51 lines
1.2 KiB
Plaintext
51 lines
1.2 KiB
Plaintext
#ifndef OSG_CULLFACE
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#define OSG_CULLFACE 1
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#include <osg/GL>
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#include <osg/StateAttribute>
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#include <osg/StateSet>
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namespace osg {
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/** Class to globally enable/disable OpenGL's polygon culling mode=.
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*/
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class SG_EXPORT CullFace : public StateAttribute
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{
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public :
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CullFace();
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const CullFace*>(obj)!=0L; }
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virtual Object* clone() const { return new CullFace(); }
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virtual const char* className() const { return "CullFace"; }
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virtual const Type getType() const { return CULLFACE; }
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virtual void setStateSetModes(StateSet& ds,const GLModeValue value) const
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{
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ds.setMode(GL_CULL_FACE,value);
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}
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enum Mode {
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FRONT = GL_FRONT,
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BACK = GL_BACK,
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FRONT_AND_BACK = GL_FRONT_AND_BACK
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};
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inline void setMode(const Mode mode) { _mode = mode; }
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inline const Mode getMode() const { return _mode; }
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virtual void apply(State& state) const;
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protected:
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virtual ~CullFace();
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Mode _mode;
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};
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};
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#endif
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