OpenSceneGraph/src/osgManipulator/TabPlaneDragger.cpp

265 lines
11 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/TabPlaneDragger>
#include <osgManipulator/AntiSquish>
#include <osg/ShapeDrawable>
#include <osg/Geometry>
#include <osg/LineWidth>
#include <osg/Quat>
#include <osg/PolygonMode>
#include <osg/CullFace>
#include <osg/AutoTransform>
using namespace osgManipulator;
namespace
{
osg::Node* createHandleNode(Scale2DDragger* cornerScaleDragger, float handleScaleFactor, bool twosided)
{
osg::Vec3Array* vertices = new osg::Vec3Array(4);
(*vertices)[0] = osg::Vec3(cornerScaleDragger->getTopLeftHandlePosition()[0],0.0,cornerScaleDragger->getTopLeftHandlePosition()[1]) * handleScaleFactor;
(*vertices)[1] = osg::Vec3(cornerScaleDragger->getBottomLeftHandlePosition()[0],0.0,cornerScaleDragger->getBottomLeftHandlePosition()[1]) * handleScaleFactor;
(*vertices)[2] = osg::Vec3(cornerScaleDragger->getBottomRightHandlePosition()[0],0.0,cornerScaleDragger->getBottomRightHandlePosition()[1]) * handleScaleFactor;
(*vertices)[3] = osg::Vec3(cornerScaleDragger->getTopRightHandlePosition()[0],0.0,cornerScaleDragger->getTopRightHandlePosition()[1]) * handleScaleFactor;
osg::Geometry* geometry = new osg::Geometry();
geometry->setVertexArray(vertices);
geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,vertices->size()));
osg::Vec3Array* normals = new osg::Vec3Array;
normals->push_back(osg::Vec3(0.0,1.0,0.0));
geometry->setNormalArray(normals, osg::Array::BIND_OVERALL);
osg::Geode* geode = new osg::Geode;
geode->setName("Dragger Handle");
geode->addDrawable(geometry);
if (!twosided)
{
osg::CullFace* cullface = new osg::CullFace;
cullface->setMode(osg::CullFace::FRONT);
geode->getOrCreateStateSet()->setAttribute(cullface, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
geode->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
}
geode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
return geode;
}
osg::Node* createHandleScene(const osg::Vec3& pos, osg::Node* handleNode, float handleScaleFactor)
{
osg::AutoTransform *at = new osg::AutoTransform;
at->setPosition(pos);
at->setPivotPoint(pos * handleScaleFactor);
at->setAutoScaleToScreen(true);
at->addChild(handleNode);
AntiSquish* as = new AntiSquish;
as->setPivot(pos);
as->addChild(at);
return as;
}
void createCornerScaleDraggerGeometry(Scale2DDragger* cornerScaleDragger, osg::Node* handleNode, float handleScaleFactor)
{
// Create a top left box.
{
osg::Node* handleScene = createHandleScene(osg::Vec3(cornerScaleDragger->getTopLeftHandlePosition()[0],
0.0,cornerScaleDragger->getTopLeftHandlePosition()[1]),
handleNode, handleScaleFactor);
cornerScaleDragger->addChild(handleScene);
cornerScaleDragger->setTopLeftHandleNode(*handleScene);
}
// Create a bottom left box.
{
osg::Node* handleScene = createHandleScene(osg::Vec3(cornerScaleDragger->getBottomLeftHandlePosition()[0],
0.0,cornerScaleDragger->getBottomLeftHandlePosition()[1]),
handleNode, handleScaleFactor);
cornerScaleDragger->addChild(handleScene);
cornerScaleDragger->setBottomLeftHandleNode(*handleScene);
}
// Create a bottom right box.
{
osg::Node* handleScene = createHandleScene(osg::Vec3(cornerScaleDragger->getBottomRightHandlePosition()[0],
0.0,cornerScaleDragger->getBottomRightHandlePosition()[1]),
handleNode, handleScaleFactor);
cornerScaleDragger->addChild(handleScene);
cornerScaleDragger->setBottomRightHandleNode(*handleScene);
}
// Create a top right box.
{
osg::Node* handleScene = createHandleScene(osg::Vec3(cornerScaleDragger->getTopRightHandlePosition()[0],
0.0,cornerScaleDragger->getTopRightHandlePosition()[1]),
handleNode, handleScaleFactor);
cornerScaleDragger->addChild(handleScene);
cornerScaleDragger->setTopRightHandleNode(*handleScene);
}
}
void createEdgeScaleDraggerGeometry(Scale1DDragger* horzEdgeScaleDragger, Scale1DDragger* vertEdgeScaleDragger,
osg::Node* handleNode, float handleScaleFactor)
{
// Create a left box.
{
osg::Node* handleScene = createHandleScene(osg::Vec3(horzEdgeScaleDragger->getLeftHandlePosition(),0.0,0.0),
handleNode, handleScaleFactor);
horzEdgeScaleDragger->addChild(handleScene);
horzEdgeScaleDragger->setLeftHandleNode(*handleScene);
}
// Create a right box.
{
osg::Node* handleScene = createHandleScene(osg::Vec3(horzEdgeScaleDragger->getRightHandlePosition(),0.0,0.0),
handleNode, handleScaleFactor);
horzEdgeScaleDragger->addChild(handleScene);
horzEdgeScaleDragger->setRightHandleNode(*handleScene);
}
// Create a top box.
