OpenSceneGraph/include/osg/Billboard

136 lines
5.0 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_BILLBOARD
#define OSG_BILLBOARD 1
#include <osg/Matrix>
#include <osg/Geode>
namespace osg {
/** Billboard - a Geode which orientates its child osg::Drawable's to face
the eye point. Typical uses are for trees, or particle explosions.
*/
class SG_EXPORT Billboard : public Geode
{
public:
enum Mode {
POINT_ROT_EYE,
POINT_ROT_WORLD,
AXIAL_ROT
};
Billboard();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Billboard(const Billboard&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Node(osg, Billboard);
/** Set the billboard rotation mode. */
void setMode(Mode mode);
/** Get the billboard rotation mode. */
inline Mode getMode() const { return _mode; }
/** Set the axis about which all the billboard's drawable rotate. Only utlized when mode==AXIAL_ROT*/
void setAxis(const Vec3& axis);
/** Get the axis about which all the billboard's drawable rotate. */
inline const Vec3& getAxis() const { return _axis; }
/** Set the normal which defines the billboard's drawable front face, when unrotated. */
void setNormal(const Vec3& normal);
/** Get the normal of billboard's drawable front face. */
inline const Vec3& getNormal() const { return _normal; }
/** Set the position of specified drawable. */
inline void setPos(unsigned int i,const Vec3& pos) { _positionList[i] = pos; }
/** Get the position of specified drawable. */
inline const Vec3& getPos(unsigned int i) const { return _positionList[i]; }
/** PositionList represents a list of pivot points for each drawable.*/
typedef std::vector<Vec3> PositionList;
/** Get the PositionList from the billboard.*/
inline PositionList& getPositionList() { return _positionList; }
/** Get a const PositionList from the billboard.*/
inline const PositionList& getPositionList() const { return _positionList; }
/** Add Drawable to Billboard with default position(0,0,0);
* If gset not NULL and is not contained in Billboard then increment its
* reference count, and dirty the bounding box to cause it to recompute on
* next getBound() and return true for success. Otherwise return false.
*/
virtual bool addDrawable( Drawable *gset );
/** Add Drawable to Geode at position pos.
* If gset not NULL and is not contained in Billboard then increment its
* reference count, and dirty the bounding box to cause it to recompute on
* next getBound() and return true for success. Otherwise return false.
*/
virtual bool addDrawable(Drawable *gset,const Vec3& pos);
/** Remove Drawable and associated position from Billboard.
* If gset is contained in Billboard then remove it from the geoset
* list and decrement its reference count, and dirty the
* bounding box to cause it to recompute on next getBound() and
* return true for success. If gset is not found then return false
* and do not the reference count of gset is left unchanged.
*/
virtual bool removeDrawable( Drawable *gset );
inline bool getMatrix(Matrix& modelview, const Vec3& eye_local, const Vec3& pos_local) const
{
return computeMatrix(modelview,eye_local,pos_local);
}
virtual bool computeMatrix(Matrix& modelview, const Vec3& eye_local, const Vec3& pos_local) const;
protected:
virtual ~Billboard();
virtual bool computeBound() const;
enum AxisAligned
{
AXIAL_ROT_X_AXIS=AXIAL_ROT+1,
AXIAL_ROT_Y_AXIS,
AXIAL_ROT_Z_AXIS,
CACHE_DIRTY
};
Mode _mode;
Vec3 _axis;
Vec3 _normal;
PositionList _positionList;
// used internally as cache of which what _axis is aligned to help
// decide which method of rotation to use.
int _cachedMode;
Vec3 _side;
void updateCache();
};
}
#endif