675 lines
24 KiB
C++
675 lines
24 KiB
C++
#include <iostream>
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#include <osg/Notify>
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#include <osg/MatrixTransform>
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#include <osg/PositionAttitudeTransform>
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#include <osg/Geometry>
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#include <osg/Geode>
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#include <osg/ShapeDrawable>
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#include <osg/Texture2D>
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#include <osg/Material>
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#include <osg/Light>
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#include <osg/LightSource>
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#include <osg/LightModel>
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#include <osg/TexEnv>
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#include <osg/TexEnvCombine>
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#include <osgUtil/Optimizer>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgGA/NodeTrackerManipulator>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgProducer/Viewer>
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static osg::Vec3 defaultPos( 0.0f, 0.0f, 0.0f );
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static osg::Vec3 centerScope(0.0f, 0.0f, 0.0f);
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osg::AnimationPath* createAnimationPath(const osg::Vec3& center,float radius,double looptime)
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{
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// set up the animation path
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osg::AnimationPath* animationPath = new osg::AnimationPath;
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animationPath->setLoopMode(osg::AnimationPath::LOOP);
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int numSamples = 40;
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float yaw = 0.0f;
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float yaw_delta = 2.0f*osg::PI/((float)numSamples-1.0f);
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float roll = osg::inDegrees(30.0f);
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double time=0.0f;
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double time_delta = looptime/(double)numSamples;
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for(int i=0;i<numSamples;++i)
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{
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osg::Vec3 position(center+osg::Vec3(sinf(yaw)*radius,cosf(yaw)*radius,0.0f));
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osg::Quat rotation(osg::Quat(roll,osg::Vec3(0.0,1.0,0.0))*osg::Quat(-(yaw+osg::inDegrees(90.0f)),osg::Vec3(0.0,0.0,1.0)));
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animationPath->insert(time,osg::AnimationPath::ControlPoint(position,rotation));
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yaw += yaw_delta;
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time += time_delta;
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}
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return animationPath;
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}// end createAnimationPath
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class SolarSystem
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{
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public:
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double _radiusSun;
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double _radiusEarth;
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double _RorbitEarth;
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double _tiltEarth;
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double _rotateSpeedEarthAndMoon;
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double _rotateSpeedEarth;
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double _radiusMoon;
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double _RorbitMoon;
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double _rotateSpeedMoon;
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double _radiusSpace;
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SolarSystem()
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{
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_radiusSun = 5.0;
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_radiusEarth = 2.0;
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_RorbitEarth = 10.0;
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_tiltEarth = 18.0;
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_rotateSpeedEarthAndMoon = 1.0;
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_rotateSpeedEarth = 1.0;
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_radiusMoon = 0.5;
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_RorbitMoon = 2.0;
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_rotateSpeedMoon = 1.0;
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_radiusSpace = 300.0;
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}
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osg::MatrixTransform* createEarthTranslationAndTilt();
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osg::MatrixTransform* createRotation( double orbit, double speed );
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osg::MatrixTransform* createMoonTranslation();
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osg::Geode* createSpace( const std::string& name, const std::string& textureName );
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osg::Geode* createPlanet( double radius, const std::string& name, const osg::Vec4& color , const std::string& textureName );
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osg::Geode* createPlanet( double radius, const std::string& name, const osg::Vec4& color , const std::string& textureName1, const std::string& textureName2);
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osg::Group* createSunLight();
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osg::Group* built();
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void printParameters()
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{
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std::cout << "radiusSun\t= " << _radiusSun << std::endl;
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std::cout << "radiusEarth\t= " << _radiusEarth << std::endl;
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std::cout << "RorbitEarth\t= " << _RorbitEarth << std::endl;
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std::cout << "tiltEarth\t= " << _tiltEarth << std::endl;
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std::cout << "rotateSpeedEarthAndMoon= " << _rotateSpeedEarthAndMoon << std::endl;
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std::cout << "rotateSpeedEarth= " << _rotateSpeedEarth << std::endl;
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std::cout << "radiusMoon\t= " << _radiusMoon << std::endl;
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std::cout << "RorbitMoon\t= " << _RorbitMoon << std::endl;
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std::cout << "rotateSpeedMoon\t= " << _rotateSpeedMoon << std::endl;
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std::cout << "radiusSpace\t= " << _radiusSpace << std::endl;
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}
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}; // end SolarSystem
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class FindNamedNodeVisitor : public osg::NodeVisitor
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{
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public:
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FindNamedNodeVisitor(const std::string& name):
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_name(name) {}
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virtual void apply(osg::Node& node)
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{
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if (node.getName()==_name)
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{
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_foundNodes.push_back(&node);
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}
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traverse(node);
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}
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typedef std::vector< osg::ref_ptr<osg::Node> > NodeList;
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std::string _name;
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NodeList _foundNodes;
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};
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of osg::AnimationPath and UpdateCallbacks for adding animation to your scenes.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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// initialize the viewer.
