104 lines
2.9 KiB
C++
104 lines
2.9 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_ANIMATION_H
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#define OSGANIMATION_ANIMATION_H
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#include <osg/Object>
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#include <osgAnimation/Export>
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#include <osgAnimation/Channel>
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#include <osg/ref_ptr>
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#include <vector>
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#include <map>
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namespace osgAnimation
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{
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class OSGANIMATION_EXPORT Animation : public virtual osg::Object
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{
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public:
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META_Object(osgAnimation, Animation)
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Animation() : _duration(0), _weight(0), _startTime(0), _playmode(LOOP) {}
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Animation(const osgAnimation::Animation& anim, const osg::CopyOp&);
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enum PlayMode
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{
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ONCE,
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STAY,
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LOOP,
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PPONG
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};
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// addChannel insert the channel and call the computeDuration function
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void addChannel (Channel* pChannel);
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/** Those accessors let you add and remove channels
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* if you modify something that can change the duration
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* you are supposed to call computeDuration or setDuration
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*/
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ChannelList& getChannels();
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const ChannelList& getChannels() const;
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/** Change the duration of animation
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* then evaluate the animation in the range 0-duration
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* it stretch the animation in time.
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* see computeDuration too
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*/
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void setDuration(double duration);
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/** Compute duration from channel and keyframes
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* if the duration is not specified you should
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* call this method before using it
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*/
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void computeDuration();
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float getDuration() const;
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void setWeight (float weight);
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float getWeight() const;
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bool update (float time);
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void resetTargets();
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void setPlaymode (PlayMode mode) { _playmode = mode; }
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void setStartTime(float time) { _startTime = time;}
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float getStartTime() const { return _startTime;}
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protected:
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double computeDurationFromChannels() const;
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~Animation() {}
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std::string _name;
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double _duration;
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double _originalDuration;
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float _weight;
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float _startTime;
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PlayMode _playmode;
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ChannelList _channels;
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};
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typedef std::vector<osg::ref_ptr<osgAnimation::Animation> > AnimationList;
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typedef std::map<std::string, osg::ref_ptr<osgAnimation::Animation> > AnimationMap;
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}
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#endif
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