OpenSceneGraph/include/osgGA/DriveManipulator
2003-03-29 22:07:03 +00:00

96 lines
2.8 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGGA_DRIVEMANIPULATOR
#define OSGGA_DRIVEMANIPULATOR 1
#include <osgGA/CameraManipulator>
namespace osgGA{
/**
DriveManipulator is a camera manipulator which provides drive-like
functionality. By default, the left mouse button accelerates, the right
mouse button decelerates, and the middle mouse button (or left and
right simultaneously) stops dead.
*/
class OSGGA_EXPORT DriveManipulator : public CameraManipulator
{
public:
DriveManipulator();
virtual const char* className() const { return "Drive"; }
virtual void setNode(osg::Node*);
virtual const osg::Node* getNode() const;
virtual osg::Node* getNode();
virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us);
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
virtual ~DriveManipulator();
/** Reset the internal GUIEvent stack.*/
void flushMouseEventStack();
/** Add the current mouse GUIEvent to internal stack.*/
void addMouseEvent(const GUIEventAdapter& ea);
void computeLocalDataFromCamera();
void computeCameraFromLocalData();
void computeCameraFromLocalData(const osg::Vec3& lv,const osg::Vec3& up);
/** For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.*/
bool calcMovement();
// Internal event stack comprising last three mouse events.
osg::ref_ptr<const GUIEventAdapter> _ga_t1;
osg::ref_ptr<const GUIEventAdapter> _ga_t0;
osg::ref_ptr<osg::Node> _node;
float _modelScale;
float _velocity;
float _height;
float _buffer;
enum SpeedControlMode {
USE_MOUSE_Y_FOR_SPEED,
USE_MOUSE_BUTTONS_FOR_SPEED
};
SpeedControlMode _speedMode;
osg::Vec3 _eye;
osg::Quat _rotation;
float _distance;
};
}
#endif