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osgProducer::Viewer viewer(arguments);
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::ESCAPE_SETS_DONE | osgProducer::Viewer::VIEWER_MANIPULATOR | osgProducer::Viewer::STATE_MANIPULATOR);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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SolarSystem solarSystem;
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while (arguments.read("--radiusSun",solarSystem._radiusSun)) { }
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while (arguments.read("--radiusEarth",solarSystem._radiusEarth)) { }
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while (arguments.read("--RorbitEarth",solarSystem._RorbitEarth)) { }
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while (arguments.read("--tiltEarth",solarSystem._tiltEarth)) { }
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while (arguments.read("--rotateSpeedEarthAndMoon",solarSystem._rotateSpeedEarthAndMoon)) { }
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while (arguments.read("--rotateSpeedEarth",solarSystem._rotateSpeedEarth)) { }
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while (arguments.read("--radiusMoon",solarSystem._radiusMoon)) { }
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while (arguments.read("--RorbitMoon",solarSystem._RorbitMoon)) { }
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while (arguments.read("--rotateSpeedMoon",solarSystem._rotateSpeedMoon)) { }
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while (arguments.read("--radiusSpace",solarSystem._radiusSpace)) { }
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osgGA::NodeTrackerManipulator::TrackerMode trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER_AND_ROTATION;
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std::string mode;
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while (arguments.read("--tracker-mode",mode))
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{
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if (mode=="NODE_CENTER_AND_ROTATION") trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER_AND_ROTATION;
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else if (mode=="NODE_CENTER_AND_AZIM") trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER_AND_AZIM;
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else if (mode=="NODE_CENTER") trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER;
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else
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{
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std::cout<<"Unrecognized --tracker-mode option "<<mode<<", valid options are:"<<std::endl;
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std::cout<<" NODE_CENTER_AND_ROTATION"<<std::endl;
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std::cout<<" NODE_CENTER_AND_AZIM"<<std::endl;
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std::cout<<" NODE_CENTER"<<std::endl;
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return 1;
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}
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}
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osgGA::NodeTrackerManipulator::RotationMode rotationMode = osgGA::NodeTrackerManipulator::TRACKBALL;
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while (arguments.read("--rotation-mode",mode))
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{
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if (mode=="TRACKBALL") rotationMode = osgGA::NodeTrackerManipulator::TRACKBALL;
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else if (mode=="ELEVATION_AZIM") rotationMode = osgGA::NodeTrackerManipulator::ELEVATION_AZIM;
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else
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{
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std::cout<<"Unrecognized --rotation-mode option "<<mode<<", valid options are:"<<std::endl;
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std::cout<<" TRACKBALL"<<std::endl;
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std::cout<<" ELEVATION_AZIM"<<std::endl;
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return 1;
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}
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}
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solarSystem.printParameters();
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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std::cout << "setup the following arguments: " << std::endl;
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std::cout << "--radiusSun: double" << std::endl;
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std::cout << "--radiusEarth: double" << std::endl;
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std::cout << "--RorbitEarth: double" << std::endl;
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std::cout << "--tiltEarth: double" << std::endl;
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std::cout << "--rotateSpeedEarthAndMoon: double" << std::endl;
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std::cout << "--rotateSpeedEarth: double" << std::endl;
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std::cout << "--radiusMoon: double" << std::endl;
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std::cout << "--RorbitMoon: double" << std::endl;
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std::cout << "--rotateSpeedMoon: double" << std::endl;
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std::cout << "--radiusSpace: double" << std::endl;
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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osg::Group* root = new osg::Group;
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osg::Group* sunLight = solarSystem.createSunLight();
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root->addChild(sunLight);
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// create the sun
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osg::Node* sun = solarSystem.createPlanet( solarSystem._radiusSun, "Sun", osg::Vec4( 1.0, 1.0, 0, 1.0f), "" );
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osg::StateSet* sunStateSet = sun->getOrCreateStateSet();
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osg::Material* material = new osg::Material;
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material->setEmission( osg::Material::FRONT_AND_BACK, osg::Vec4( 1.0f, 1.0f, 0.0f, 0.0f ) );
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sunStateSet->setAttributeAndModes( material, osg::StateAttribute::ON );
