558 lines
21 KiB
C++
558 lines
21 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_PRIMITIVESET
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#define OSG_PRIMITIVESET 1
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#include <osg/GL>
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#include <osg/Object>
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#include <osg/buffered_value>
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <vector>
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namespace osg {
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// ******************************** HACK **********************************
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// Following classes are needed by VC++ in order to avoid linking errors due
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// to multiply defined member functions. Classes that would normally derive
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// from std::vector<T> (and that are exported via OSG_EXPORT) should derive
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// from one of these classes instead.
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//
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// NOTE: to keep the interface consistent and avoid breaking introspection
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// wrappers, this hack was deliberately made not Microsoft-specific
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// even though other compilers like GCC actually don't need that.
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//
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// Marco Jez, Dec 2005
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class VectorGLsizei: public std::vector<GLsizei>
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{
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typedef std::vector<value_type> vector_type;
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public:
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VectorGLsizei(): vector_type() {}
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VectorGLsizei(const VectorGLsizei ©): vector_type(copy) {}
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VectorGLsizei(GLsizei* beg, GLsizei* end): vector_type(beg, end) {}
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explicit VectorGLsizei(unsigned int n): vector_type(n) {}
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};
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class VectorGLubyte: public std::vector<GLubyte>
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{
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typedef std::vector<value_type> vector_type;
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public:
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VectorGLubyte(): vector_type() {}
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VectorGLubyte(const VectorGLubyte ©): vector_type(copy) {}
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VectorGLubyte(GLubyte* beg, GLubyte* end): vector_type(beg, end) {}
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explicit VectorGLubyte(unsigned int n): vector_type(n) {}
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};
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class VectorGLushort: public std::vector<GLushort>
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{
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typedef std::vector<value_type> vector_type;
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public:
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VectorGLushort(): vector_type() {}
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VectorGLushort(const VectorGLushort ©): vector_type(copy) {}
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VectorGLushort(GLushort* beg, GLushort* end): vector_type(beg, end) {}
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explicit VectorGLushort(unsigned int n): vector_type(n) {}
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};
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class VectorGLuint: public std::vector<GLuint>
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{
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typedef std::vector<value_type> vector_type;
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public:
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VectorGLuint(): vector_type() {}
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VectorGLuint(const VectorGLuint ©): vector_type(copy) {}
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VectorGLuint(GLuint* beg, GLuint* end): vector_type(beg, end) {}
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explicit VectorGLuint(unsigned int n): vector_type(n) {}
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};
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// **************************************************************************
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class State;
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/** A \c PrimitiveFunctor is used (in conjunction with
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* <tt>osg::Drawable::accept (PrimitiveFunctor&)</tt>) to get access to the
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* primitives that compose the things drawn by OSG.
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* <p>If \c osg::Drawable::accept() is called with a \c PrimitiveFunctor
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* parameter, the \c Drawable will "pretend" it is drawing itself, but instead
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* of calling real OpenGL functions, it will call <tt>PrimitiveFunctor</tt>'s
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* member functions that "mimic" the OpenGL calls.
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* <p>Concrete subclasses of \c PrimitiveFunctor must implement these methods
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* so that they performs whatever they want.
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*/
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class PrimitiveFunctor
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{
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public:
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virtual ~PrimitiveFunctor() {}
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/** Sets the array of vertices used to describe the primitives. Somehow
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* mimics the OpenGL \c glVertexPointer() function.
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*/
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virtual void setVertexArray(unsigned int count,const Vec2* vertices) = 0;
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/** Sets the array of vertices used to describe the primitives. Somehow
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* mimics the OpenGL \c glVertexPointer() function.
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*/
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virtual void setVertexArray(unsigned int count,const Vec3* vertices) = 0;
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/** Sets the array of vertices used to describe the primitives. Somehow
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* mimics the OpenGL \c glVertexPointer() function.
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*/
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virtual void setVertexArray(unsigned int count,const Vec4* vertices) = 0;
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/// Mimics the OpenGL \c glDrawArrays() function.
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virtual void drawArrays(GLenum mode,GLint first,GLsizei count) = 0;
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/// Mimics the OpenGL \c glDrawElements() function.
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virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices) = 0;
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/// Mimics the OpenGL \c glDrawElements() function.
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virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices) = 0;
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/// Mimics the OpenGL \c glDrawElements() function.
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virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices) = 0;
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/// Mimics the OpenGL \c glBegin() function.
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virtual void begin(GLenum mode) = 0;
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/// Mimics the OpenGL \c glVertex() "family of functions".
