OpenSceneGraph/doc/doc++/osg/DOFTransform.html
2003-04-17 16:22:51 +00:00

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<TITLE>class SG_EXPORT osg::DOFTransform</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::DOFTransform</A></H2></H2><BLOCKQUOTE>DOFTransform - encapsulates Multigen DOF behavior</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=185>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CTransform,MTransform.html,CDOFTransform,MDOFTransform.html">
<param name=before value="M,M,M,M,M,M">
<param name=after value="Md_SPSPSPSP,Md_SPSPSP,Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3,4,5">
<param name=arrowdir value="down">
</APPLET>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.58.1">DOFTransform</A></B>()
<DD><I>constructor</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.58.2">DOFTransform</A></B>(const <!1><A HREF="DOFTransform.html#DOC.2.58.2">DOFTransform</A>&amp; dof, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>copy constructor</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.58.3">META_Node</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="DOFTransform.html">DOFTransform</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="DOFTransform.html">DOFTransform</A>* <B><A HREF="#DOC.2.58.4">asDOFTransform</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="DOFTransform.html">DOFTransform</A>* <B><A HREF="#DOC.2.58.5">asDOFTransform</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.58.6">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.7">setMinHPR</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; hpr)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.58.8">getMinHPR</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.9">setMaxHPR</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; hpr)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.58.10">getMaxHPR</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.11">setIncrementHPR</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; hpr)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.58.12">getIncrementHPR</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.13">setCurrentHPR</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; hpr)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.58.14">getCurrentHPR</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.15">updateCurrentHPR</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; hpr)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.16">setMinTranslate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.38">translate</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.58.17">getMinTranslate</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.18">setMaxTranslate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.38">translate</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.58.19">getMaxTranslate</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.20">setIncrementTranslate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.38">translate</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.58.21">getIncrementTranslate</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.22">setCurrentTranslate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.38">translate</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.58.23">getCurrentTranslate</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.24">updateCurrentTranslate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.38">translate</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.25">setMinScale</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.36">scale</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.58.26">getMinScale</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.27">setMaxScale</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.36">scale</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.58.28">getMaxScale</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.29">setIncrementScale</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.36">scale</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.58.30">getIncrementScale</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.31">setCurrentScale</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.36">scale</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.58.32">getCurrentScale</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.33">updateCurrentScale</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.36">scale</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.34">setPutMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; put)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.58.35">getPutMatrix</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.36">setInversePutMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; inversePut)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.58.37">getInversePutMatrix</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.38">setLimitationFlags</A></B>(unsigned long flags)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned long <B><A HREF="#DOC.2.58.39">getLimitationFlags</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.58.40">setAnimationOn</A></B>(bool do_animate)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.58.41">getAnimationOn</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.58.42">animate</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.58.43">computeLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.58.44">computeWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.58.46">_minHPR</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.58.47">_maxHPR</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.58.48">_currentHPR</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.58.49">_incrementHPR</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.58.50">_minTranslate</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.58.51">_maxTranslate</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.58.52">_currentTranslate</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.58.53">_incrementTranslate</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.58.54">_minScale</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.58.55">_maxScale</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.58.56">_currentScale</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.58.57">_incrementScale</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.58.58">_Put</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.58.59">_inversePut</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned long <B><A HREF="#DOC.2.58.60">_limitationFlags</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.58.61">_animationOn</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned short <B><A HREF="#DOC.2.58.62">_increasingFlags</A></B>
<DD><I>flags indicating whether value is incerasing or decreasing in animation bits form right to left, 1 means increasing while 0 is decreasing 0 = x translation 1 = y translation 2 = z translation 3 = pitch 4 = roll 5 = yaw 6 = x scale 7 = y scale 8 = z scale</I>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.58.45">~DOFTransform</A></B>()
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<HR><H3>Inherited from <A HREF="Transform.html">Transform</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Transform.html">Transform</A>* <B>asTransform</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="Transform.html">Transform</A>* <B>asTransform</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="MatrixTransform.html">MatrixTransform</A>* <B>asMatrixTransform</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="MatrixTransform.html">MatrixTransform</A>* <B>asMatrixTransform</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>* <B>asPositionAttitudeTransform</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>* <B>asPositionAttitudeTransform</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setReferenceFrame</B>(<!1><A HREF="Transform.html#DOC.2.201.12">ReferenceFrame</A> rf)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.201.12">ReferenceFrame</A> <B>getReferenceFrame</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setComputeTransformCallback</B>(<!1><A HREF="Transform.html#DOC.2.201.15">ComputeTransformCallback</A>* ctc)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.201.15">ComputeTransformCallback</A>* <B>getComputeTransformCallback</B>()
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Transform.html#DOC.2.201.15">ComputeTransformCallback</A>* <B>getComputeTransformCallback</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getLocalToWorldMatrix</B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getWorldToLocalMatrix</B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>ReferenceFrame</B>