{
osg::Node* handleScene = createHandleScene(osg::Vec3(vertEdgeScaleDragger->getLeftHandlePosition(),0.0,0.0),
handleNode, handleScaleFactor);
vertEdgeScaleDragger->addChild(handleScene);
vertEdgeScaleDragger->setLeftHandleNode(*handleScene);
}
// Create a bottom box.
{
osg::Node* handleScene = createHandleScene(osg::Vec3(vertEdgeScaleDragger->getRightHandlePosition(),0.0,0.0),
handleNode, handleScaleFactor);
vertEdgeScaleDragger->addChild(handleScene);
vertEdgeScaleDragger->setRightHandleNode(*handleScene);
}
osg::Quat rotation; rotation.makeRotate(osg::Vec3(0.0f, 0.0f, 1.0f), osg::Vec3(1.0f, 0.0f, 0.0f));
vertEdgeScaleDragger->setMatrix(osg::Matrix(rotation));
}
void createTranslateDraggerGeometry(Scale2DDragger* cornerScaleDragger, TranslatePlaneDragger* translateDragger)
{
// Create a polygon.
{
osg::Geode* geode = new osg::Geode;
osg::Geometry* geometry = new osg::Geometry();
osg::Vec3Array* vertices = new osg::Vec3Array(4);
(*vertices)[0] = osg::Vec3(cornerScaleDragger->getTopLeftHandlePosition()[0],0.0,cornerScaleDragger->getTopLeftHandlePosition()[1]);
(*vertices)[1] = osg::Vec3(cornerScaleDragger->getBottomLeftHandlePosition()[0],0.0,cornerScaleDragger->getBottomLeftHandlePosition()[1]);
(*vertices)[2] = osg::Vec3(cornerScaleDragger->getBottomRightHandlePosition()[0],0.0,cornerScaleDragger->getBottomRightHandlePosition()[1]);
(*vertices)[3] = osg::Vec3(cornerScaleDragger->getTopRightHandlePosition()[0],0.0,cornerScaleDragger->getTopRightHandlePosition()[1]);
geometry->setVertexArray(vertices);
geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,vertices->size()));
osg::Vec3Array* normals = new osg::Vec3Array;
normals->push_back(osg::Vec3(0.0,1.0,0.0));
geometry->setNormalArray(normals, osg::Array::BIND_OVERALL);
geode->addDrawable(geometry);
osg::PolygonMode* polymode = new osg::PolygonMode;
polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE);
geode->getOrCreateStateSet()->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
geode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
translateDragger->getTranslate2DDragger()->addChild(geode);
}
}
}
TabPlaneDragger::TabPlaneDragger( float handleScaleFactor )
:_handleScaleFactor( handleScaleFactor )
{
_cornerScaleDragger = new Scale2DDragger(Scale2DDragger::SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT);
addChild(_cornerScaleDragger.get());
addDragger(_cornerScaleDragger.get());
_horzEdgeScaleDragger = new Scale1DDragger(Scale1DDragger::SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT);
addChild(_horzEdgeScaleDragger.get());
addDragger(_horzEdgeScaleDragger.get());
_vertEdgeScaleDragger = new Scale1DDragger(Scale1DDragger::SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT);
addChild(_vertEdgeScaleDragger.get());
addDragger(_vertEdgeScaleDragger.get());
_translateDragger = new TranslatePlaneDragger();
_translateDragger->setColor(osg::Vec4(0.7f, 0.7f, 0.7f, 1.0f));
addChild(_translateDragger.get());
addDragger(_translateDragger.get());
setParentDragger(getParentDragger());
}
TabPlaneDragger::~TabPlaneDragger()
{
}
bool TabPlaneDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
// Check if the dragger node is in the nodepath.
if (!pointer.contains(this)) return false;
// Since the translate plane and the handleNode lie on the same plane the hit could've been on either one. But we
// need to handle the scaling draggers before the translation. Check if the node path has the scaling nodes else
// check for the scaling nodes in next hit.
if (_cornerScaleDragger->handle(pointer, ea, aa))
return true;
if (_horzEdgeScaleDragger->handle(pointer, ea, aa))
return true;
if (_vertEdgeScaleDragger->handle(pointer, ea, aa))
return true;
PointerInfo nextPointer(pointer);
nextPointer.next();
while (!nextPointer.completed())
{
if (_cornerScaleDragger->handle(nextPointer, ea, aa))
return true;
if (_horzEdgeScaleDragger->handle(nextPointer, ea, aa))
return true;
if (_vertEdgeScaleDragger->handle(nextPointer, ea, aa))
return true;
nextPointer.next();
}
if (_translateDragger->handle(pointer, ea, aa))
return true;
return false;
}
void TabPlaneDragger::setupDefaultGeometry(bool twoSidedHandle)
{
osg::ref_ptr<osg::Node> handleNode = createHandleNode(_cornerScaleDragger.get(), _handleScaleFactor, twoSidedHandle);
createCornerScaleDraggerGeometry(_cornerScaleDragger.get(), handleNode.get(), _handleScaleFactor);
createEdgeScaleDraggerGeometry(_horzEdgeScaleDragger.get(),_vertEdgeScaleDragger.get(),handleNode.get(),_handleScaleFactor);
createTranslateDraggerGeometry(_cornerScaleDragger.get(), _translateDragger.get());
}