OpenSceneGraph/include/osgGA/EventHandler

73 lines
2.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_EVENTHANDLER
#define OSGGA_EVENTHANDLER 1
#include <vector>
#include <osg/Drawable>
#include <osg/ApplicationUsage>
#include <osgGA/Export>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>
namespace osgGA{
/**
EventHandler is base class for adding handling of events, either as node event callback, drawable event callback or an event handler attached directly to the view(er)
*/
class OSGGA_EXPORT EventHandler : public osg::NodeCallback, public osg::DrawableEventCallback
{
public:
EventHandler() {}
EventHandler(const EventHandler& eh,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
osg::Object(eh, copyop),
osg::Callback(eh, copyop),
osg::NodeCallback(eh, copyop),
osg::DrawableEventCallback(eh, copyop) {}
META_Object(osgGA, EventHandler);
virtual bool run(osg::Object* object, osg::Object* data)
{
osg::Node* node = dynamic_cast<osg::Node*>(object);
osg::NodeVisitor* nv = dynamic_cast<osg::NodeVisitor*>(data);
operator()(node, nv);
return true;
}
/** Event traversal node callback method. There is no need to override this method in subclasses of EventHandler as this implementation calls handle(..) for you. */
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
/** Event traversal drawable callback method. There is no need to override this method in subclasses of EventHandler as this implementation calls handle(..) for you. */
virtual void event(osg::NodeVisitor* nv, osg::Drawable* drawable);
/** Handle event. Override the handle(..) method in your event handlers to respond to events. */
virtual bool handle(osgGA::Event* event, osg::Object* object, osg::NodeVisitor* nv);
/** Get the user interface usage of this event handler, i.e. keyboard and mouse bindings.*/
virtual void getUsage(osg::ApplicationUsage&) const {}
protected:
};
}
#endif