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virtual void vertex(const Vec2& vert) = 0;
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/// Mimics the OpenGL \c glVertex() "family of functions".
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virtual void vertex(const Vec3& vert) = 0;
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/// Mimics the OpenGL \c glVertex() "family of functions".
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virtual void vertex(const Vec4& vert) = 0;
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/// Mimics the OpenGL \c glVertex() "family of functions".
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virtual void vertex(float x,float y) = 0;
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/// Mimics the OpenGL \c glVertex() "family of functions".
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virtual void vertex(float x,float y,float z) = 0;
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/// Mimics the OpenGL \c glVertex() "family of functions".
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virtual void vertex(float x,float y,float z,float w) = 0;
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/// Mimics the OpenGL \c glEnd() function.
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virtual void end() = 0;
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};
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class PrimitiveIndexFunctor
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{
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public:
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virtual ~PrimitiveIndexFunctor() {}
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virtual void setVertexArray(unsigned int count,const Vec2* vertices) = 0;
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virtual void setVertexArray(unsigned int count,const Vec3* vertices) = 0;
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virtual void setVertexArray(unsigned int count,const Vec4* vertices) = 0;
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virtual void drawArrays(GLenum mode,GLint first,GLsizei count) = 0;
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virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices) = 0;
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virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices) = 0;
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virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices) = 0;
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virtual void begin(GLenum mode) = 0;
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virtual void vertex(unsigned int pos) = 0;
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virtual void end() = 0;
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};
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class OSG_EXPORT PrimitiveSet : public Object
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{
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public:
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enum Type
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{
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PrimitiveType,
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DrawArraysPrimitiveType,
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DrawArrayLengthsPrimitiveType,
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DrawElementsUBytePrimitiveType,
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DrawElementsUShortPrimitiveType,
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DrawElementsUIntPrimitiveType
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};
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enum Mode
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{
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POINTS = GL_POINTS,
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LINES = GL_LINES,
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LINE_STRIP = GL_LINE_STRIP,
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LINE_LOOP = GL_LINE_LOOP,
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TRIANGLES = GL_TRIANGLES,
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TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
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TRIANGLE_FAN = GL_TRIANGLE_FAN,
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QUADS = GL_QUADS,
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QUAD_STRIP = GL_QUAD_STRIP,
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POLYGON = GL_POLYGON
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};
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PrimitiveSet(Type primType=PrimitiveType,GLenum mode=0):
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_primitiveType(primType),
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_mode(mode),
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_modifiedCount(0) {}
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PrimitiveSet(const PrimitiveSet& prim,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Object(prim,copyop),
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_primitiveType(prim._primitiveType),
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_mode(prim._mode),
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_modifiedCount(0) {}
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const PrimitiveSet*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "PrimitiveSet"; }
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Type getType() const { return _primitiveType; }
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virtual const GLvoid* getDataPointer() const { return 0; }
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virtual unsigned int getTotalDataSize() const { return 0; }
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virtual bool supportsBufferObject() const { return false; }
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void setMode(GLenum mode) { _mode = mode; }
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GLenum getMode() const { return _mode; }
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virtual void draw(State& state, bool useVertexBufferObjects) const = 0;
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virtual void accept(PrimitiveFunctor& functor) const = 0;
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virtual void accept(PrimitiveIndexFunctor& functor) const = 0;
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virtual unsigned int index(unsigned int pos) const = 0;
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virtual unsigned int getNumIndices() const = 0;
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virtual void offsetIndices(int offset) = 0;
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virtual unsigned int getNumPrimitives() const;
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/** Dirty the primitive, which increments the modified count, to force buffer objects to update. */
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inline void dirty() { ++_modifiedCount; }
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/** Set the modified count value.*/
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inline void setModifiedCount(unsigned int value) { _modifiedCount=value; }
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/** Get modified count value.*/
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inline unsigned int getModifiedCount() const { return _modifiedCount; }
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/** If State is non-zero, this function releases OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* for all graphics contexts. */
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virtual void releaseGLObjects(State* /*state*/=0) const {}
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protected:
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virtual ~PrimitiveSet() {}
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Type _primitiveType;
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GLenum _mode;
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unsigned int _modifiedCount;
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struct ObjectIDModifiedCountPair
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{
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ObjectIDModifiedCountPair():
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_objectID(0),
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_modifiedCount(0) {}
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ObjectIDModifiedCountPair(const ObjectIDModifiedCountPair& obj):
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_objectID(obj._objectID),
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_modifiedCount(obj._modifiedCount) {}
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ObjectIDModifiedCountPair& operator = (const ObjectIDModifiedCountPair& obj)
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{
