69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#ifndef OSGVOLUME
|
|
#define OSGVOLUME 1
|
|
|
|
#include <osg/Group>
|
|
#include <osg/CoordinateSystemNode>
|
|
|
|
#include <osgVolume/Brick>
|
|
|
|
namespace osgVolume {
|
|
|
|
/** Volume provides a framework for loosely coupling 3d image Brick's with volume algorithms.
|
|
* This allows VolumeTechnique's to be plugged in at runtime.*/
|
|
class OSGVOLUME_EXPORT Volume : public osg::Group
|
|
{
|
|
public:
|
|
|
|
Volume();
|
|
|
|
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
|
Volume(const Volume&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
|
|
|
META_Node(osgVolume, Volume);
|
|
|
|
virtual void traverse(osg::NodeVisitor& nv);
|
|
|
|
/** Get the Brick for a given BrickID.*/
|
|
Brick* getBrick(const BrickID& brickID);
|
|
|
|
/** Get the const Brick for a given BrickID.*/
|
|
const Brick* getBrick(const BrickID& brickID) const;
|
|
|
|
protected:
|
|
|
|
virtual ~Volume();
|
|
|
|
friend class Brick;
|
|
|
|
void dirtyRegisteredBricks();
|
|
|
|
void registerBrick(Brick* tile);
|
|
void unregisterBrick(Brick* tile);
|
|
|
|
typedef std::map< BrickID, Brick* > BrickMap;
|
|
typedef std::set< Brick* > BrickSet;
|
|
|
|
mutable OpenThreads::Mutex _mutex;
|
|
BrickSet _brickSet;
|
|
BrickMap _brickMap;
|
|
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|