58b7737933
and Priducer directories that are assumed to site alongside the OpenSceneGraph library being built.
280 lines
11 KiB
Plaintext
280 lines
11 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Example osgfxbrowser" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Example osgfxbrowser - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "osgfxbrowser.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osgfxbrowser.mak" CFG="Example osgfxbrowser - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Example osgfxbrowser - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "Example osgfxbrowser - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Example osgfxbrowser - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "../../../bin"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "../../../bin"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE MTL /nologo /win32
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# ADD MTL /nologo /win32
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /GZ /Zm200 /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib osgd.lib Producer.lib osgProducerd.lib osgUtild.lib osgDBd.lib osgUtild.lib osgGAd.lib osgTextd.lib /nologo /subsystem:console /pdb:"..\..\..\bin\osgfxbrowser.pdb" /debug /machine:IX86 /out:"..\..\..\bin\osgfxbrowserd.exe" /pdbtype:sept
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# SUBTRACT BASE LINK32 /pdb:none
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib /nologo /subsystem:console /pdb:"..\..\..\bin\osgfxbrowser.pdb" /debug /machine:IX86 /out:"..\..\..\bin\osgfxbrowserd.exe" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "Example osgfxbrowser - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "../../../bin"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "../../../bin"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE MTL /nologo /win32
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# ADD MTL /nologo /win32
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# ADD BASE CPP /nologo /MD /W3 /GR /GX /Zi /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /GF /c
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# ADD CPP /nologo /MD /W3 /GR /GX /Zi /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /GF /Zm200 /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib osg.lib Producer.lib osgProducer.lib osgUtil.lib osgDB.lib osgUtil.lib osgGA.lib osgText.lib /nologo /subsystem:console /debug /machine:IX86 /pdbtype:sept /opt:ref /opt:icf
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib /nologo /subsystem:console /debug /machine:IX86 /pdbtype:sept /opt:ref /opt:icf
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!ENDIF
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# Begin Target
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# Name "Example osgfxbrowser - Win32 Debug"
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# Name "Example osgfxbrowser - Win32 Release"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;def;odl;idl;hpj;bat;asm"
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# Begin Source File
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SOURCE=..\..\..\examples\osgfxbrowser\Frame.cpp
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DEP_CPP_FRAME=\
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"..\..\..\Include\Osg\Array"\
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"..\..\..\Include\Osg\BoundingBox"\
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"..\..\..\Include\Osg\BoundingSphere"\
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"..\..\..\include\osg\buffered_value"\
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"..\..\..\Include\Osg\CopyOp"\
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"..\..\..\include\osg\DisplaySettings"\
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"..\..\..\Include\Osg\Drawable"\
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"..\..\..\Include\Osg\Export"\
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"..\..\..\include\osg\fast_back_stack"\
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"..\..\..\include\osg\FrameStamp"\
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"..\..\..\Include\Osg\Gl"\
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"..\..\..\Include\Osg\Image"\
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"..\..\..\include\osg\Math"\
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"..\..\..\Include\Osg\Matrix"\
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"..\..\..\Include\Osg\Node"\
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"..\..\..\include\osg\NodeCallback"\
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"..\..\..\Include\Osg\NodeVisitor"\
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"..\..\..\Include\Osg\Object"\
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"..\..\..\Include\Osg\Plane"\
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"..\..\..\Include\Osg\Polytope"\
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"..\..\..\Include\Osg\Quat"\
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"..\..\..\include\osg\ref_ptr"\
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"..\..\..\Include\Osg\Referenced"\
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"..\..\..\Include\Osg\Shape"\
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"..\..\..\Include\Osg\State"\
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"..\..\..\Include\Osg\StateAttribute"\
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"..\..\..\Include\Osg\StateSet"\
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"..\..\..\Include\Osg\Texture"\
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"..\..\..\Include\Osg\Texture2D"\
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"..\..\..\include\osg\UByte4"\
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"..\..\..\Include\Osg\Vec2"\
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"..\..\..\Include\Osg\Vec3"\
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"..\..\..\Include\Osg\Vec4"\
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"..\..\..\include\osg\Viewport"\
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"..\..\..\include\osgText\Export"\
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"..\..\..\include\osgText\Font"\
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"..\..\..\include\osgText\String"\
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"..\..\..\include\osgText\Text"\
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\examples\osgfxbrowser\Frame.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\examples\osgfxbrowser\osgfxbrowser.cpp
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DEP_CPP_OSGFX=\
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"..\..\..\Include\Osg\AlphaFunc"\
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"..\..\..\Include\Osg\AnimationPath"\
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"..\..\..\Include\osg\ApplicationUsage"\
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"..\..\..\Include\osg\ArgumentParser"\
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"..\..\..\Include\Osg\Array"\
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"..\..\..\Include\Osg\BlendFunc"\
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"..\..\..\Include\Osg\BoundingBox"\
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"..\..\..\Include\Osg\BoundingSphere"\
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"..\..\..\include\osg\buffered_value"\
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"..\..\..\include\osg\ClearNode"\
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"..\..\..\Include\Osg\ColorMask"\
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"..\..\..\Include\Osg\ConvexPlanarOccluder"\
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"..\..\..\Include\Osg\ConvexPlanarPolygon"\
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"..\..\..\Include\Osg\CopyOp"\
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"..\..\..\Include\Osg\CullingSet"\
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"..\..\..\Include\Osg\CullStack"\
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"..\..\..\include\osg\DisplaySettings"\
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"..\..\..\Include\Osg\Drawable"\
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"..\..\..\Include\Osg\Export"\
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"..\..\..\include\osg\fast_back_stack"\
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"..\..\..\include\osg\FrameStamp"\
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"..\..\..\Include\Osg\Geode"\
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"..\..\..\Include\Osg\Geometry"\
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"..\..\..\Include\Osg\Gl"\
