OpenSceneGraph/include/osgParticle/ConnectedParticleSystem
Robert Osfield 1e508d432b Added SmokeTrailEffect which renders created particles as single quad or line
strip, in the case of the quad strip the strip is aligned to the be orthogonal with
the eye point.
2005-10-12 18:42:36 +00:00

57 lines
2.0 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPARTICLE_CONNECTEDPARTICLESYSTEM
#define OSGPARTICLE_CONNECTEDPARTICLESYSTEM 1
#include <osgParticle/ParticleSystem>
namespace osgParticle
{
/** ConnectConnectedParticleSystem is a specialise ConnectedParticleSystem for effects
* like missle trails, where the individual particles are rendered as
* single ribbon.
*/
class OSGPARTICLE_EXPORT ConnectedParticleSystem: public osgParticle::ParticleSystem
{
public:
ConnectedParticleSystem();
ConnectedParticleSystem(const ConnectedParticleSystem& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(osgParticle, ConnectedParticleSystem);
/// Create a new particle from the specified template (or the default one if <CODE>ptemplate</CODE> is null).
virtual Particle* createParticle(const Particle* ptemplate);
/// Reuse the i-th particle.
virtual void reuseParticle(int i);
/// Draw the connected particles as either a line or a quad strip, depending upon viewing distance. .
virtual void drawImplementation(osg::State& state) const;
protected:
virtual ~ConnectedParticleSystem();
ConnectedParticleSystem& operator=(const ConnectedParticleSystem&) { return *this; }
int _startParticle;
int _lastParticleCreated;
};
}
#endif