OpenSceneGraph/include/osg/ref_ptr

168 lines
5.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_REF_PTR
#define OSG_REF_PTR 1
#include <osg/Config>
#ifdef OSG_USE_REF_PTR_SAFE_DEREFERENCE
#include <typeinfo>
#include <stdexcept>
#include <string>
#endif
namespace osg {
template<typename T> class observer_ptr;
/** Smart pointer for handling referenced counted objects.*/
template<class T>
class ref_ptr
{
public:
typedef T element_type;
ref_ptr() : _ptr(0) {}
ref_ptr(T* ptr) : _ptr(ptr) { if (_ptr) _ptr->ref(); }
ref_ptr(const ref_ptr& rp) : _ptr(rp._ptr) { if (_ptr) _ptr->ref(); }
template<class Other> ref_ptr(const ref_ptr<Other>& rp) : _ptr(rp._ptr) { if (_ptr) _ptr->ref(); }
ref_ptr(observer_ptr<T>& optr) : _ptr(0) { optr.lock(*this); }
~ref_ptr() { if (_ptr) _ptr->unref(); _ptr = 0; }
ref_ptr& operator = (const ref_ptr& rp)
{
assign(rp);
return *this;
}
template<class Other> ref_ptr& operator = (const ref_ptr<Other>& rp)
{
assign(rp);
return *this;
}
inline ref_ptr& operator = (T* ptr)
{
if (_ptr==ptr) return *this;
T* tmp_ptr = _ptr;
_ptr = ptr;
if (_ptr) _ptr->ref();
// unref second to prevent any deletion of any object which might
// be referenced by the other object. i.e rp is child of the
// original _ptr.
if (tmp_ptr) tmp_ptr->unref();
return *this;
}
#ifdef OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION
// implicit output conversion
operator T*() const { return _ptr; }
#else
// comparison operators for ref_ptr.
bool operator == (const ref_ptr& rp) const { return (_ptr==rp._ptr); }
bool operator == (const T* ptr) const { return (_ptr==ptr); }
friend bool operator == (const T* ptr, const ref_ptr& rp) { return (ptr==rp._ptr); }
bool operator != (const ref_ptr& rp) const { return (_ptr!=rp._ptr); }
bool operator != (const T* ptr) const { return (_ptr!=ptr); }
friend bool operator != (const T* ptr, const ref_ptr& rp) { return (ptr!=rp._ptr); }
bool operator < (const ref_ptr& rp) const { return (_ptr<rp._ptr); }
// follows is an implmentation of the "safe bool idiom", details can be found at:
// http://en.wikibooks.org/wiki/More_C%2B%2B_Idioms/Safe_bool
// http://lists.boost.org/Archives/boost/2003/09/52856.php
private:
typedef T* ref_ptr::*unspecified_bool_type;
public:
// safe bool conversion
operator unspecified_bool_type() const { return valid()? &ref_ptr::_ptr : 0; }
#endif
T& operator*() const
{
#ifdef OSG_USE_REF_PTR_SAFE_DEREFERENCE
if( !_ptr ) {
// pointer is invalid, so throw an exception
throw std::runtime_error(std::string("could not dereference invalid osg pointer ") + std::string(typeid(T).name()));
}
#endif
return *_ptr;
}
T* operator->() const
{
#ifdef OSG_USE_REF_PTR_SAFE_DEREFERENCE
if( !_ptr ) {
// pointer is invalid, so throw an exception.
throw std::runtime_error(std::string("could not call invalid osg pointer ") + std::string(typeid(T).name()));
}
#endif
return _ptr;
}
T* get() const { return _ptr; }
bool operator!() const { return _ptr==0; } // not required
bool valid() const { return _ptr!=0; }
/** release the pointer from ownership by this ref_ptr<>, decrementing the objects refencedCount() via unref_nodelete() to prevent the Object
* object from being deleted even if the reference count goes to zero. Use when using a local ref_ptr<> to an Object that you want to return
* from a function/method via a C pointer, whilst preventing the normal ref_ptr<> destructor from cleaning up the object. When using release()
* you are implicitly expecting other code to take over management of the object, otherwise a memory leak will result. */
T* release() { T* tmp=_ptr; if (_ptr) _ptr->unref_nodelete(); _ptr=0; return tmp; }
void swap(ref_ptr& rp) { T* tmp=_ptr; _ptr=rp._ptr; rp._ptr=tmp; }
private:
template<class Other> void assign(const ref_ptr<Other>& rp)
{
if (_ptr==rp._ptr) return;
T* tmp_ptr = _ptr;
_ptr = rp._ptr;
if (_ptr) _ptr->ref();
// unref second to prevent any deletion of any object which might
// be referenced by the other object. i.e rp is child of the
// original _ptr.
if (tmp_ptr) tmp_ptr->unref();
}
template<class Other> friend class ref_ptr;
T* _ptr;
};
template<class T> inline
void swap(ref_ptr<T>& rp1, ref_ptr<T>& rp2) { rp1.swap(rp2); }
template<class T> inline
T* get_pointer(const ref_ptr<T>& rp) { return rp.get(); }
template<class T, class Y> inline
ref_ptr<T> static_pointer_cast(const ref_ptr<Y>& rp) { return static_cast<T*>(rp.get()); }
template<class T, class Y> inline
ref_ptr<T> dynamic_pointer_cast(const ref_ptr<Y>& rp) { return dynamic_cast<T*>(rp.get()); }
template<class T, class Y> inline
ref_ptr<T> const_pointer_cast(const ref_ptr<Y>& rp) { return const_cast<T*>(rp.get()); }
}
#endif