76 lines
1.9 KiB
Plaintext
76 lines
1.9 KiB
Plaintext
#ifndef OSG_DEPTH
|
|
#define OSG_DEPTH 1
|
|
|
|
#include <osg/StateAttribute>
|
|
#include <osg/StateSet>
|
|
#include <osg/Types>
|
|
|
|
namespace osg {
|
|
|
|
/** Encapsulte OpenGL glDepthFunc/Mask/Range functions.
|
|
*/
|
|
class SG_EXPORT Depth : public StateAttribute
|
|
{
|
|
public :
|
|
|
|
|
|
Depth();
|
|
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Depth*>(obj)!=0L; }
|
|
virtual Object* clone() const { return new Depth(); }
|
|
virtual const char* className() const { return "Depth"; }
|
|
|
|
virtual const Type getType() const { return DEPTH; }
|
|
|
|
virtual void setStateSetModes(StateSet& ds,const GLModeValue value) const
|
|
{
|
|
ds.setMode(GL_DEPTH_TEST,value);
|
|
}
|
|
|
|
enum Function
|
|
{
|
|
NEVER = GL_NEVER,
|
|
LESS = GL_LESS,
|
|
EQUAL = GL_EQUAL,
|
|
LEQUAL = GL_LEQUAL,
|
|
GREATER = GL_GREATER,
|
|
NOTEQUAL = GL_NOTEQUAL,
|
|
GEQUAL = GL_GEQUAL,
|
|
ALWAYS = GL_ALWAYS
|
|
};
|
|
|
|
inline void setFunction(const Function func) { _func = func; }
|
|
|
|
inline const Function getFunction() const { return _func; }
|
|
|
|
|
|
inline void setWriteMask(const bool mask) { _depthWriteMask = mask; }
|
|
|
|
inline const bool getWriteMask() const { return _depthWriteMask; }
|
|
|
|
inline void setRange(const double zNear, const double zFar)
|
|
{
|
|
_zNear = zNear;
|
|
_zFar = zFar;
|
|
}
|
|
|
|
inline const double getZNear() const { return _zNear; }
|
|
inline const double getZFar() const { return _zFar; }
|
|
|
|
virtual void apply(State& state) const;
|
|
|
|
protected:
|
|
|
|
virtual ~Depth();
|
|
|
|
Function _func;
|
|
bool _depthWriteMask;
|
|
|
|
double _zNear;
|
|
double _zFar;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
#endif
|