OpenSceneGraph/include/osg/DOFTransform
Robert Osfield 12226e4371 Converted the instances of const built in types being returned from methods
and passed as paramters into straight forward non const built in types,
i.e. const bool foogbar(const int) becomes bool foobar(int).
2002-09-02 12:31:35 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//created by Sasa Bistrovic
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#if !defined(OSG_DOFTRANSFORM)
#define OSG_DOFTRANSFORM
//base class:
#include <osg/MatrixTransform>
namespace osg{
/** DOFTransform - encapsulates Multigen DOF behavior*/
class SG_EXPORT DOFTransform : public Transform
{
public:
/** constructor*/
DOFTransform();
/**copy constructor*/
DOFTransform(const DOFTransform& dof, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Transform(dof, copyop),
_minHPR(dof._minHPR),
_maxHPR(dof._maxHPR),
_currentHPR(dof._currentHPR),
_incrementHPR(dof._incrementHPR),
_minTranslate(dof._minTranslate),
_maxTranslate(dof._maxTranslate),
_currentTranslate(dof._currentTranslate),
_incrementTranslate(dof._incrementTranslate),
_minScale(dof._minScale),
_maxScale(dof._maxScale),
_currentScale(dof._currentScale),
_incrementScale(dof._incrementScale),
_Put(dof._Put),
_inversePut(dof._inversePut),
_limitationFlags(dof._limitationFlags),
_animationOn(dof._animationOn),
_increasingFlags(dof._increasingFlags) {}
META_Node(osg, DOFTransform);
virtual void traverse(NodeVisitor& nv);
void setMinHPR(const Vec3& hpr) { _minHPR = hpr;}
const Vec3& getMinHPR() const { return _minHPR;}
void setMaxHPR(const Vec3& hpr) {_maxHPR = hpr;}
const Vec3& getMaxHPR() const { return _maxHPR;}
void setIncrementHPR(const Vec3& hpr) {_incrementHPR = hpr;}
const Vec3& getIncrementHPR() const { return _incrementHPR;}
void setCurrentHPR(const Vec3& hpr) {_currentHPR = hpr;}
const Vec3& getCurrentHPR() const {return _currentHPR;}
void updateCurrentHPR(const Vec3& hpr);
void setMinTranslate(const Vec3& translate) {_minTranslate = translate;}
const Vec3& getMinTranslate() const { return _minTranslate;}
void setMaxTranslate(const Vec3& translate) {_maxTranslate = translate;}
const Vec3& getMaxTranslate() const { return _maxTranslate;}
void setIncrementTranslate(const Vec3& translate) { _incrementTranslate = translate;}
const Vec3& getIncrementTranslate() const { return _incrementTranslate;}
void setCurrentTranslate(const Vec3& translate){ _currentTranslate = translate;}
inline const Vec3& getCurrentTranslate() const { return _currentTranslate;}
void updateCurrentTranslate(const Vec3& translate);
void setMinScale(const Vec3& scale) { _minScale = scale;}
const Vec3& getMinScale() const { return _minScale;}
void setMaxScale(const Vec3& scale) { _maxScale = scale;}
const Vec3& getMaxScale() const { return _maxScale;}
void setIncrementScale(const Vec3& scale) { _incrementScale = scale;}
const Vec3& getIncrementScale() const { return _incrementScale;}
void setCurrentScale(const Vec3& scale) { _currentScale = scale;}
inline const Vec3& getCurrentScale() const { return _currentScale;}
void updateCurrentScale(const Vec3& scale);
void setPutMatrix(const Matrix& put) { _Put = put;}
inline const Matrix& getPutMatrix() const {return _Put;}
void setInversePutMatrix(const Matrix& inversePut) { _inversePut = inversePut;}
inline const Matrix& getInversePutMatrix() const {return _inversePut;}
void setLimitationFlags(unsigned long flags) { _limitationFlags = flags;}
inline unsigned long getLimitationFlags() const {return _limitationFlags;}
inline void setAnimationOn(bool do_animate) {_animationOn = do_animate;}
inline bool getAnimationOn() const {return _animationOn;}
void animate();
virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
protected:
virtual ~DOFTransform() {}
Vec3 _minHPR;
Vec3 _maxHPR;
Vec3 _currentHPR;
Vec3 _incrementHPR;
Vec3 _minTranslate;
Vec3 _maxTranslate;
Vec3 _currentTranslate;
Vec3 _incrementTranslate;
Vec3 _minScale;
Vec3 _maxScale;
Vec3 _currentScale;
Vec3 _incrementScale;
Matrix _Put;
Matrix _inversePut;
unsigned long _limitationFlags;
/* bits from left to right
0 = x translation limited (2^31)
1 = y translation limited (2^30)
2 = z translation limited (2^29)
3 = pitch limited (2^28)
4 = roll limited (2^27)
5 = yaw limited (2^26)
6 = x scale limited (2^25)
7 = y scale limited (2^24)
8 = z scale limited (2^23)
else reserved
*/
bool _animationOn;
/** flags indicating whether value is incerasing or decreasing in animation
bits form right to left, 1 means increasing while 0 is decreasing
0 = x translation
1 = y translation
2 = z translation
3 = pitch
4 = roll
5 = yaw
6 = x scale
7 = y scale
8 = z scale
*/
unsigned short _increasingFlags;
};
}
#endif