82ecbe98da
The API has changed quite a bit, so lots of changes had to be made in the osg readerwriter. The preious version of the FBX SDK (2013.3) already deprecated a lot of the names and functions. The code I submit now still compiles against 2013.3 (possibly needs a #define FBX_NEW_API). Not sure if that's useful, but it might ease the transition."
113 lines
3.0 KiB
CMake
113 lines
3.0 KiB
CMake
# Locate FBX
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# This module defines:
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# FBX_INCLUDE_DIR, where to find the headers
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#
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# FBX_LIBRARY, FBX_LIBRARY_DEBUG
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# FBX_FOUND
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#
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# $FBX_DIR is an environment variable that would
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# correspond to the ./configure --prefix=$FBX_DIR
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IF(APPLE)
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SET(FBX_LIBDIR "gcc4/ub")
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ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
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SET(FBX_LIBDIR "gcc4")
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ELSEIF(MSVC80)
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SET(FBX_LIBDIR "vs2005")
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ELSEIF(MSVC90)
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SET(FBX_LIBDIR "vs2008")
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ELSEIF(MSVC10)
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SET(FBX_LIBDIR "vs2010")
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ELSEIF(MSVC11 OR MSVC_VERSION>1700)
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SET(FBX_LIBDIR "vs2012")
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ENDIF()
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IF(APPLE)
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# do nothing
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ELSEIF(CMAKE_CL_64)
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SET(FBX_LIBDIR ${FBX_LIBDIR}/x64)
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ELSEIF(CMAKE_COMPILER_IS_GNUCXX AND CMAKE_SIZEOF_VOID_P EQUAL 8)
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SET(FBX_LIBDIR ${FBX_LIBDIR}/x64)
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ELSE()
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SET(FBX_LIBDIR ${FBX_LIBDIR}/x86)
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ENDIF()
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IF(APPLE)
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SET(FBX_LIBNAME "libfbxsdk")
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ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
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SET(FBX_LIBNAME "libfbxsdk")
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ELSE()
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SET(FBX_LIBNAME "libfbxsdk-md")
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ENDIF()
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SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
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SET( FBX_SEARCH_PATHS
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$ENV{FBX_DIR}
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"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2014.1"
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"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2014.1"
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/Applications/Autodesk/FBXSDK20141
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)
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# search for headers & debug/release libraries
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FIND_PATH(FBX_INCLUDE_DIR "fbxsdk.h"
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PATHS ${FBX_SEARCH_PATHS}
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PATH_SUFFIXES "include")
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FIND_LIBRARY( FBX_LIBRARY ${FBX_LIBNAME}
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PATHS ${FBX_SEARCH_PATHS}
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PATH_SUFFIXES "lib/${FBX_LIBDIR}/release" "lib/${FBX_LIBDIR}")
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#Once one of the calls succeeds the result variable will be set and stored in the cache so that no call will search again.
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#no debug d suffix, search in debug folder only
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FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME}
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PATHS ${FBX_SEARCH_PATHS}
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PATH_SUFFIXES "lib/${FBX_LIBDIR}/debug")
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FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG}
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PATHS ${FBX_SEARCH_PATHS}
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PATH_SUFFIXES "lib/${FBX_LIBDIR}")
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IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
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SET(FBX_FOUND "YES")
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ELSE()
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SET(FBX_FOUND "NO")
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ENDIF()
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IF(NOT FBX_FOUND)
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#try to use 2013.3 version
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IF(APPLE)
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SET(FBX_LIBNAME "fbxsdk-2013.3-static")
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ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
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SET(FBX_LIBNAME "fbxsdk-2013.3-static")
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ELSE()
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SET(FBX_LIBNAME "fbxsdk-2013.3-md")
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ENDIF()
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SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
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SET( FBX_SEARCH_PATHS
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$ENV{FBX_DIR}
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$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2013.3
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$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2013.3
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/Applications/Autodesk/FBXSDK20141
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)
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# search for headers & debug/release libraries
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FIND_PATH(FBX_INCLUDE_DIR "fbxsdk.h"
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PATHS ${FBX_SEARCH_PATHS}
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PATH_SUFFIXES "include")
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FIND_LIBRARY( FBX_LIBRARY ${FBX_LIBNAME}
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PATHS ${FBX_SEARCH_PATHS}
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PATH_SUFFIXES "lib/${FBX_LIBDIR}")
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FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG}
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PATHS ${FBX_SEARCH_PATHS}
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PATH_SUFFIXES "lib/${FBX_LIBDIR}")
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IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
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SET(FBX_FOUND "YES")
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ELSE()
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SET(FBX_FOUND "NO")
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ENDIF()
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ENDIF()
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