OpenSceneGraph/examples/osgstereomatch/osgstereomatch.cpp
Robert Osfield dd996a3289 Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 13:42:19 +00:00

194 lines
7.5 KiB
C++

/* OpenSceneGraph example, osgstereomatch.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Quat>
#include <osg/Matrix>
#include <osg/ShapeDrawable>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/TextureRectangle>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <iostream>
#include "StereoPass.h"
#include "StereoMultipass.h"
osg::Node* createScene(osg::Image *left, osg::Image *right, unsigned int min_disp, unsigned int max_disp, unsigned int window_size, bool single_pass)
{
int width = left->s();
int height = left->t();
osg::Group* topnode = new osg::Group;
// create four quads so we can display up to four images
osg::ref_ptr<osg::Geode> geode = new osg::Geode();
// each geom will contain a quad
osg::ref_ptr<osg::DrawArrays> da = new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4);
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
osg::ref_ptr<osg::Vec2Array> tcoords = new osg::Vec2Array; // texture coords
tcoords->push_back(osg::Vec2(0, 0));
tcoords->push_back(osg::Vec2(width, 0));
tcoords->push_back(osg::Vec2(width, height));
tcoords->push_back(osg::Vec2(0, height));
osg::ref_ptr<osg::StateSet> geomss[4]; // stateset where we can attach textures
osg::ref_ptr<osg::TextureRectangle> texture[4];
for (int i=0;i<4;i++) {
osg::ref_ptr<osg::Vec3Array> vcoords = new osg::Vec3Array; // vertex coords
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
// tile the quads on the screen
// 2 3
// 0 1
int xoff, zoff;
xoff = (i%2);
zoff = i>1 ? 1 : 0;
// initial viewer camera looks along y
vcoords->push_back(osg::Vec3d(0+(xoff * width), 0, 0+(zoff * height)));
vcoords->push_back(osg::Vec3d(width+(xoff * width), 0, 0+(zoff * height)));
vcoords->push_back(osg::Vec3d(width+(xoff * width), 0, height+(zoff * height)));
vcoords->push_back(osg::Vec3d(0+(xoff * width), 0, height+(zoff * height)));
geom->setVertexArray(vcoords.get());
geom->setTexCoordArray(0,tcoords.get());
geom->addPrimitiveSet(da.get());
geom->setColorArray(colors.get(), osg::Array::BIND_OVERALL);
geomss[i] = geom->getOrCreateStateSet();
geomss[i]->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
texture[i] = new osg::TextureRectangle;
texture[i]->setResizeNonPowerOfTwoHint(false);
texture[i]->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
texture[i]->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
geode->addDrawable(geom.get());
}
// attach the input images to the bottom textures of the view
texture[0]->setImage(left);
texture[1]->setImage(right);
geomss[0]->setTextureAttributeAndModes(0, texture[0].get(), osg::StateAttribute::ON);
geomss[1]->setTextureAttributeAndModes(0, texture[1].get(), osg::StateAttribute::ON);
topnode->addChild(geode.get());
// create the processing passes
if (single_pass) {
StereoPass *stereopass = new StereoPass(texture[0].get(), texture[1].get(),
width, height,
min_disp, max_disp, window_size);
topnode->addChild(stereopass->getRoot().get());
// attach the output of the processing to the top left geom
geomss[2]->setTextureAttributeAndModes(0,
stereopass->getOutputTexture().get(),
osg::StateAttribute::ON);
} else {
StereoMultipass *stereomp = new StereoMultipass(texture[0].get(), texture[1].get(),
width, height,
min_disp, max_disp, window_size);
topnode->addChild(stereomp->getRoot().get());
// attach the output of the processing to the top left geom
geomss[2]->setTextureAttributeAndModes(0,
stereomp->getOutputTexture().get(),
osg::StateAttribute::ON);
}
return topnode;
}
int main(int argc, char *argv[])
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates a stereo matching algorithm. It uses multiple render targets and multiple passes with texture ping-pong.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] --left left_image --right right_image --min min_disparity --max max_disparity --window window_size");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("--left","The left image of the stereo pair to load.");
arguments.getApplicationUsage()->addCommandLineOption("--right","The right image of the stereo pair to load.");
arguments.getApplicationUsage()->addCommandLineOption("--min","The minimum disparity to start matching pixels.");
arguments.getApplicationUsage()->addCommandLineOption("--max","The maximum disparity to stop matching pixels.");
arguments.getApplicationUsage()->addCommandLineOption("--window","The window size used to match areas around pixels.");
arguments.getApplicationUsage()->addCommandLineOption("--single","Use a single pass instead on multiple passes.");
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
std::string leftName("");
while(arguments.read("--left", leftName)) {}
std::string rightName("");
while(arguments.read("--right", rightName)) {}
unsigned int minDisparity = 0;
while (arguments.read("--min", minDisparity)) {}
unsigned int maxDisparity = 31;
while (arguments.read("--max", maxDisparity)) {}
unsigned int windowSize = 5;
while (arguments.read("--window", windowSize)) {}
bool useSinglePass = false;
while (arguments.read("--single")) { useSinglePass = true; }
if (leftName == "" || rightName=="") {
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// load the images
osg::ref_ptr<osg::Image> leftIm = osgDB::readRefImageFile(leftName);
osg::ref_ptr<osg::Image> rightIm = osgDB::readRefImageFile(rightName);
osg::Node* scene = createScene(leftIm.get(), rightIm.get(), minDisparity, maxDisparity, windowSize, useSinglePass);
// construct the viewer.
osgViewer::Viewer viewer;
viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
viewer.setSceneData(scene);
return viewer.run();
}