OpenSceneGraph/include/osg/BufferObject

788 lines
27 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
* Copyright (C) 2012 David Callu
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_BUFFEROBJECT
#define OSG_BUFFEROBJECT 1
#include <osg/GL>
#include <osg/GLExtensions>
#include <osg/Object>
#include <osg/buffered_value>
#include <osg/FrameStamp>
#include <osg/GLObjects>
#include <iosfwd>
#include <list>
#include <map>
#ifndef GL_ARB_vertex_buffer_object
#define GL_ARRAY_BUFFER_ARB 0x8892
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define GL_STREAM_DRAW_ARB 0x88E0
#define GL_STREAM_READ_ARB 0x88E1
#define GL_STREAM_COPY_ARB 0x88E2
#define GL_STATIC_DRAW_ARB 0x88E4
#define GL_STATIC_READ_ARB 0x88E5
#define GL_STATIC_COPY_ARB 0x88E6
#define GL_DYNAMIC_DRAW_ARB 0x88E8
#define GL_DYNAMIC_READ_ARB 0x88E9
#define GL_DYNAMIC_COPY_ARB 0x88EA
#define GL_READ_ONLY_ARB 0x88B8
#define GL_WRITE_ONLY_ARB 0x88B9
#define GL_READ_WRITE_ARB 0x88BA
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_BUFFER_USAGE_ARB 0x8765
#define GL_BUFFER_ACCESS_ARB 0x88BB
#define GL_BUFFER_MAPPED_ARB 0x88BC
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
#endif
#ifndef GL_VERSION_1_5
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#endif
#ifndef GL_VERSION_2_1
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#endif
#ifndef GL_ARB_pixel_buffer_object
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
#endif
namespace osg
{
class State;
class BufferData;
class BufferObject;
class BufferObjectProfile
{
public:
BufferObjectProfile():
_target(0),
_usage(0),
_size(0) {}
BufferObjectProfile(GLenum target, GLenum usage, unsigned int size):
_target(target),
_usage(usage),
_size(size) {}
BufferObjectProfile(const BufferObjectProfile& bpo):
_target(bpo._target),
_usage(bpo._usage),
_size(bpo._size) {}
bool operator < (const BufferObjectProfile& rhs) const
{
if (_target < rhs._target) return true;
else if (_target > rhs._target) return false;
if (_usage < rhs._usage) return true;
else if (_usage > rhs._usage) return false;
return _size < rhs._size;
}
bool operator == (const BufferObjectProfile& rhs) const
{
return (_target == rhs._target) &&
(_usage == rhs._usage) &&
(_size == rhs._size);
}
void setProfile(GLenum target, GLenum usage, unsigned int size)
{
_target = target;
_usage = usage;
_size = size;
}
BufferObjectProfile& operator = (const BufferObjectProfile& rhs)
{
_target = rhs._target;
_usage = rhs._usage;
_size = rhs._size;
return *this;
}
GLenum _target;
GLenum _usage;
GLenum _size;
};
// forward declare
class GLBufferObjectSet;
class GLBufferObjectManager;
class OSG_EXPORT GLBufferObject : public GraphicsObject
{
public:
GLBufferObject(unsigned int contextID, BufferObject* bufferObject, unsigned int glObjectID=0);
void setProfile(const BufferObjectProfile& profile) { _profile = profile; }
const BufferObjectProfile& getProfile() const { return _profile; }
void setBufferObject(BufferObject* bufferObject);
BufferObject* getBufferObject() { return _bufferObject; }
struct BufferEntry
{
BufferEntry(): numRead(0), modifiedCount(0),dataSize(0),offset(0),dataSource(0) {}
BufferEntry(const BufferEntry& rhs):
numRead(rhs.numRead),
modifiedCount(rhs.modifiedCount),
dataSize(rhs.dataSize),
offset(rhs.offset),
dataSource(rhs.dataSource) {}
BufferEntry& operator = (const BufferEntry& rhs)
{
if (&rhs==this) return *this;
numRead = rhs.numRead;
modifiedCount = rhs.modifiedCount;
dataSize = rhs.dataSize;
offset = rhs.offset;
dataSource = rhs.dataSource;
return *this;
}
unsigned int getNumClients() const;
unsigned int numRead;
unsigned int modifiedCount;
unsigned int dataSize;
unsigned int offset;
BufferData* dataSource;
};
inline unsigned int getContextID() const { return _contextID; }
inline GLuint& getGLObjectID() { return _glObjectID; }
inline GLuint getGLObjectID() const { return _glObjectID; }
inline GLsizeiptr getOffset(unsigned int i) const { return _bufferEntries[i].offset; }
inline void bindBuffer();
inline void unbindBuffer()
{
_extensions->glBindBuffer(_profile._target,0);
}
/** release GLBufferObject to the orphan list to be reused or deleted.*/
void release();
inline bool isDirty() const { return _dirty; }
