408 lines
17 KiB
C++
408 lines
17 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_OBJECT
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#define OSG_OBJECT 1
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#include <osg/Referenced>
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#include <osg/CopyOp>
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#include <osg/ref_ptr>
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#include <osg/Notify>
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#include <string>
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#include <vector>
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namespace osg {
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// forward declare
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class State;
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class UserDataContainer;
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class Node;
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class NodeVisitor;
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class StateAttribute;
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class Uniform;
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class Drawable;
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class Camera;
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class Callback;
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class CallbackObject;
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class ValueObject;
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#define _ADDQUOTES(def) #def
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#define ADDQUOTES(def) _ADDQUOTES(def)
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/** META_Object macro define the standard clone, isSameKindAs and className methods.
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* Use when subclassing from Object to make it more convenient to define
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* the standard pure virtual clone, isSameKindAs and className methods
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* which are required for all Object subclasses.*/
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#define META_Object(library,name) \
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virtual osg::Object* cloneType() const { return new name (); } \
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
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virtual const char* libraryName() const { return #library; }\
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virtual const char* className() const { return #name; }
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/** Helper macro that creates a static proxy object to call singleton function on it's construction, ensuring that the singleton gets initialized at startup.*/
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#define OSG_INIT_SINGLETON_PROXY(ProxyName, Func) static struct ProxyName{ ProxyName() { Func; } } s_##ProxyName;
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/** Base class/standard interface for objects which require IO support,
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cloning and reference counting.
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Based on GOF Composite, Prototype and Template Method patterns.
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*/
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class OSG_EXPORT Object : public Referenced
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{
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public:
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/** Construct an object. Note Object is a pure virtual base class
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and therefore cannot be constructed on its own, only derived
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classes which override the clone and className methods are
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concrete classes and can be constructed.*/
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inline Object():Referenced(),_dataVariance(UNSPECIFIED), _userDataContainer(0) {}
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inline explicit Object(bool threadSafeRefUnref):Referenced(threadSafeRefUnref),_dataVariance(UNSPECIFIED),_userDataContainer(0) {}
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/** Copy constructor, optional CopyOp object can be used to control
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* shallow vs deep copying of dynamic data.*/
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Object(const Object&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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/** Clone the type of an object, with Object* return type.
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Must be defined by derived classes.*/
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virtual Object* cloneType() const = 0;
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/** Clone an object, with Object* return type.
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Must be defined by derived classes.*/
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virtual Object* clone(const CopyOp&) const = 0;
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virtual bool isSameKindAs(const Object*) const { return true; }
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/** return the name of the object's library. Must be defined
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by derived classes. The OpenSceneGraph convention is that the
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namespace of a library is the same as the library name.*/
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virtual const char* libraryName() const = 0;
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/** return the name of the object's class type. Must be defined
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by derived classes.*/
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virtual const char* className() const = 0;
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/** return the compound class name that combines the library name and class name.*/
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std::string getCompoundClassName() const { return std::string(libraryName()) + std::string("::") + std::string(className()); }
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/** Convert 'this' into a Node pointer if Object is a Node, otherwise return 0.
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* Equivalent to dynamic_cast<Node*>(this).*/
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virtual Node* asNode() { return 0; }
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/** convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0.
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* Equivalent to dynamic_cast<const Node*>(this).*/
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virtual const Node* asNode() const { return 0; }
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/** Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
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* Equivalent to dynamic_cast<NodeVisitor*>(this).*/
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virtual NodeVisitor* asNodeVisitor() { return 0; }
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/** convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
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* Equivalent to dynamic_cast<const NodeVisitor*>(this).*/
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virtual const NodeVisitor* asNodeVisitor() const { return 0; }
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/** Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0.
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* Equivalent to dynamic_cast<StateSet*>(this).*/
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virtual StateSet* asStateSet() { return 0; }
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/** convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0.
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* Equivalent to dynamic_cast<const StateSet*>(this).*/
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virtual const StateSet* asStateSet() const { return 0; }
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/** Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
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* Equivalent to dynamic_cast<StateAttribute*>(this).*/
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virtual StateAttribute* asStateAttribute() { return 0; }
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/** convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
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* Equivalent to dynamic_cast<const StateAttribute*>(this).*/
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virtual const StateAttribute* asStateAttribute() const { return 0; }
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/** Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.
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* Equivalent to dynamic_cast<Uniform*>(this).*/
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virtual Uniform* asUniform() { return 0; }
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/** convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.
