OpenSceneGraph/include/osg/Billboard
2001-09-19 21:08:56 +00:00

96 lines
3.6 KiB
Plaintext

#ifndef OSG_BILLBOARD
#define OSG_BILLBOARD 1
#include <osg/Matrix>
#include <osg/Geode>
namespace osg {
/** Billboard - a Geode which orientates its child osg::Drawable's to face
the eye point.
Typical uses are for trees, or particle explosions.
*/
class SG_EXPORT Billboard : public Geode
{
public:
enum Mode {
AXIAL_ROT,
POINT_ROT_EYE,
POINT_ROT_WORLD
};
Billboard();
virtual Object* clone() const { return new Billboard(); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Billboard*>(obj)!=NULL; }
virtual const char* className() const { return "Billboard"; }
virtual void accept(NodeVisitor& nv) { nv.apply(*this); }
/** Set the axis about which all the billboard's drawable rotate. */
inline void setAxis(const Vec3& axis) { _axis = axis; }
/** Get the axis about which all the billboard's drawable rotate. */
inline const Vec3& getAxis() const { return _axis; }
/** Set the billboard rotation mode. */
inline void setMode(const Mode mode) { _mode = mode; }
/** Get the billboard rotation mode. */
inline const Mode getMode() const { return _mode; }
/** Set the position of specified drawable. */
inline void setPos(int i,const Vec3& pos) { _positionList[i] = pos; }
/** Get the position of specified drawable. */
inline const Vec3& getPos(int i) const { return _positionList[i]; }
/** PositionList represents a list of pivot points for each drawable.*/
typedef std::vector<Vec3> PositionList;
/** Get the PostionList from the billboard.*/
inline PositionList& getPositionList() { return _positionList; }
/** Get a const PostionList from the billboard.*/
inline const PositionList& getPositionList() const { return _positionList; }
/** Add Drawable to Billboard with default position(0,0,0);
* If gset not NULL and is not contained in Billboard then increment its
* reference count, and dirty the bounding box to cause it to recompute on
* next getBound() and return true for success. Otherwise return false.
*/
virtual const bool addDrawable( Drawable *gset );
/** Add Drawable to Geode at position pos.
* If gset not NULL and is not contained in Billboard then increment its
* reference count, and dirty the bounding box to cause it to recompute on
* next getBound() and return true for success. Otherwise return false.
*/
virtual const bool addDrawable(Drawable *gset,const Vec3& pos);
/** Remove Drawable and associated position from Billboard.
* If gset is contained in Billboard then remove it from the geoset
* list and decrement its reference count, and dirty the
* bounding box to cause it to recompute on next getBound() and
* return true for success. If gset is not found then return false
* and do not the reference count of gset is left unchanged.
*/
virtual const bool removeDrawable( Drawable *gset );
void calcRotation(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat) const;
void calcTransform(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat) const;
protected:
virtual ~Billboard();
virtual const bool computeBound() const;
Mode _mode;
Vec3 _axis;
PositionList _positionList;
};
};
#endif