void dirty() { _dirty = true; }
void clear();
void compileBuffer();
void deleteGLObject();
void assign(BufferObject* bufferObject);
bool isPBOSupported() const { return _extensions->isPBOSupported; }
bool hasAllBufferDataBeenRead() const;
void setBufferDataHasBeenRead(const osg::BufferData* bd);
protected:
virtual ~GLBufferObject();
unsigned int computeBufferAlignment(unsigned int pos, unsigned int bufferAlignment) const
{
if (bufferAlignment<2) return pos;
if ((pos%bufferAlignment)==0) return pos;
return ((pos/bufferAlignment)+1)*bufferAlignment;
}
unsigned int _contextID;
GLuint _glObjectID;
BufferObjectProfile _profile;
unsigned int _allocatedSize;
bool _dirty;
typedef std::vector<BufferEntry> BufferEntries;
BufferEntries _bufferEntries;
BufferObject* _bufferObject;
public:
GLBufferObjectSet* _set;
GLBufferObject* _previous;
GLBufferObject* _next;
unsigned int _frameLastUsed;
public:
GLExtensions* _extensions;
};
typedef std::list< ref_ptr<GLBufferObject> > GLBufferObjectList;
class OSG_EXPORT GLBufferObjectSet : public Referenced
{
public:
GLBufferObjectSet(GLBufferObjectManager* parent, const BufferObjectProfile& profile);
const BufferObjectProfile& getProfile() const { return _profile; }
void handlePendingOrphandedGLBufferObjects();
void deleteAllGLBufferObjects();
void discardAllGLBufferObjects();
void flushAllDeletedGLBufferObjects();
void discardAllDeletedGLBufferObjects();
void flushDeletedGLBufferObjects(double currentTime, double& availableTime);
osg::ref_ptr<GLBufferObject> takeFromOrphans(BufferObject* bufferObject);
osg::ref_ptr<GLBufferObject> takeOrGenerate(BufferObject* bufferObject);
void moveToBack(GLBufferObject* to);
void addToBack(GLBufferObject* to);
void orphan(GLBufferObject* to);
void remove(GLBufferObject* to);
void moveToSet(GLBufferObject* to, GLBufferObjectSet* set);
unsigned int size() const { return _profile._size * _numOfGLBufferObjects; }
bool makeSpace(unsigned int& size);
bool checkConsistency() const;
GLBufferObjectManager* getParent() { return _parent; }
unsigned int computeNumGLBufferObjectsInList() const;
unsigned int getNumOfGLBufferObjects() const { return _numOfGLBufferObjects; }
unsigned int getNumOrphans() const { return static_cast<unsigned int>(_orphanedGLBufferObjects.size()); }
unsigned int getNumPendingOrphans() const { return static_cast<unsigned int>(_pendingOrphanedGLBufferObjects.size()); }
protected:
virtual ~GLBufferObjectSet();
OpenThreads::Mutex _mutex;
GLBufferObjectManager* _parent;
unsigned int _contextID;
BufferObjectProfile _profile;
unsigned int _numOfGLBufferObjects;
GLBufferObjectList _orphanedGLBufferObjects;
GLBufferObjectList _pendingOrphanedGLBufferObjects;
GLBufferObject* _head;
GLBufferObject* _tail;
};
class OSG_EXPORT GLBufferObjectManager : public GraphicsObjectManager
{
public:
GLBufferObjectManager(unsigned int contextID);
void setNumberActiveGLBufferObjects(unsigned int size) { _numActiveGLBufferObjects = size; }
unsigned int& getNumberActiveGLBufferObjects() { return _numActiveGLBufferObjects; }
unsigned int getNumberActiveGLBufferObjects() const { return _numActiveGLBufferObjects; }
void setNumberOrphanedGLBufferObjects(unsigned int size) { _numOrphanedGLBufferObjects = size; }
unsigned int& getNumberOrphanedGLBufferObjects() { return _numOrphanedGLBufferObjects; }
unsigned int getNumberOrphanedGLBufferObjects() const { return _numOrphanedGLBufferObjects; }
void setCurrGLBufferObjectPoolSize(unsigned int size) { _currGLBufferObjectPoolSize = size; }
unsigned int& getCurrGLBufferObjectPoolSize() { return _currGLBufferObjectPoolSize; }
unsigned int getCurrGLBufferObjectPoolSize() const { return _currGLBufferObjectPoolSize; }
void setMaxGLBufferObjectPoolSize(unsigned int size);
unsigned int getMaxGLBufferObjectPoolSize() const { return _maxGLBufferObjectPoolSize; }
bool hasSpace(unsigned int size) const { return (_currGLBufferObjectPoolSize+size)<=_maxGLBufferObjectPoolSize; }
bool makeSpace(unsigned int size);
osg::ref_ptr<GLBufferObject> generateGLBufferObject(const osg::BufferObject* bufferObject);
void handlePendingOrphandedGLBufferObjects();
void deleteAllGLObjects();
void discardAllGLObjects();
void flushAllDeletedGLObjects();
