OpenSceneGraph/include/osgManipulator/CommandManager
Robert Osfield 19db0c1674 From Vivek Rajan, new osgManipulator library, with a few minor tweaks and rename for osgDragger to osgManipulator for build by Robert Osfield.
Vivek's email to osg-submissions:

"I'm happy to release the osgdragger nodekit to the OSG community. I
implemented the nodekit for my company, Fugro-Jason Inc., and they
have kindly agreed to open source it.

The nodekit contains a few draggers but it should be easy to build new
draggers on top of it. The design of the nodekit is based on a
SIGGRAPH 2002 course - "Design and Implementation of Direct
Manipulation in 3D". You can find the course notes at
http://www.pauliface.com/Sigg02/index.html. Reading pages 20 - 29 of
the course notes should give you a fair understanding of how the
nodekit works.

The source code also contains an example of how to use the draggers."
2007-02-11 10:33:59 +00:00

65 lines
2.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#ifndef OSGMANIPULATOR_COMMANDMANAGER
#define OSGMANIPULATOR_COMMANDMANAGER 1
#include <osgManipulator/Dragger>
#include <osgManipulator/Selection>
#include <osgManipulator/Constraint>
namespace osgManipulator {
/**
* Command manager receives commands from draggers and dispatches them to selections.
*/
class OSGMANIPULATOR_EXPORT CommandManager : public osg::Referenced
{
public:
CommandManager();
/**
* Connect a dragger to a selection. The selection will begin listening
* to commands generated by the dragger. This can be called multiple
* times to connect many selections to a dragger.
*/
virtual bool connect(Dragger& dragger, Selection& selection);
virtual bool connect(Dragger& dragger, Constraint& constrain);
/** Disconnect the selections from a dragger. */
virtual bool disconnect(Dragger& dragger);
/** Dispatches a command. Usually called from a dragger. */
virtual void dispatch(MotionCommand& command);
/** Add all selections connected to the dragger to the command. */
void addSelectionsToCommand(MotionCommand& command, Dragger& dragger);
protected:
virtual ~CommandManager();
typedef std::multimap< osg::ref_ptr<Dragger>, osg::ref_ptr<Selection> > DraggerSelectionMap;
DraggerSelectionMap _draggerSelectionMap;
typedef std::multimap< osg::ref_ptr<Dragger>, osg::ref_ptr<Constraint> > DraggerConstraintMap;
DraggerConstraintMap _draggerConstraintMap;
};
}
#endif