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// stick sun right under root, no transformations for the sun
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sunLight->addChild( sun );
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// create light source in the sun
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// create earth and moon
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osg::Node* earth = solarSystem.createPlanet( solarSystem._radiusEarth, "Earth", osg::Vec4( 1.0f, 1.0f, 1.0f, 1.0f), "Images/land_shallow_topo_2048.jpg", "Images/land_ocean_ice_lights_2048.jpg" );
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osg::Node* moon = solarSystem.createPlanet( solarSystem._radiusMoon, "Moon", osg::Vec4( 1.0f, 1.0f, 1.0f, 1.0f), "Images/moon256128.TGA" );
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// create transformations for the earthMoonGroup
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osg::MatrixTransform* aroundSunRotation = solarSystem.createRotation( solarSystem._RorbitEarth, solarSystem._rotateSpeedEarthAndMoon );
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osg::MatrixTransform* earthPosition = solarSystem.createEarthTranslationAndTilt();
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//Group with earth and moon under it
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osg::Group* earthMoonGroup = new osg::Group;
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//transformation to rotate the earth around itself
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osg::MatrixTransform* earthRotationAroundItself = solarSystem.createRotation ( 0.0, solarSystem._rotateSpeedEarth );
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//transformations for the moon
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osg::MatrixTransform* moonAroundEarthXform = solarSystem.createRotation( solarSystem._RorbitMoon, solarSystem._rotateSpeedMoon );
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osg::MatrixTransform* moonTranslation = solarSystem.createMoonTranslation();
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moonTranslation->addChild( moon );
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moonAroundEarthXform->addChild( moonTranslation );
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earthMoonGroup->addChild( moonAroundEarthXform );
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earthRotationAroundItself->addChild( earth );
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earthMoonGroup->addChild( earthRotationAroundItself );
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earthPosition->addChild( earthMoonGroup );
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aroundSunRotation->addChild( earthPosition );
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sunLight->addChild( aroundSunRotation );
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#if 0
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// add space, but don't light it, as its not illuminated by our sun
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osg::Node* space = solarSystem.createSpace( "Space", "Images/spacemap.jpg" );
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space->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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root->addChild( space );
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#endif
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// run optimization over the scene graph
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osgUtil::Optimizer optimzer;
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//optimzer.optimize( dynamic_cast<osg::CoordinateSystemNode*>( root.get() ) );
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optimzer.optimize( root );
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// set the scene to render
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viewer.setSceneData( root );
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// set up tracker manipulators, once for each astral body
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{
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FindNamedNodeVisitor fnnv("Sun");
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root->accept(fnnv);
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if (!fnnv._foundNodes.empty())
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{
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// set up the node tracker.
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osgGA::NodeTrackerManipulator* tm = new osgGA::NodeTrackerManipulator;
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tm->setTrackerMode( trackerMode );
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tm->setRotationMode( rotationMode );
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tm->setTrackNode( fnnv._foundNodes.front().get() );
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unsigned int num = viewer.addCameraManipulator( tm );
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viewer.selectCameraManipulator( num );
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}
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}
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{
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FindNamedNodeVisitor fnnv("Moon");
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root->accept(fnnv);
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if (!fnnv._foundNodes.empty())
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{
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// set up the node tracker.
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osgGA::NodeTrackerManipulator* tm = new osgGA::NodeTrackerManipulator;
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tm->setTrackerMode( trackerMode );
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tm->setRotationMode( rotationMode );
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tm->setTrackNode( fnnv._foundNodes.front().get() );
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unsigned int num = viewer.addCameraManipulator( tm );
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viewer.selectCameraManipulator( num );
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}
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}
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{
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FindNamedNodeVisitor fnnv("Earth");
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root->accept(fnnv);
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if (!fnnv._foundNodes.empty())
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{
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// set up the node tracker.