void discardAllDeletedGLObjects();
void flushDeletedGLObjects(double currentTime, double& availableTime);
GLBufferObjectSet* getGLBufferObjectSet(const BufferObjectProfile& profile);
void newFrame(osg::FrameStamp* fs);
void resetStats();
void reportStats(std::ostream& out);
void recomputeStats(std::ostream& out) const;
unsigned int& getFrameNumber() { return _frameNumber; }
unsigned int& getNumberFrames() { return _numFrames; }
unsigned int& getNumberDeleted() { return _numDeleted; }
double& getDeleteTime() { return _deleteTime; }
unsigned int& getNumberGenerated() { return _numGenerated; }
double& getGenerateTime() { return _generateTime; }
unsigned int& getNumberApplied() { return _numApplied; }
double& getApplyTime() { return _applyTime; }
protected:
virtual ~GLBufferObjectManager();
typedef std::map< BufferObjectProfile, osg::ref_ptr<GLBufferObjectSet> > GLBufferObjectSetMap;
unsigned int _numActiveGLBufferObjects;
unsigned int _numOrphanedGLBufferObjects;
unsigned int _currGLBufferObjectPoolSize;
unsigned int _maxGLBufferObjectPoolSize;
GLBufferObjectSetMap _glBufferObjectSetMap;
unsigned int _frameNumber;
unsigned int _numFrames;
unsigned int _numDeleted;
double _deleteTime;
unsigned int _numGenerated;
double _generateTime;
unsigned int _numApplied;
double _applyTime;
};
class OSG_EXPORT BufferObject : public Object
{
public:
BufferObject();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
BufferObject(const BufferObject& bo,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const BufferObject*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "BufferObject"; }
void setTarget(GLenum target) { _profile._target = target; }
GLenum getTarget() const { return _profile._target; }
/** Set what type of usage the buffer object will have. Options are:
* GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY,
* GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY,
* GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
*/
void setUsage(GLenum usage) { _profile._usage = usage; }
/** Get the type of usage the buffer object has been set up for.*/
GLenum getUsage() const { return _profile._usage; }
BufferObjectProfile& getProfile() { return _profile; }
const BufferObjectProfile& getProfile() const { return _profile; }
/** Set whether the BufferObject should use a GLBufferObject just for copying the BufferData and release it immmediately so that it may be reused.*/
void setCopyDataAndReleaseGLBufferObject(bool copyAndRelease) { _copyDataAndReleaseGLBufferObject = copyAndRelease; }
/** Get whether the BufferObject should use a GLBufferObject just for copying the BufferData and release it immmediately.*/
bool getCopyDataAndReleaseGLBufferObject() const { return _copyDataAndReleaseGLBufferObject; }
void dirty();
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** If State is non-zero, this function releases OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
void releaseGLObjects(State* state=0) const;
unsigned int addBufferData(BufferData* bd);
void removeBufferData(unsigned int index);
void removeBufferData(BufferData* bd);
void setBufferData(unsigned int index, BufferData* bd);
BufferData* getBufferData(unsigned int index) { return _bufferDataList[index]; }
const BufferData* getBufferData(unsigned int index) const { return _bufferDataList[index]; }
unsigned int getNumBufferData() const { return static_cast<unsigned int>(_bufferDataList.size()); }
void setGLBufferObject(unsigned int contextID, GLBufferObject* glbo) { _glBufferObjects[contextID] = glbo; }
GLBufferObject* getGLBufferObject(unsigned int contextID) const { return _glBufferObjects[contextID].get(); }
GLBufferObject* getOrCreateGLBufferObject(unsigned int contextID) const;
unsigned int computeRequiredBufferSize() const;
/** deprecated, provided for backwards compatibility.*/
static void deleteBufferObject(unsigned int contextID,GLuint globj);
protected:
~BufferObject();
typedef std::vector< BufferData* > BufferDataList;
typedef osg::buffered_object< osg::ref_ptr<GLBufferObject> > GLBufferObjects;
BufferObjectProfile _profile;
bool _copyDataAndReleaseGLBufferObject;
BufferDataList _bufferDataList;
mutable GLBufferObjects _glBufferObjects;
};