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<IMG ALT="o" SRC=icon2.gif>struct <B>ComputeTransformCallback</B>: public virtual <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Transform.html#DOC.2.201.15">ComputeTransformCallback</A>&gt; <B>_computeTransformCallback</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.201.12">ReferenceFrame</A> <B>_referenceFrame</B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>computeBound</B>() const
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<HR><H3>Inherited from <A HREF="Group.html">Group</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Group.html">Group</A>* <B>asGroup</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="Group.html">Group</A>* <B>asGroup</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>(unsigned int pos, unsigned int numChildrenToRemove=1)
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildren</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>setChild</B>( unsigned int i, <!1><A HREF="Node.html">Node</A>* node )
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( unsigned int i )
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( unsigned int i ) const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getChildIndex</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;<!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Node.html">Node</A>&gt; &gt; <B>ChildList</B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Group.html#DOC.2.78.1">ChildList</A> <B>_children</B>
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<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string&amp; <!1><A HREF="Test.html#DOC.164.1.3">name</A> )
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* <!1><A HREF="Test.html#DOC.164.1.3">name</A> )
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<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getName</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.100.18">ParentList</A>&amp; <B>getParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.100.18">ParentList</A> <B>getParents</B>()
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(unsigned int i)
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(unsigned int i) const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setUpdateCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getUpdateCallback</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getUpdateCallback</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildrenRequiringUpdateTraversal</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setCullCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getCullCallback</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getCullCallback</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(bool active)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline bool <B>getCullingActive</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildrenWithCullingDisabled</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline bool <B>isCullingActive</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildrenWithOccluderNodes</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>containsOccluderNodes</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(<!1><A HREF="Node.html#DOC.2.100.40">NodeMask</A> nm)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.100.40">NodeMask</A> <B>getNodeMask</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.100.43">DescriptionList</A>&amp; <B>getDescriptions</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.100.43">DescriptionList</A>&amp; <B>getDescriptions</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getDescription</B>(unsigned int i) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline std::string&amp; <B>getDescription</B>(unsigned int i)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumDescriptions</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string&amp; desc)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getOrCreateStateSet</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; <B>getBound</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;<!1><A HREF="Group.html">Group</A>*&gt; <B>ParentList</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>NodeMask</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;std::string&gt; <B>DescriptionList</B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.100.18">ParentList</A> <B>_parents</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_updateCallback</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_numChildrenRequiringUpdateTraversal</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_cullCallback</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_numChildrenWithCullingDisabled</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_numChildrenWithOccluderNodes</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.100.40">NodeMask</A> <B>_nodeMask</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.100.43">DescriptionList</A> <B>_descriptions</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_stateset</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringUpdateTraversal</B>(unsigned int num)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(unsigned int num)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithOccluderNodes</B>(unsigned int num)
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> dv)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> <B>getDataVariance</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.117.8">DataVariance</A> <B>_dataVariance</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
<DT>
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>DOFTransform - encapsulates Multigen DOF behavior</BLOCKQUOTE>
<DL>
<A NAME="DOFTransform"></A>
<A NAME="DOC.2.58.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DOFTransform()</B></TT>
<DD>constructor
<DL><DT><DD></DL><P>
<A NAME="DOFTransform"></A>
<A NAME="DOC.2.58.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DOFTransform(const <!1><A HREF="DOFTransform.html#DOC.2.58.2">DOFTransform</A>&amp; dof, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>copy constructor
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="DOC.2.58.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="DOFTransform.html">DOFTransform</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="asDOFTransform"></A>
<A NAME="DOC.2.58.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="DOFTransform.html">DOFTransform</A>* asDOFTransform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="asDOFTransform"></A>
<A NAME="DOC.2.58.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="DOFTransform.html">DOFTransform</A>* asDOFTransform() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="traverse"></A>
<A NAME="DOC.2.58.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMinHPR"></A>
<A NAME="DOC.2.58.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMinHPR(const <!1><A HREF="Vec3.html">Vec3</A>&amp; hpr)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMinHPR"></A>
<A NAME="DOC.2.58.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec3.html">Vec3</A>&amp; getMinHPR() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMaxHPR"></A>
<A NAME="DOC.2.58.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMaxHPR(const <!1><A HREF="Vec3.html">Vec3</A>&amp; hpr)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMaxHPR"></A>
<A NAME="DOC.2.58.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec3.html">Vec3</A>&amp; getMaxHPR() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setIncrementHPR"></A>
<A NAME="DOC.2.58.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setIncrementHPR(const <!1><A HREF="Vec3.html">Vec3</A>&amp; hpr)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getIncrementHPR"></A>
<A NAME="DOC.2.58.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec3.html">Vec3</A>&amp; getIncrementHPR() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCurrentHPR"></A>
<A NAME="DOC.2.58.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCurrentHPR(const <!1><A HREF="Vec3.html">Vec3</A>&amp; hpr)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCurrentHPR"></A>
<A NAME="DOC.2.58.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec3.html">Vec3</A>&amp; getCurrentHPR() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="updateCurrentHPR"></A>
<A NAME="DOC.2.58.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void updateCurrentHPR(const <!1><A HREF="Vec3.html">Vec3</A>&amp; hpr)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMinTranslate"></A>
