
{
for (ChildList::iterator itr=_children.begin();
itr!=_children.end();
++itr)
{
if (itr->get()==node) return itr;
}
return _children.end();
}
/** return the const_iterator postion for specified Node.
* return _chilren.end() if node is not contained in Group.
*/
inline ChildList::const_iterator findNode( const Node* node ) const
{
for (ChildList::const_iterator itr=_children.begin();
itr!=_children.end();
++itr)
{
if (itr->get()==node) return itr;
}
return _children.end();
}
protected:
virtual ~Group();
virtual const bool computeBound() const;
ChildList _children;
};
};
#endif