OpenSceneGraph/include/osg/Fog
2001-09-19 21:08:56 +00:00

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#ifndef OSG_FOG
#define OSG_FOG 1
#include <osg/Types>
#include <osg/Vec4>
#include <osg/StateAttribute>
#include <osg/StateSet>
namespace osg {
/** Fog - encapsulates OpenGL fog state. */
class SG_EXPORT Fog : public StateAttribute
{
public :
Fog();
virtual Object* clone() const { return new Fog(); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Fog*>(obj)!=NULL; }
virtual const char* className() const { return "Fog"; }
virtual const Type getType() const { return FOG; }
virtual void setStateSetModes(StateSet& ds,const GLModeValue value) const
{
ds.setMode(GL_FOG,value);
}
enum Mode {
LINEAR = GL_LINEAR,
EXP = GL_EXP,
EXP2 = GL_EXP2
};
inline void setMode( const Mode mode ) { _mode = mode; }
inline Mode getMode() const { return _mode; }
inline void setDensity( const float density ) { _density = density; }
inline const float getDensity() const { return _density; }
inline void setStart( const float start ) { _start = start; }
inline const float getStart() const { return _start; }
inline void setEnd( const float end ) { _end = end; }
inline const float getEnd() const { return _end; }
inline void setColor( const Vec4 &color ) { _color = color; }
inline const Vec4& getColor() const { return _color; }
virtual void apply(State& state) const;
protected :
virtual ~Fog();
Mode _mode;
float _density;
float _start;
float _end;
Vec4 _color;
};
};
#endif