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_objectID = obj._objectID;
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_modifiedCount = obj._modifiedCount;
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return *this;
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}
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GLuint _objectID;
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unsigned int _modifiedCount;
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};
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typedef osg::buffered_object<ObjectIDModifiedCountPair> GLObjectList;
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};
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class OSG_EXPORT DrawArrays : public PrimitiveSet
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{
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public:
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DrawArrays(GLenum mode=0):
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PrimitiveSet(DrawArraysPrimitiveType,mode),
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_first(0),
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_count(0) {}
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DrawArrays(GLenum mode, GLint first, GLsizei count):
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PrimitiveSet(DrawArraysPrimitiveType,mode),
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_first(first),
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_count(count) {}
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DrawArrays(const DrawArrays& da,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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PrimitiveSet(da,copyop),
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_first(da._first),
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_count(da._count) {}
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virtual Object* cloneType() const { return new DrawArrays(); }
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virtual Object* clone(const CopyOp& copyop) const { return new DrawArrays(*this,copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawArrays*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "DrawArrays"; }
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void set(GLenum mode,GLint first, GLsizei count)
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{
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_mode = mode;
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_first = first;
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_count = count;
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}
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void setFirst(GLint first) { _first = first; }
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GLint getFirst() const { return _first; }
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void setCount(GLsizei count) { _count = count; }
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GLsizei getCount() const { return _count; }
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virtual void draw(State& state, bool useVertexBufferObjects) const;
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virtual void accept(PrimitiveFunctor& functor) const;
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virtual void accept(PrimitiveIndexFunctor& functor) const;
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virtual unsigned int getNumIndices() const { return _count; }
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virtual unsigned int index(unsigned int pos) const { return _first+pos; }
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virtual void offsetIndices(int offset) { _first += offset; }
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protected:
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virtual ~DrawArrays() {}
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GLint _first;
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GLsizei _count;
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};
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class OSG_EXPORT DrawArrayLengths : public PrimitiveSet, public VectorGLsizei
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{
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public:
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typedef VectorGLsizei vector_type;
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DrawArrayLengths(GLenum mode=0):
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PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
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_first(0) {}
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DrawArrayLengths(const DrawArrayLengths& dal,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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PrimitiveSet(dal,copyop),
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vector_type(dal),
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_first(dal._first) {}
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DrawArrayLengths(GLenum mode, GLint first, unsigned int no, GLsizei* ptr) :
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PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
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vector_type(ptr,ptr+no),
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_first(first) {}
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DrawArrayLengths(GLenum mode,GLint first, unsigned int no) :
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PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
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vector_type(no),
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_first(first) {}
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DrawArrayLengths(GLenum mode,GLint first) :
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PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
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vector_type(),
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_first(first) {}
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virtual Object* cloneType() const { return new DrawArrayLengths(); }
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virtual Object* clone(const CopyOp& copyop) const { return new DrawArrayLengths(*this,copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawArrayLengths*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "DrawArrayLengths"; }
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void setFirst(GLint first) { _first = first; }
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GLint getFirst() const { return _first; }
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virtual void draw(State& state, bool useVertexBufferObjects) const;
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virtual void accept(PrimitiveFunctor& functor) const;
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virtual void accept(PrimitiveIndexFunctor& functor) const;
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virtual unsigned int getNumIndices() const;
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virtual unsigned int index(unsigned int pos) const { return _first+pos; }
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virtual void offsetIndices(int offset) { _first += offset; }
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virtual unsigned int getNumPrimitives() const;
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protected:
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virtual ~DrawArrayLengths() {}
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GLint _first;
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};
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class OSG_EXPORT DrawElementsUByte : public PrimitiveSet, public VectorGLubyte
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{
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public:
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typedef VectorGLubyte vector_type;
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DrawElementsUByte(GLenum mode=0):
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PrimitiveSet(DrawElementsUBytePrimitiveType,mode) {}
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DrawElementsUByte(const DrawElementsUByte& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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PrimitiveSet(array,copyop),
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vector_type(array) {}
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DrawElementsUByte(GLenum mode,unsigned int no,GLubyte* ptr) :
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PrimitiveSet(DrawElementsUBytePrimitiveType,mode),
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vector_type(ptr,ptr+no) {}
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DrawElementsUByte(GLenum mode,unsigned int no) :
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PrimitiveSet(DrawElementsUBytePrimitiveType,mode),
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vector_type(no) {}
