OpenSceneGraph/doc/doc++/osg/LightModel.html
2003-04-17 16:22:51 +00:00

276 lines
12 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE>class SG_EXPORT osg::LightModel</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::LightModel</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CLightModel,MLightModel.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.87.1">LightModel</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.87.2">LightModel</A></B>(const <!1><A HREF="LightModel.html#DOC.2.87.2">LightModel</A>&amp; lw, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.87.3">META_StateAttribute</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="LightModel.html">LightModel</A>, <!1><A HREF="StateAttribute.html#DOC.2.175.6.28">LIGHTMODEL</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.87.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.5">setAmbientIntensity</A></B>(const <!1><A HREF="Vec4.html">osg::Vec4</A>&amp; ambient)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">osg::Vec4</A>&amp; <B><A HREF="#DOC.2.87.6">getAmbientIntensity</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.8">setColorControl</A></B>(<!1><A HREF="LightModel.html#DOC.2.87.7">ColorControl</A> cc)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="LightModel.html#DOC.2.87.7">ColorControl</A> <B><A HREF="#DOC.2.87.9">getColorControl</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.10">setLocalViewer</A></B>(bool localViewer)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.87.11">getLocalViewer</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.12">setTwoSided</A></B>(bool twoSided)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.87.13">getTwoSided</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.87.14">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.87.7">ColorControl</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">osg::Vec4</A> <B><A HREF="#DOC.2.87.16">_ambient</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LightModel.html#DOC.2.87.7">ColorControl</A> <B><A HREF="#DOC.2.87.17">_colorControl</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.87.18">_localViewer</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.87.19">_twoSided</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.87.15">~LightModel</A></B>()
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="StateAttribute.html#DOC.2.175.5">Type</A> <B>getType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isTextureAttribute</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>getAssociatedModes</B>(std::vector&lt;<!1><A HREF="StateAttribute.html#DOC.2.175.1">GLMode</A>&gt;&amp; ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> dv)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> <B>getDataVariance</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> <B>_dataVariance</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
<DT>
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<DL>
<A NAME="LightModel"></A>
<A NAME="DOC.2.87.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightModel()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LightModel"></A>
<A NAME="DOC.2.87.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightModel(const <!1><A HREF="LightModel.html#DOC.2.87.2">LightModel</A>&amp; lw, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.87.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="LightModel.html">LightModel</A>, <!1><A HREF="StateAttribute.html#DOC.2.175.6.28">LIGHTMODEL</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.87.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setAmbientIntensity"></A>
<A NAME="DOC.2.87.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAmbientIntensity(const <!1><A HREF="Vec4.html">osg::Vec4</A>&amp; ambient)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAmbientIntensity"></A>
<A NAME="DOC.2.87.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">osg::Vec4</A>&amp; getAmbientIntensity() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="ColorControl"></A>
<A NAME="DOC.2.87.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum ColorControl</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="SEPARATE_SPECULAR_COLOR"></A>
<A NAME="DOC.2.87.7.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SEPARATE_SPECULAR_COLOR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SINGLE_COLOR"></A>
<A NAME="DOC.2.87.7.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SINGLE_COLOR</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setColorControl"></A>
<A NAME="DOC.2.87.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColorControl(<!1><A HREF="LightModel.html#DOC.2.87.7">ColorControl</A> cc)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getColorControl"></A>
<A NAME="DOC.2.87.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="LightModel.html#DOC.2.87.7">ColorControl</A> getColorControl() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setLocalViewer"></A>
<A NAME="DOC.2.87.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLocalViewer(bool localViewer)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getLocalViewer"></A>
<A NAME="DOC.2.87.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getLocalViewer() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTwoSided"></A>
<A NAME="DOC.2.87.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTwoSided(bool twoSided)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTwoSided"></A>
<A NAME="DOC.2.87.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getTwoSided() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.87.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~LightModel"></A>
<A NAME="DOC.2.87.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LightModel()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ambient"></A>
<A NAME="DOC.2.87.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">osg::Vec4</A> _ambient</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_colorControl"></A>
<A NAME="DOC.2.87.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LightModel.html#DOC.2.87.7">ColorControl</A> _colorControl</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_localViewer"></A>
<A NAME="DOC.2.87.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _localViewer</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_twoSided"></A>
<A NAME="DOC.2.87.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _twoSided</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<BR>
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
</BODY>
</HTML>