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"..\..\..\Include\Osg\Group"\
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"..\..\..\Include\Osg\Image"\
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"..\..\..\Include\Osg\Impostor"\
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"..\..\..\Include\Osg\ImpostorSprite"\
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"..\..\..\Include\Osg\Light"\
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"..\..\..\Include\Osg\LightSource"\
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"..\..\..\Include\Osg\LineSegment"\
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"..\..\..\Include\Osg\Lod"\
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"..\..\..\include\osg\Math"\
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"..\..\..\Include\Osg\Matrix"\
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"..\..\..\Include\Osg\MatrixTransform"\
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"..\..\..\Include\Osg\Node"\
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"..\..\..\include\osg\NodeCallback"\
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"..\..\..\Include\Osg\NodeVisitor"\
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"..\..\..\Include\Osg\Notify"\
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"..\..\..\Include\Osg\Object"\
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"..\..\..\Include\Osg\OccluderNode"\
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"..\..\..\Include\Osg\PagedLOD"\
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"..\..\..\Include\Osg\Plane"\
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"..\..\..\Include\Osg\Polytope"\
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"..\..\..\Include\Osg\PrimitiveSet"\
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"..\..\..\Include\Osg\Projection"\
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"..\..\..\Include\Osg\Quat"\
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"..\..\..\include\osg\ref_ptr"\
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"..\..\..\Include\Osg\Referenced"\
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"..\..\..\Include\Osg\ShadowVolumeOccluder"\
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"..\..\..\Include\Osg\Shape"\
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"..\..\..\Include\Osg\State"\
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"..\..\..\Include\Osg\StateAttribute"\
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"..\..\..\Include\Osg\StateSet"\
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"..\..\..\Include\Osg\TexEnv"\
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"..\..\..\Include\Osg\Texture"\
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"..\..\..\Include\Osg\Texture2D"\
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"..\..\..\Include\Osg\Timer"\
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"..\..\..\Include\Osg\Transform"\
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"..\..\..\include\osg\UByte4"\
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"..\..\..\Include\Osg\Vec2"\
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"..\..\..\Include\Osg\Vec3"\
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"..\..\..\Include\Osg\Vec4"\
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"..\..\..\include\osg\Viewport"\
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"..\..\..\Include\osgDB\DatabasePager"\
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"..\..\..\Include\osgDB\Export"\
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"..\..\..\Include\osgDB\ReadFile"\
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"..\..\..\Include\osgDB\WriteFile"\
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"..\..\..\include\osgFX\Effect"\
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"..\..\..\include\osgFX\Export"\
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"..\..\..\include\osgFX\Registry"\
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"..\..\..\include\osgFX\Technique"\
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"..\..\..\Include\osgGA\Export"\
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"..\..\..\Include\osgGA\GUIActionAdapter"\
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"..\..\..\Include\osgGA\GUIEventAdapter"\
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"..\..\..\Include\osgGA\GUIEventHandler"\
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"..\..\..\Include\osgGA\GUIEventHandlerVisitor"\
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"..\..\..\Include\osgGA\KeySwitchMatrixManipulator"\
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"..\..\..\Include\osgGA\MatrixManipulator"\
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"..\..\..\Include\osgProducer\EventAdapter"\
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"..\..\..\Include\osgProducer\Export"\
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"..\..\..\Include\osgProducer\KeyboardMouseCallback"\
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"..\..\..\include\osgProducer\OsgCameraGroup"\
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"..\..\..\Include\osgProducer\OsgSceneHandler"\
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"..\..\..\Include\osgProducer\Viewer"\
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"..\..\..\include\osgText\Export"\
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"..\..\..\include\osgText\Font"\
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"..\..\..\include\osgText\String"\
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"..\..\..\include\osgText\Text"\
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"..\..\..\Include\osgUtil\CullVisitor"\
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"..\..\..\Include\osgUtil\Export"\
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"..\..\..\Include\osgUtil\IntersectVisitor"\
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"..\..\..\include\osgUtil\Optimizer"\
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"..\..\..\include\osgUtil\RenderBin"\
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"..\..\..\include\osgUtil\RenderGraph"\
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"..\..\..\include\osgUtil\RenderLeaf"\
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"..\..\..\include\osgUtil\RenderStage"\
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"..\..\..\include\osgUtil\RenderStageLighting"\
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"..\..\..\Include\osgUtil\SceneView"\
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{$(INCLUDE)}"openthreads\barrier"\
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{$(INCLUDE)}"openthreads\condition"\
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{$(INCLUDE)}"openthreads\exports"\
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{$(INCLUDE)}"openthreads\mutex"\
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{$(INCLUDE)}"openthreads\thread"\
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{$(INCLUDE)}"producer\block"\
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{$(INCLUDE)}"producer\blockingqueue"\
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{$(INCLUDE)}"producer\camera"\
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{$(INCLUDE)}"producer\cameraconfig"\
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{$(INCLUDE)}"producer\cameragroup"\
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{$(INCLUDE)}"producer\export"\
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{$(INCLUDE)}"producer\inputarea"\
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{$(INCLUDE)}"producer\keyboard"\
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{$(INCLUDE)}"producer\keyboardmouse"\
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{$(INCLUDE)}"producer\math"\
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{$(INCLUDE)}"producer\referenced"\
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{$(INCLUDE)}"producer\refopenthread"\
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{$(INCLUDE)}"producer\rendersurface"\
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{$(INCLUDE)}"producer\timer"\
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{$(INCLUDE)}"producer\types"\
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{$(INCLUDE)}"producer\visualchooser"\
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# End Source File
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# End Group
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# End Target
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# End Project
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