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* Equivalent to dynamic_cast<const Uniform*>(this).*/
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virtual const Uniform* asUniform() const { return 0; }
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/** Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0.
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* Equivalent to dynamic_cast<Camera*>(this).*/
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virtual Camera* asCamera() { return 0; }
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/** convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0.
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* Equivalent to dynamic_cast<const Camera*>(this).*/
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virtual const Camera* asCamera() const { return 0; }
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/** Convert 'this' into a Drawable pointer if Object is a Drawable, otherwise return 0.
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* Equivalent to dynamic_cast<Drawable*>(this).*/
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virtual Drawable* asDrawable() { return 0; }
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/** convert 'const this' into a const Drawable pointer if Object is a Drawable, otherwise return 0.
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* Equivalent to dynamic_cast<const Drawable*>(this).*/
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virtual const Drawable* asDrawable() const { return 0; }
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/** Convert 'this' into a Callback pointer if Object is a Callback, otherwise return 0.
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* Equivalent to dynamic_cast<Callback*>(this).*/
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virtual Callback* asCallback() { return 0; }
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/** convert 'const this' into a const Callback pointer if Object is a Callback, otherwise return 0.
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* Equivalent to dynamic_cast<const Callback*>(this).*/
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virtual const Callback* asCallback() const { return 0; }
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/** Convert 'this' into a CallbackObject pointer if Object is a CallbackObject, otherwise return 0.
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* Equivalent to dynamic_cast<CallbackObject*>(this).*/
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virtual CallbackObject* asCallbackObject() { return 0; }
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/** convert 'const this' into a const CallbackObject pointer if Object is a CallbackObject, otherwise return 0.
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* Equivalent to dynamic_cast<const CallbackObject*>(this).*/
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virtual const CallbackObject* asCallbackObject() const { return 0; }
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/** Convert 'this' into a UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0.
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* Equivalent to dynamic_cast<UserDataContainer*>(this).*/
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virtual UserDataContainer* asUserDataContainer() { return 0; }
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/** convert 'const this' into a const UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0.
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* Equivalent to dynamic_cast<const UserDataContainer*>(this).*/
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virtual const UserDataContainer* asUserDataContainer() const { return 0; }
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/** Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0.
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* Equivalent to dynamic_cast<ValueObject*>(this).*/
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virtual ValueObject* asValueObject() { return 0; }
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/** Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0.
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* Equivalent to dynamic_cast<ValueObject*>(this).*/
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virtual const ValueObject* asValueObject() const { return 0; }
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/** Convert 'this' into a Image pointer if Object is a Image, otherwise return 0.
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* Equivalent to dynamic_cast<Image*>(this).*/
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virtual Image* asImage() { return 0; }
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/** Convert 'this' into a Image pointer if Object is a Image, otherwise return 0.
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* Equivalent to dynamic_cast<Image*>(this).*/
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virtual const Image* asImage() const { return 0; }
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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/** Set the name of object using C++ style string.*/
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virtual void setName( const std::string& name ) { _name = name; }
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/** Set the name of object using a C style string.*/
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inline void setName( const char* name )
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{
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if (name) setName(std::string(name));
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else setName(std::string());
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}
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/** Get the name of object.*/
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inline const std::string& getName() const { return _name; }
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enum DataVariance
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{
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DYNAMIC,
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STATIC,
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UNSPECIFIED
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};
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/** Set the data variance of this object.
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* Can be set to either STATIC for values that do not change over the lifetime of the object,
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* or DYNAMIC for values that vary over the lifetime of the object. The DataVariance value
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* can be used by routines such as optimization codes that wish to share static data.
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* UNSPECIFIED is used to specify that the DataVariance hasn't been set yet. */
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inline void setDataVariance(DataVariance dv) { _dataVariance = dv; }
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/** Get the data variance of this object.*/
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inline DataVariance getDataVariance() const { return _dataVariance; }
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/** Compute the DataVariance based on an assessment of callback etc.*/
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virtual void computeDataVariance() {}
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/** set the UserDataContainer object.*/
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void setUserDataContainer(osg::UserDataContainer* udc);
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template<class T> void setUserDataContainer(const ref_ptr<T>& udc) { setUserDataContainer(udc.get()); }
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/** get the UserDataContainer attached to this object.*/
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osg::UserDataContainer* getUserDataContainer() { return _userDataContainer; }
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/** get the const UserDataContainer attached to this object.*/
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const osg::UserDataContainer* getUserDataContainer() const { return _userDataContainer; }
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/** Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns
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* a DefaultUserDataContainer to the Object and then return this new UserDataContainer.*/
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osg::UserDataContainer* getOrCreateUserDataContainer();
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/**
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* Set user data, data must be subclassed from Referenced to allow
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* automatic memory handling. If your own data isn't directly
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* subclassed from Referenced then create an adapter object
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* which points to your own object and handles the memory addressing.
