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OpenThreads
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From Albert Luaces, typo fixes.
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2015-06-01 13:40:20 +00:00 |
osg
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From Patrick Neary, "Added some lesser used tokens that we use from GL_ARB_texture_rg to computeFormatDataType(), and computeNumComponents() in src/osg/Image.cpp"
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2015-07-16 19:16:54 +00:00 |
osgAnimation
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From KOS, "New classes for osgAnimation presented: UpdateFloatUniform, UpdateVec3fUniform and UpdateMatrixfUniform (based on UpdateUniform template)
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2015-06-03 09:14:35 +00:00 |
osgDB
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From Mike Connell, "Give ReadFileCallback access to parent location : These small changes to the database pager allow user code in the ReadFileCallback to safely determine where the file being loaded is destined to be inserted into the scenegraph.
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2015-06-08 11:18:24 +00:00 |
osgFX
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First step of refactoring the osg::Program management in osgTerrain::GeometryPool for better performance by placing default osg::Program and shader defines on a single StateSet below the osgTerrain::Terrain
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2015-02-20 15:02:43 +00:00 |
osgGA
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From Philippe Renon, "Fixed potential divide by zero in NodeTrackerManipulator : The divide by zero happens when throwing a NodeTrackerManipulator.
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2015-06-10 10:00:27 +00:00 |
osgManipulator
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From Albert Luaces, typo fixes.
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2015-06-01 13:40:20 +00:00 |
osgParticle
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From Jannik Heller, "This patch adds a missing initialization of osgParticle::ParticleProcessor::_frameNumber in the copy constructor.
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2015-06-01 12:14:53 +00:00 |
osgPlugins
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Added initializers and reverted OSX workaround from 2013.
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2015-07-15 10:02:31 +00:00 |
osgPresentation
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From Albert Luaces, typo fixes.
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2015-06-01 13:40:20 +00:00 |
osgQt
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From Cory Slep and Robert Osfield, "When using Open Scene Graph and Qt on Android, the resulting thread that an application developer’s Q*Application is run on is different than what Qt considers the “main” thread, which can cause subtle problems. This is because Qt loads native libraries in one thread, and later runs the application in a different thread. They delay running in the second thread as long as possible as they have a nontrivial bootstrapping process. The motivation for Qt having this second thread is to allow them to remain responsive to both Java and native events, and capture events that would otherwise be “missed”
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2015-07-16 15:56:40 +00:00 |
osgShadow
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From Albert Luaces, typo fixes.
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2015-06-01 13:40:20 +00:00 |
osgSim
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From Albert Luaces, typo fixes.
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2015-06-01 13:40:20 +00:00 |
osgTerrain
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Removed redudent shaders, and updated remaining shaders to match OpenSceneGraph-Data/shaders
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2015-02-20 15:04:56 +00:00 |
osgText
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Added check to catch cases where the backdrop coordinate cache is too small for the number of contexts being computed.
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2015-07-16 11:01:50 +00:00 |
osgUI
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Added basic frame rendering for TabWidget
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2014-09-12 14:16:08 +00:00 |
osgUtil
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From Jannik Heller, fixed clearReferencesToDependentCameras() calls
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2015-06-19 09:51:30 +00:00 |
osgViewer
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Standardize the call to setUpThreading() in CompositeViewer/Viewer::realize().
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2015-07-13 16:04:38 +00:00 |
osgVolume
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From Julien Valentin, added missing initializer
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2015-01-06 14:55:00 +00:00 |
osgWidget
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From Albert Luaces, typo fixes.
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2015-06-01 13:40:20 +00:00 |
osgWrappers
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From Mathias Froehlich, added seriliazers for new osg::ClipControl
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2015-07-01 05:10:20 +00:00 |
CMakeLists.txt
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From Rafa Gaitan, "I finally had some time to change the build system for Android using a Toolchain, which, I think, will be easier to maintain and uses cmake standard system to build it.
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2014-11-21 10:37:33 +00:00 |