OpenSceneGraph/include/osg/LightModel

96 lines
2.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_LIGHTMODEL
#define OSG_LIGHTMODEL 1
#include <osg/StateAttribute>
#include <osg/Vec4>
namespace osg {
class SG_EXPORT LightModel : public StateAttribute
{
public :
LightModel();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
LightModel(const LightModel& lw,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(lw,copyop),
_ambient(lw._ambient),
_colorControl(lw._colorControl),
_localViewer(lw._localViewer),
_twoSided(lw._twoSided) {}
META_StateAttribute(osg, LightModel, LIGHTMODEL);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(LightModel,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_ambient)
COMPARE_StateAttribute_Parameter(_colorControl)
COMPARE_StateAttribute_Parameter(_localViewer)
COMPARE_StateAttribute_Parameter(_twoSided)
return 0; // passed all the above comparison macro's, must be equal.
}
void setAmbientIntensity(const osg::Vec4& ambient) { _ambient = ambient; }
const osg::Vec4& getAmbientIntensity() const { return _ambient; }
enum ColorControl
{
SEPARATE_SPECULAR_COLOR,
SINGLE_COLOR
};
void setColorControl(ColorControl cc) { _colorControl = cc; }
inline ColorControl getColorControl() const { return _colorControl; }
void setLocalViewer(bool localViewer) { _localViewer=localViewer; }
inline bool getLocalViewer() const { return _localViewer; }
void setTwoSided(bool twoSided) { _twoSided = twoSided; }
inline bool getTwoSided() const { return _twoSided; }
virtual void apply(State& state) const;
protected :
virtual ~LightModel();
osg::Vec4 _ambient;
ColorControl _colorControl;
bool _localViewer;
bool _twoSided;
};
}
#endif