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osgGA::NodeTrackerManipulator* tm = new osgGA::NodeTrackerManipulator;
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tm->setTrackerMode( trackerMode );
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tm->setRotationMode( rotationMode );
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tm->setTrackNode( fnnv._foundNodes.front().get() );
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unsigned int num = viewer.addCameraManipulator( tm );
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viewer.selectCameraManipulator( num );
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}
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}
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// create the windows and run the threads.
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viewer.realize();
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viewer.setClearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f));
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer.update();
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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}
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// wait for all cull and draw threads to complete before exit.
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viewer.sync();
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return 0;
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}// end main
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osg::MatrixTransform* SolarSystem::createEarthTranslationAndTilt()
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{
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osg::MatrixTransform* earthPositioned = new osg::MatrixTransform;
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earthPositioned->setMatrix(osg::Matrix::translate(osg::Vec3( 0.0, _RorbitEarth, 0.0 ) )*
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osg::Matrix::scale(1.0, 1.0, 1.0)*
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osg::Matrix::rotate(osg::inDegrees( _tiltEarth ),0.0f,0.0f,1.0f));
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return earthPositioned;
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}// end SolarSystem::createEarthTranslationAndTilt
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osg::MatrixTransform* SolarSystem::createRotation( double orbit, double speed )
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{
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osg::Vec3 center( 0.0, 0.0, 0.0 );
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float animationLength = 10.0f;
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osg::AnimationPath* animationPath = createAnimationPath( center, orbit, animationLength );
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osg::MatrixTransform* rotation = new osg::MatrixTransform;
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rotation->setUpdateCallback( new osg::AnimationPathCallback( animationPath, 0.0f, speed ) );
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return rotation;
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}// end SolarSystem::createEarthRotation
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osg::MatrixTransform* SolarSystem::createMoonTranslation()
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{
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osg::MatrixTransform* moonPositioned = new osg::MatrixTransform;
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moonPositioned->setMatrix(osg::Matrix::translate(osg::Vec3( 0.0, _RorbitMoon, 0.0 ) )*
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osg::Matrix::scale(1.0, 1.0, 1.0)*
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osg::Matrix::rotate(osg::inDegrees(0.0f),0.0f,0.0f,1.0f));
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return moonPositioned;
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}// end SolarSystem::createMoonTranslation
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osg::Geode* SolarSystem::createSpace( const std::string& name, const std::string& textureName )
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{
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osg::Sphere *spaceSphere = new osg::Sphere( osg::Vec3( 0.0, 0.0, 0.0 ), _radiusSpace );
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osg::ShapeDrawable *sSpaceSphere = new osg::ShapeDrawable( spaceSphere );
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if( !textureName.empty() )
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{
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osg::Image* image = osgDB::readImageFile( textureName );
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if ( image )