<A NAME="DOC.2.58.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMinTranslate(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.38">translate</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMinTranslate"></A>
<A NAME="DOC.2.58.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec3.html">Vec3</A>&amp; getMinTranslate() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMaxTranslate"></A>
<A NAME="DOC.2.58.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMaxTranslate(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.38">translate</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMaxTranslate"></A>
<A NAME="DOC.2.58.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec3.html">Vec3</A>&amp; getMaxTranslate() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setIncrementTranslate"></A>
<A NAME="DOC.2.58.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setIncrementTranslate(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.38">translate</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getIncrementTranslate"></A>
<A NAME="DOC.2.58.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec3.html">Vec3</A>&amp; getIncrementTranslate() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCurrentTranslate"></A>
<A NAME="DOC.2.58.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCurrentTranslate(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.38">translate</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCurrentTranslate"></A>
<A NAME="DOC.2.58.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; getCurrentTranslate() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="updateCurrentTranslate"></A>
<A NAME="DOC.2.58.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void updateCurrentTranslate(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.38">translate</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMinScale"></A>
<A NAME="DOC.2.58.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMinScale(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.36">scale</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMinScale"></A>
<A NAME="DOC.2.58.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec3.html">Vec3</A>&amp; getMinScale() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMaxScale"></A>
<A NAME="DOC.2.58.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMaxScale(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.36">scale</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMaxScale"></A>
<A NAME="DOC.2.58.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec3.html">Vec3</A>&amp; getMaxScale() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setIncrementScale"></A>
<A NAME="DOC.2.58.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setIncrementScale(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.36">scale</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getIncrementScale"></A>
<A NAME="DOC.2.58.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec3.html">Vec3</A>&amp; getIncrementScale() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCurrentScale"></A>
<A NAME="DOC.2.58.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCurrentScale(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.36">scale</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getCurrentScale"></A>
<A NAME="DOC.2.58.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; getCurrentScale() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="updateCurrentScale"></A>
<A NAME="DOC.2.58.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void updateCurrentScale(const <!1><A HREF="Vec3.html">Vec3</A>&amp; <!1><A HREF="Matrix.html#DOC.2.93.36">scale</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setPutMatrix"></A>
<A NAME="DOC.2.58.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPutMatrix(const <!1><A HREF="Matrix.html">Matrix</A>&amp; put)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPutMatrix"></A>
<A NAME="DOC.2.58.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; getPutMatrix() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setInversePutMatrix"></A>
<A NAME="DOC.2.58.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setInversePutMatrix(const <!1><A HREF="Matrix.html">Matrix</A>&amp; inversePut)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getInversePutMatrix"></A>
<A NAME="DOC.2.58.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; getInversePutMatrix() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setLimitationFlags"></A>
<A NAME="DOC.2.58.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLimitationFlags(unsigned long flags)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getLimitationFlags"></A>
<A NAME="DOC.2.58.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned long getLimitationFlags() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAnimationOn"></A>
<A NAME="DOC.2.58.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setAnimationOn(bool do_animate)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAnimationOn"></A>
<A NAME="DOC.2.58.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getAnimationOn() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="animate"></A>
<A NAME="DOC.2.58.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void animate()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeLocalToWorldMatrix"></A>
<A NAME="DOC.2.58.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeWorldToLocalMatrix"></A>
<A NAME="DOC.2.58.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~DOFTransform"></A>
<A NAME="DOC.2.58.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~DOFTransform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_minHPR"></A>
<A NAME="DOC.2.58.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _minHPR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_maxHPR"></A>
<A NAME="DOC.2.58.47"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _maxHPR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_currentHPR"></A>
<A NAME="DOC.2.58.48"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _currentHPR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_incrementHPR"></A>
<A NAME="DOC.2.58.49"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _incrementHPR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_minTranslate"></A>
<A NAME="DOC.2.58.50"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _minTranslate</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_maxTranslate"></A>
<A NAME="DOC.2.58.51"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _maxTranslate</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_currentTranslate"></A>
<A NAME="DOC.2.58.52"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _currentTranslate</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_incrementTranslate"></A>
<A NAME="DOC.2.58.53"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _incrementTranslate</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_minScale"></A>
<A NAME="DOC.2.58.54"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _minScale</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_maxScale"></A>
<A NAME="DOC.2.58.55"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _maxScale</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_currentScale"></A>
<A NAME="DOC.2.58.56"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _currentScale</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_incrementScale"></A>
<A NAME="DOC.2.58.57"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _incrementScale</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_Put"></A>
<A NAME="DOC.2.58.58"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html">Matrix</A> _Put</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_inversePut"></A>
<A NAME="DOC.2.58.59"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html">Matrix</A> _inversePut</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_limitationFlags"></A>
<A NAME="DOC.2.58.60"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned long _limitationFlags</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_animationOn"></A>
<A NAME="DOC.2.58.61"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _animationOn</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_increasingFlags"></A>
<A NAME="DOC.2.58.62"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned short _increasingFlags</B></TT>
<DD>flags indicating whether value is incerasing or decreasing in animation
bits form right to left, 1 means increasing while 0 is decreasing
0 = x translation
1 = y translation
2 = z translation
3 = pitch
4 = roll
5 = yaw
6 = x scale
7 = y scale
8 = z scale
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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