class OSG_EXPORT BufferData : public Object
{
public:
BufferData():
Object(true),
_modifiedCount(0),
_bufferIndex(0),
_numClients(0) {}
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
BufferData(const BufferData& bd,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
osg::Object(bd,copyop),
_modifiedCount(0),
_bufferIndex(0),
_modifiedCallback(bd._modifiedCallback),
_numClients(0) {}
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const BufferData*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "BufferData"; }
virtual const GLvoid* getDataPointer() const = 0;
virtual unsigned int getTotalDataSize() const = 0;
virtual osg::Array* asArray() { return 0; }
virtual const osg::Array* asArray() const { return 0; }
virtual osg::PrimitiveSet* asPrimitiveSet() { return 0; }
virtual const osg::PrimitiveSet* asPrimitiveSet() const { return 0; }
virtual osg::Image* asImage() { return 0; }
virtual const osg::Image* asImage() const { return 0; }
void setBufferObject(BufferObject* bufferObject);
BufferObject* getBufferObject() { return _bufferObject.get(); }
const BufferObject* getBufferObject() const { return _bufferObject.get(); }
void setBufferIndex(unsigned int index) { _bufferIndex = index; }
unsigned int getBufferIndex() const { return _bufferIndex; }
GLBufferObject* getGLBufferObject(unsigned int contextID) const { return _bufferObject.valid() ? _bufferObject->getGLBufferObject(contextID) : 0; }
GLBufferObject* getOrCreateGLBufferObject(unsigned int contextID) const { return _bufferObject.valid() ? _bufferObject->getOrCreateGLBufferObject(contextID) : 0; }
struct ModifiedCallback : public virtual osg::Object
{
ModifiedCallback() {}
ModifiedCallback(const ModifiedCallback& org, const CopyOp& copyop) :
Object(org, copyop) {}
META_Object(osg,ModifiedCallback);
virtual void modified(BufferData* /*bufferData*/) const {}
};
void setModifiedCallback(ModifiedCallback* md) { _modifiedCallback = md; }
ModifiedCallback* getModifiedCallback() { return _modifiedCallback.get(); }
const ModifiedCallback* getModifiedCallback() const { return _modifiedCallback.get(); }
/** Dirty the primitive, which increments the modified count, to force buffer objects to update.
* If a ModifiedCallback is attached to this BufferData then the callback is called prior to the bufferObject's dirty is called. */
inline void dirty()
{
++_modifiedCount;
if (_modifiedCallback.valid()) _modifiedCallback->modified(this);
if (_bufferObject.valid()) _bufferObject->dirty();
}
/** Set the modified count value.*/
inline void setModifiedCount(unsigned int value) { _modifiedCount=value; }
/** Get modified count value.*/
inline unsigned int getModifiedCount() const { return _modifiedCount; }
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** If State is non-zero, this function releases OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
void releaseGLObjects(State* state=0) const;
unsigned int getNumClients() const { return _numClients; }
void addClient(osg::Object * /*client*/) { ++_numClients; }
void removeClient(osg::Object * /*client*/) { --_numClients; }
protected:
virtual ~BufferData();
unsigned int _modifiedCount;
unsigned int _bufferIndex;
osg::ref_ptr<BufferObject> _bufferObject;
osg::ref_ptr<ModifiedCallback> _modifiedCallback;
unsigned int _numClients;
};
class Array;
class OSG_EXPORT VertexBufferObject : public BufferObject
{
public:
VertexBufferObject();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
VertexBufferObject(const VertexBufferObject& vbo,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Object(osg,VertexBufferObject);
unsigned int addArray(osg::Array* array);
void removeArray(osg::Array* array);
void setArray(unsigned int i, Array* array);
Array* getArray(unsigned int i);
const Array* getArray(unsigned int i) const;
protected:
virtual ~VertexBufferObject();
};
class DrawElements;
class OSG_EXPORT ElementBufferObject : public BufferObject
{
public:
ElementBufferObject();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
ElementBufferObject(const ElementBufferObject& pbo,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Object(osg,ElementBufferObject);
unsigned int addDrawElements(osg::DrawElements* PrimitiveSet);