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virtual Object* cloneType() const { return new DrawElementsUByte(); }
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virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUByte(*this,copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsUByte*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "DrawElementsUByte"; }
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virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
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virtual unsigned int getTotalDataSize() const { return size(); }
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virtual bool supportsBufferObject() const { return false; }
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virtual void draw(State& state, bool useVertexBufferObjects) const ;
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virtual void accept(PrimitiveFunctor& functor) const;
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virtual void accept(PrimitiveIndexFunctor& functor) const;
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virtual unsigned int getNumIndices() const { return size(); }
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virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
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virtual void offsetIndices(int offset);
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virtual void releaseGLObjects(State* state=0) const;
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protected:
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virtual ~DrawElementsUByte();
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mutable GLObjectList _vboList;
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};
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class OSG_EXPORT DrawElementsUShort : public PrimitiveSet, public VectorGLushort
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{
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public:
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typedef VectorGLushort vector_type;
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DrawElementsUShort(GLenum mode=0):
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PrimitiveSet(DrawElementsUShortPrimitiveType,mode) {}
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DrawElementsUShort(const DrawElementsUShort& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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PrimitiveSet(array,copyop),
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vector_type(array) {}
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DrawElementsUShort(GLenum mode,unsigned int no,GLushort* ptr) :
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PrimitiveSet(DrawElementsUShortPrimitiveType,mode),
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vector_type(ptr,ptr+no) {}
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DrawElementsUShort(GLenum mode,unsigned int no) :
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PrimitiveSet(DrawElementsUShortPrimitiveType,mode),
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vector_type(no) {}
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template <class InputIterator>
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DrawElementsUShort(GLenum mode, InputIterator first,InputIterator last) :
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PrimitiveSet(DrawElementsUShortPrimitiveType,mode),
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vector_type(first,last) {}
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virtual Object* cloneType() const { return new DrawElementsUShort(); }
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virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUShort(*this,copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsUShort*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "DrawElementsUShort"; }
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virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
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virtual unsigned int getTotalDataSize() const { return 2*size(); }
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virtual bool supportsBufferObject() const { return false; }
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virtual void draw(State& state, bool useVertexBufferObjects) const;
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virtual void accept(PrimitiveFunctor& functor) const;
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virtual void accept(PrimitiveIndexFunctor& functor) const;
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virtual unsigned int getNumIndices() const { return size(); }
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virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
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virtual void offsetIndices(int offset);
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virtual void releaseGLObjects(State* state=0) const;
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protected:
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virtual ~DrawElementsUShort();
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mutable GLObjectList _vboList;
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};
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class OSG_EXPORT DrawElementsUInt : public PrimitiveSet, public VectorGLuint
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{
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public:
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typedef VectorGLuint vector_type;
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DrawElementsUInt(GLenum mode=0):
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PrimitiveSet(DrawElementsUIntPrimitiveType,mode) {}
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DrawElementsUInt(const DrawElementsUInt& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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PrimitiveSet(array,copyop),
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vector_type(array) {}
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DrawElementsUInt(GLenum mode,unsigned int no,GLuint* ptr) :
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PrimitiveSet(DrawElementsUIntPrimitiveType,mode),
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vector_type(ptr,ptr+no) {}
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DrawElementsUInt(GLenum mode,unsigned int no) :
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PrimitiveSet(DrawElementsUIntPrimitiveType,mode),
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vector_type(no) {}
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template <class InputIterator>
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DrawElementsUInt(GLenum mode, InputIterator first,InputIterator last) :
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PrimitiveSet(DrawElementsUIntPrimitiveType,mode),
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vector_type(first,last) {}
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virtual Object* cloneType() const { return new DrawElementsUInt(); }
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virtual Object* clone(const CopyOp& copyop) const { return new DrawElementsUInt(*this,copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElementsUInt*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "DrawElementsUInt"; }
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virtual const GLvoid* getDataPointer() const { return empty()?0:&front(); }
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virtual unsigned int getTotalDataSize() const { return 4*size(); }
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virtual bool supportsBufferObject() const { return false; }
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virtual void draw(State& state, bool useVertexBufferObjects) const;
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virtual void accept(PrimitiveFunctor& functor) const;
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virtual void accept(PrimitiveIndexFunctor& functor) const;
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virtual unsigned int getNumIndices() const { return size(); }
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virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
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virtual void offsetIndices(int offset);
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virtual void releaseGLObjects(State* state=0) const;
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protected:
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virtual ~DrawElementsUInt();
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mutable GLObjectList _vboList;
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};
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}
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#endif
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