OpenSceneGraph/src/osgPlugins/OpenFlight/TexturePaletteManager.cpp
Robert Osfield 28f9b71dd4 From Paul Martz, "Here's the mods to the OpenFlight plugin to support FLT export. The ZIP file contains the new .cpp/h files as well as existing files that I modified.
Changes to existing files:
  ReaderWriter.cpp -- to support writeNode() of course.
  ReaderWriterATTR.cpp -- to support writeObject -- we write .attr files for textures, if they don't already exist.
  AttrData.cpp/.h -- Minor fixes.
  CMakeLists.txt -- to include the new files in the build."
  
From Robert Osfield, port to non Windows platforms just required fixing of header capitilization errors
that windows lets through the net due to having a case insensitive file system.
2008-03-28 12:44:33 +00:00

100 lines
2.5 KiB
C++

/*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or (at
* your option) any later version. The full license is in the LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//
// Copyright(c) 2008 Skew Matrix Software LLC.
//
#include "TexturePaletteManager.h"
#include "FltExportVisitor.h"
#include "ExportOptions.h"
#include "DataOutputStream.h"
#include "Opcodes.h"
#include <osg/Notify>
#include <osg/Texture2D>
#include <osgDB/FileNameUtils>
#include <map>
namespace flt
{
TexturePaletteManager::TexturePaletteManager( const FltExportVisitor& nv, const ExportOptions& fltOpt )
: _fltOpt( fltOpt ),
_nv( nv ),
_currIndex( 0 )
{
}
int
TexturePaletteManager::add( int unit, const osg::Texture2D* texture )
{
if( (!texture) ||
(!texture->getImage()) )
return -1;
int index( -1 );
TextureIndexMap::const_iterator it = _indexMap.find( texture );
if (it != _indexMap.end())
index = it->second;
else
{
index = _currIndex++;
_indexMap[ texture ] = index;
// If there is no .attr file, write one
_nv.writeATTRFile( unit, texture );
}
return index;
}
void
TexturePaletteManager::write( DataOutputStream& dos ) const
{
int x( 0 ), y( 0 ), height( 0 );
TextureIndexMap::const_iterator it = _indexMap.begin();
while (it != _indexMap.end())
{
const osg::Texture2D* texture = it->first;
int index = it->second;
std::string fileName;
if ( _fltOpt.getStripTextureFilePath() )
fileName = osgDB::getSimpleFileName( texture->getImage()->getFileName() );
else
fileName = texture->getImage()->getFileName();
dos.writeInt16( (int16) TEXTURE_PALETTE_OP );
dos.writeUInt16( 216 );
dos.writeString( fileName, 200 );
dos.writeInt32( index );
dos.writeInt32( x );
dos.writeInt32( y );
it++;
x += texture->getImage()->s();
if (texture->getImage()->t() > height)
height = texture->getImage()->t();
if (x > 1024)
{
x = 0;
y += height;
height = 0;
}
}
}
}