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{
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sSpaceSphere->getOrCreateStateSet()->setTextureAttributeAndModes( 0, new osg::Texture2D( image ), osg::StateAttribute::ON );
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// reset the object color to white to allow the texture to set the colour.
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sSpaceSphere->setColor( osg::Vec4(1.0f,1.0f,1.0f,1.0f) );
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}
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}
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osg::Geode* geodeSpace = new osg::Geode();
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geodeSpace->setName( name );
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geodeSpace->addDrawable( sSpaceSphere );
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return( geodeSpace );
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}// end SolarSystem::createSpace
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osg::Geode* SolarSystem::createPlanet( double radius, const std::string& name, const osg::Vec4& color , const std::string& textureName)
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{
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// create a container that makes the sphere drawable
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osg::Geometry *sPlanetSphere = new osg::Geometry();
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{
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// set the single colour so bind overall
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osg::Vec4Array* colours = new osg::Vec4Array(1);
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(*colours)[0] = color;
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sPlanetSphere->setColorArray(colours);
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sPlanetSphere->setColorBinding(osg::Geometry::BIND_OVERALL);
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// now set up the coords, normals and texcoords for geometry
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unsigned int numX = 100;
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unsigned int numY = 50;
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unsigned int numVertices = numX*numY;
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osg::Vec3Array* coords = new osg::Vec3Array(numVertices);
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sPlanetSphere->setVertexArray(coords);
|
|
|
|
osg::Vec3Array* normals = new osg::Vec3Array(numVertices);
|
|
sPlanetSphere->setNormalArray(normals);
|
|
sPlanetSphere->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
|
|
|
|
osg::Vec2Array* texcoords = new osg::Vec2Array(numVertices);
|
|
sPlanetSphere->setTexCoordArray(0,texcoords);
|
|
sPlanetSphere->setTexCoordArray(1,texcoords);
|
|
|
|
double delta_elevation = osg::PI / (double)(numY-1);
|
|
double delta_azim = 2.0*osg::PI / (double)(numX-1);
|
|
float delta_tx = 1.0 / (float)(numX-1);
|
|
float delta_ty = 1.0 / (float)(numY-1);
|
|
|
|
double elevation = -osg::PI*0.5;
|
|
float ty = 0.0;
|
|
unsigned int vert = 0;
|
|
unsigned j;
|
|
for(j=0;
|
|
j<numY;
|
|
++j, elevation+=delta_elevation, ty+=delta_ty )
|
|
{
|
|
double azim = 0.0;
|
|
float tx = 0.0;
|
|
for(unsigned int i=0;
|
|
i<numX;
|
|
++i, ++vert, azim+=delta_azim, tx+=delta_tx)
|
|
{
|
|
osg::Vec3 direction(cos(azim)*cos(elevation), sin(azim)*cos(elevation), sin(elevation));
|
|
(*coords)[vert].set(direction*radius);
|
|
(*normals)[vert].set(direction);
|
|
(*texcoords)[vert].set(tx,ty);
|
|
}
|
|
}
|
|
|
|
for(j=0;
|
|
j<numY-1;
|
|
++j)
|
|
{
|
|
unsigned int curr_row = j*numX;
|
|
unsigned int next_row = curr_row+numX;
|
|
osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(GL_QUAD_STRIP);
|
|
for(unsigned int i=0;
|
|
i<numX;
|
|
++i)
|
|
{
|
|
elements->push_back(next_row + i);
|
|
elements->push_back(curr_row + i);
|
|
}
|
|
sPlanetSphere->addPrimitiveSet(elements);
|
|
}
|
|
}
|
|
|
|
|
|
// set the object color
|
|
//sPlanetSphere->setColor( color );
|
|
|
|
// create a geode object to as a container for our drawable sphere object
|
|
osg::Geode* geodePlanet = new osg::Geode();
|
|
geodePlanet->setName( name );
|
|
|
|
if( !textureName.empty() )
|
|
{
|
|
osg::Image* image = osgDB::readImageFile( textureName );
|
|
if ( image )
|
|
{
|
|
geodePlanet->getOrCreateStateSet()->setTextureAttributeAndModes( 0, new osg::Texture2D( image ), osg::StateAttribute::ON );
|
|
|
|
// reset the object color to white to allow the texture to set the colour.
|
|
//sPlanetSphere->setColor( osg::Vec4(1.0f,1.0f,1.0f,1.0f) );
|
|
}
|
|
}
|
|
|
|
// add our drawable sphere to the geode container
|
|
geodePlanet->addDrawable( sPlanetSphere );