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*/
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virtual void setUserData(Referenced* obj);
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template<class T> void setUserData(const ref_ptr<T>& ud) { setUserData(ud.get()); }
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/** Get user data.*/
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virtual Referenced* getUserData();
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/** Get const user data.*/
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virtual const Referenced* getUserData() const;
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/** Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
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* To use this template method you need to include the osg/ValueObject header.*/
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template<typename T>
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bool getUserValue(const std::string& name, T& value) const;
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/** Convenience method that creates the osg::TemplateValueObject<T> to store the
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* specified value and adds it as a named UserObject.
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* To use this template method you need to include the osg/ValueObject header. */
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template<typename T>
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void setUserValue(const std::string& name, const T& value);
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/) {}
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/** If State is non-zero, this function releases any associated OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objects
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* = 0) const {}
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protected:
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/** Object destructor. Note, is protected so that Objects cannot
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be deleted other than by being dereferenced and the reference
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count being zero (see osg::Referenced), preventing the deletion
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of nodes which are still in use. This also means that
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Nodes cannot be created on stack i.e Node node will not compile,
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forcing all nodes to be created on the heap i.e Node* node
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= new Node().*/
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virtual ~Object();
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std::string _name;
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DataVariance _dataVariance;
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osg::UserDataContainer* _userDataContainer;
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private:
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/** disallow any copy operator.*/
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Object& operator = (const Object&) { return *this; }
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};
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template<typename T>
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T* clone(const T* t, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
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{
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if (t)
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{
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osg::ref_ptr<osg::Object> obj = t->clone(copyop);
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T* ptr = dynamic_cast<T*>(obj.get());
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if (ptr)
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{
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obj.release();
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return ptr;
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}
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else
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{
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OSG_WARN<<"Warning: osg::clone(const T*, osg::CopyOp&) cloned object not of type T, returning NULL."<<std::endl;
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return 0;
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}
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}
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else
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{
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OSG_WARN<<"Warning: osg::clone(const T*, osg::CopyOp&) passed null object to clone, returning NULL."<<std::endl;
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return 0;
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}
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}
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template<typename T>
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T* clone(const T* t, const std::string& name, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
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{
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T* newObject = osg::clone(t, copyop);
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if (newObject)
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{
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newObject->setName(name);
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return newObject;
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}
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else
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{
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OSG_WARN<<"Warning: osg::clone(const T*, const std::string&, const osg::CopyOp) passed null object to clone, returning NULL."<<std::endl;
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return 0;
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}
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}
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template<typename T>
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T* cloneType(const T* t)
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{
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if (t)
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{
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osg::ref_ptr<osg::Object> obj = t->cloneType();
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T* ptr = dynamic_cast<T*>(obj.get());
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if (ptr)
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{
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obj.release();
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return ptr;
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}
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else
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{
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OSG_WARN<<"Warning: osg::cloneType(const T*) cloned object not of type T, returning NULL."<<std::endl;
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return 0;
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}
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}
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else
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{
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OSG_WARN<<"Warning: osg::cloneType(const T*) passed null object to clone, returning NULL."<<std::endl;
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return 0;
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}
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}
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/** DummyObject that can be used as placeholder but otherwise has no other functionality.*/
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class DummyObject : public osg::Object
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{
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public:
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DummyObject() {}
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DummyObject(const DummyObject& org, const CopyOp& copyop) :
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Object(org, copyop) {}
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META_Object(osg, DummyObject)
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protected:
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virtual ~DummyObject() {}
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};
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inline void resizeGLObjectBuffers(osg::Object* object, unsigned int maxSize) { if (object) object->resizeGLObjectBuffers(maxSize); }
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template<class T> void resizeGLObjectBuffers(const osg::ref_ptr<T>& object, unsigned int maxSize) { if (object.valid()) object->resizeGLObjectBuffers(maxSize); }
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inline void releaseGLObjects(osg::Object* object, osg::State* state = 0) { if (object) object->releaseGLObjects(state); }
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template<class T> void releaseGLObjects(const osg::ref_ptr<T>& object, osg::State* state = 0) { if (object.valid()) object->releaseGLObjects(state); }
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}
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#endif
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