78 lines
2.9 KiB
C++
78 lines
2.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVIEWER_VIEW
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#define OSGVIEWER_VIEW 1
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#include <osg/View>
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#include <osgGA/MatrixManipulator>
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#include <osgViewer/Scene>
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#include <osgUtil/SceneView>
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namespace osgViewer {
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/** View holds a single view on a scene, this view may be composed of one or more slave cameras.*/
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class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
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{
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public:
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View();
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void setSceneData(osg::Node* node);
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osg::Node* getSceneData() { return _scene.valid() ? _scene->getSceneData() : 0; }
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const osg::Node* getSceneData() const { return _scene.valid() ? _scene->getSceneData() : 0; }
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void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; }
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osgGA::EventQueue* getEventQueue() { return _eventQueue.get(); }
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const osgGA::EventQueue* getEventQueue() const { return _eventQueue.get(); }
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void setCameraManipulator(osgGA::MatrixManipulator* manipulator);
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osgGA::MatrixManipulator* getCameraManipulator() { return _cameraManipulator.get(); }
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const osgGA::MatrixManipulator* getCameraManipulator() const { return _cameraManipulator.get(); }
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typedef std::list< osg::ref_ptr<osgGA::GUIEventHandler> > EventHandlers;
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void addEventHandler(osgGA::GUIEventHandler* eventHandler);
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EventHandlers& getEventHandlers() { return _eventHandlers; }
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const EventHandlers& getEventHandlers() const { return _eventHandlers; }
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/** Convinience method for creating slave Cameras and associated GraphicsWindows across all screens.*/
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void setUpViewAcrossAllScreens();
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virtual void requestRedraw();
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virtual void requestContinuousUpdate(bool needed=true);
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virtual void requestWarpPointer(float x,float y);
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public:
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void assignSceneDataToCameras();
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protected:
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virtual ~View();
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osg::ref_ptr<osgViewer::Scene> _scene;
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osg::ref_ptr<osgGA::EventQueue> _eventQueue;
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osg::ref_ptr<osgGA::MatrixManipulator> _cameraManipulator;
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EventHandlers _eventHandlers;
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typedef std::map<osg::ref_ptr<osg::Camera>, osg::ref_ptr<osgUtil::SceneView> > CameraSceneViewMap;
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CameraSceneViewMap _cameraSceneViewMap;
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};
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}
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#endif
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