|
|
|
|
return( geodePlanet );
|
|
|
|
}// end SolarSystem::createPlanet
|
|
|
|
osg::Geode* SolarSystem::createPlanet( double radius, const std::string& name, const osg::Vec4& color , const std::string& textureName1, const std::string& textureName2)
|
|
{
|
|
osg::Geode* geodePlanet = createPlanet( radius, name, color , textureName1);
|
|
|
|
if( !textureName2.empty() )
|
|
{
|
|
osg::Image* image = osgDB::readImageFile( textureName2 );
|
|
if ( image )
|
|
{
|
|
osg::StateSet* stateset = geodePlanet->getOrCreateStateSet();
|
|
|
|
osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
|
|
|
|
texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
|
|
texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
|
|
texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
|
|
texenv->setSource1_RGB(osg::TexEnvCombine::TEXTURE);
|
|
texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
|
|
texenv->setSource2_RGB(osg::TexEnvCombine::PRIMARY_COLOR);
|
|
texenv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
|
|
|
|
stateset->setTextureAttribute( 1, texenv );
|
|
stateset->setTextureAttributeAndModes( 1, new osg::Texture2D( image ), osg::StateAttribute::ON );
|
|
}
|
|
}
|
|
|
|
return( geodePlanet );
|
|
|
|
}// end SolarSystem::createPlanet
|
|
|
|
osg::Group* SolarSystem::createSunLight()
|
|
{
|
|
|
|
osg::LightSource* sunLightSource = new osg::LightSource;
|
|
|
|
osg::Light* sunLight = sunLightSource->getLight();
|
|
sunLight->setPosition( osg::Vec4( 0.0f, 0.0f, 0.0f, 1.0f ) );
|
|
sunLight->setAmbient( osg::Vec4( 0.0f, 0.0f, 0.0f, 1.0f ) );
|
|
|
|
sunLightSource->setLight( sunLight );
|
|
sunLightSource->setLocalStateSetModes( osg::StateAttribute::ON );
|
|
sunLightSource->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::ON);
|
|
|
|
osg::LightModel* lightModel = new osg::LightModel;
|
|
lightModel->setAmbientIntensity(osg::Vec4(0.0f,0.0f,0.0f,1.0f));
|
|
sunLightSource->getOrCreateStateSet()->setAttribute(lightModel);
|
|
|
|
|
|
return sunLightSource;
|
|
}// end SolarSystem::createSunLight
|
|
|
|
|
|
/*
|
|
osg::Group* SolarSystem::built()
|
|
{
|
|
osg::Group* thisSystem = new osg::Group;
|
|
|
|
// create light source in the sun
|
|
osg::Group* sunLight = createSunLight();
|
|
thisSystem->addChild( sunLight );
|
|
|
|
|
|
// create the sun
|
|
osg::Node* sun = createPlanet( _radiusSun, "Sun", osg::Vec4( 0, 0, 0, 1.0f), "" );
|
|
osg::StateSet* sunStateSet = sun->getOrCreateStateSet();
|
|
osg::Material* material = new osg::Material;
|
|
material->setEmission( osg::Material::FRONT_AND_BACK, osg::Vec4( 1.0f, 1.0f, 0.0f, 0.0f ) );
|
|
sunStateSet->setAttributeAndModes( material, osg::StateAttribute::ON );
|
|
|
|
if( !sun )
|
|
{
|
|
std::cout << "Sonne konnte nicht erstellt werden!" << std::endl;
|
|
exit(0);
|
|
}
|
|
sun->setStateSet( sunStateSet );
|
|
|
|
// stick sun right under root, no transformations for the sun
|
|
sunLight->addChild(sun);
|
|
|
|
|
|
//creating right side of the graph with earth and moon and the rotations above it
|
|
|
|
// create earth and moon
|
|
osg::Node* earth = createPlanet( _radiusEarth, "Earth", osg::Vec4( 0.0f, 0.0f, 1.0f, 1.0f), "Images/land_shallow_topo_2048.jpg" );
|
|
osg::Node* moon = createPlanet( _radiusMoon, "Moon", osg::Vec4( 1.0f, 1.0f, 1.0f, 1.0f), "Images/moon256128.TGA" );
|
|
|
|
// create transformations for the earthMoonGroup
|
|
osg::MatrixTransform* aroundSunRotation = createRotation( _RorbitEarth, _rotateSpeedEarthAndMoon );
|
|
osg::MatrixTransform* earthPosition = createEarthTranslationAndTilt( _RorbitEarth, _tiltEarth );
|
|
|
|
//Group with earth and moon under it
|
|
osg::Group* earthMoonGroup = new osg::Group;
|
|
|
|
//transformation to rotate the earth around itself
|
|
osg::MatrixTransform* earthRotationAroundItself = createRotation ( 0.0, _rotateSpeedEarth );
|
|
|
|
//transformations for the moon
|
|
osg::MatrixTransform* moonAroundEarthXform = createRotation( _RorbitMoon, _rotateSpeedMoon );
|
|
osg::MatrixTransform* moonTranslation = createMoonTranslation( _RorbitMoon );
|
|
|
|
|
|
moonTranslation->addChild( moon );
|
|
moonAroundEarthXform->addChild( moonTranslation );
|
|
earthMoonGroup->addChild( moonAroundEarthXform );
|
|
|
|
earthRotationAroundItself->addChild( earth );
|
|
|
|
earthMoonGroup->addChild( earthRotationAroundItself );
|
|
|
|
earthPosition->addChild( earthMoonGroup );
|
|
|
|
|
|
aroundSunRotation->addChild( earthPosition );
|
|
|
|
sunLight->addChild( aroundSunRotation );
|
|
|
|
// add space, but don't light it, as its not illuminated by our sun
|
|
osg::Node* space = createSpace( _radiusSpace, "Space", "Images/spacemap.jpg" );
|
|
space->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
|
thisSystem->addChild( space );
|
|
|
|
return( thisSystem );
|
|
}// end SolarSystem::built()
|
|
*/
|