void removeDrawElements(osg::DrawElements* PrimitiveSet);
void setDrawElements(unsigned int i, DrawElements* PrimitiveSet);
DrawElements* getDrawElements(unsigned int i);
const DrawElements* getDrawElements(unsigned int i) const;
protected:
virtual ~ElementBufferObject();
};
class OSG_EXPORT DrawIndirectBufferObject : public BufferObject
{
public:
DrawIndirectBufferObject();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
DrawIndirectBufferObject(const DrawIndirectBufferObject& vbo,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Object(osg,DrawIndirectBufferObject);
unsigned int addArray(osg::Array* array);
void removeArray(osg::Array* array);
void setArray(unsigned int i, Array* array);
Array* getArray(unsigned int i);
const Array* getArray(unsigned int i) const;
protected:
virtual ~DrawIndirectBufferObject();
};
class Image;
class OSG_EXPORT PixelBufferObject : public BufferObject
{
public:
PixelBufferObject(osg::Image* image=0);
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
PixelBufferObject(const PixelBufferObject& pbo,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Object(osg,PixelBufferObject);
void setImage(osg::Image* image);
Image* getImage();
const Image* getImage() const;
bool isPBOSupported(unsigned int contextID) const { return _glBufferObjects[contextID]->isPBOSupported(); }
protected:
virtual ~PixelBufferObject();
};
/**
* This object represent a general class of pixel buffer objects,
* which are capable of allocating buffer object (memory)
* on the GPU. The memory can then be used either for CPU-GPU
* pixel transfer or directly for GPU-GPU transfer, without CPU intervention.
**/
class OSG_EXPORT PixelDataBufferObject : public BufferObject
{
public:
PixelDataBufferObject();
PixelDataBufferObject(const PixelDataBufferObject& pbo, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Object(osg, PixelDataBufferObject);
//! Set new size of the buffer object. This will reallocate the memory on the next compile
inline void setDataSize(unsigned int size) { _profile._size = size; dirty(); }
//! Get data size of the used buffer
inline unsigned int getDataSize() const { return _profile._size; }
//! Compile the buffer (reallocate the memory if buffer is dirty)
virtual void compileBuffer(State& state) const;
//! Bind the buffer in read mode, which means that data can be downloaded from the buffer (note: GL_PIXEL_UNPACK_BUFFER_ARB)
virtual void bindBufferInReadMode(State& state);
//! Bind the buffer in write mode, which means following OpenGL instructions will write data into the buffer (note: GL_PIXEL_PACK_BUFFER_ARB)
virtual void bindBufferInWriteMode(State& state);
//! Unbind the buffer
virtual void unbindBuffer(unsigned int contextID) const;
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
enum Mode
{
//! A normal mode of this data buffer
NONE = 0,
//! Buffer is in read mode (@see bindBufferInReadMode)
READ = 1,
//! Buffer is in write mode (@see bindBufferInWriteMode)
WRITE = 2
};
Mode getMode(unsigned int contextID) const { return (Mode)_mode[contextID]; }
protected:
virtual ~PixelDataBufferObject();
typedef osg::buffered_value<unsigned int> ModeList;
mutable ModeList _mode;
};
class OSG_EXPORT UniformBufferObject : public BufferObject
{
public:
UniformBufferObject();
UniformBufferObject(const UniformBufferObject& ubo, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Object(osg, UniformBufferObject);
protected:
virtual ~UniformBufferObject();
};
class OSG_EXPORT AtomicCounterBufferObject : public BufferObject
{
public:
AtomicCounterBufferObject();
AtomicCounterBufferObject(const AtomicCounterBufferObject& ubo, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Object(osg, AtomicCounterBufferObject);
protected:
virtual ~AtomicCounterBufferObject();
};
inline void GLBufferObject::bindBuffer()
{
_extensions->glBindBuffer(_profile._target,_glObjectID);
if (_set) _set->moveToBack(this);
}
class OSG_EXPORT ShaderStorageBufferObject : public BufferObject
{
public:
ShaderStorageBufferObject();
ShaderStorageBufferObject(const ShaderStorageBufferObject& ubo, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Object(osg, ShaderStorageBufferObject);
protected:
virtual ~ShaderStorageBufferObject();
};
}
#endif