227 lines
7.6 KiB
CMake
227 lines
7.6 KiB
CMake
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.6 FATAL_ERROR)
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PROJECT(OpenSceneGraph)
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# We have some custom .cmake scripts not in the official distribution.
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# Maybe this can be used override existing behavior if needed?
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SET(CMAKE_MODULE_PATH "${OpenSceneGraph_SOURCE_DIR}/CMakeModules;${CMAKE_MODULE_PATH}")
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# Mainly for Windows as a convenience. This will find a directory in parallel with the
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# OSG source that contains 3rd party headers and libraries.
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# Use of relative paths in CMake is ill-advised, but don't know of any alternatives in this case
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SET(CMAKE_INCLUDE_PATH "${OpenSceneGraph_SOURCE_DIR}/../3rdParty/include;${CMAKE_INCLUDE_PATH}")
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SET(CMAKE_LIBRARY_PATH "${OpenSceneGraph_SOURCE_DIR}/../3rdParty/lib;${CMAKE_LIBRARY_PATH}")
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IF(USING_OSG_OP_OT_TRIPLE_SET)
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SET(CMAKE_INCLUDE_PATH "${OpenSceneGraph_SOURCE_DIR}/../../3rdParty/include;${CMAKE_INCLUDE_PATH}")
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SET(CMAKE_LIBRARY_PATH "${OpenSceneGraph_SOURCE_DIR}/../../3rdParty/lib;${CMAKE_LIBRARY_PATH}")
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ENDIF(USING_OSG_OP_OT_TRIPLE_SET)
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# FIXME: The FindOpenThreads stuff below is not quite correct.
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# The problem is that if we are building OpenSceneGraph by itself
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# (not part of the triple-set OT/OP/OSG source), then we need to hunt
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# down the OpenThreads library on the system.
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# But if we are building as part of the triple-set, then we want to
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# refer to the version in the triple set. But this gets harder because
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# FIND_LIBRARY will fail to pick the triple set version in this case
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# because the library is not yet built when running this CMake script.
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#
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# Maybe we need a global flag (set in the root CMakeLists.txt)
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# that tells us which scenario we are doing.
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# And in the triple set case, we skip this check.
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IF(USING_OSG_OP_OT_TRIPLE_SET)
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# MESSAGE("OSG: Using TripleSet, ${OpenThreads_SOURCE_DIR}.")
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# So I think the fall-out is that all the OpenThreads variables
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# that have been set are still in play. So the include paths are still
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# visible, and the library is still set.
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# To keep the same code paths
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SET(OPENTHREADS_LIBRARY OpenThreads)
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SET(OPENTHREADS_INCLUDE_DIR ${OpenThreads_SOURCE_DIR}/include)
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# MESSAGE("Lib: ${OPENTHREADS_LIBRARY}")
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ELSE(USING_OSG_OP_OT_TRIPLE_SET)
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# MESSAGE("OSG: Not using Triple Set")
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FIND_PACKAGE(OpenThreads REQUIRED)
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ENDIF(USING_OSG_OP_OT_TRIPLE_SET)# Find OpenGL
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FIND_PACKAGE(OpenGL)
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IF(APPLE)
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FIND_LIBRARY(CARBON_LIBRARY Carbon)
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FIND_LIBRARY(COCOA_LIBRARY Cocoa)
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ENDIF(APPLE)
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IF(UNIX)
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# Not sure what this will do on Cygwin and Msys
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# Also, remember OS X X11 is a user installed option so it may not exist.
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FIND_PACKAGE(X11)
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ENDIF(UNIX)
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# Make the headers visible to everything
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INCLUDE_DIRECTORIES(
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${OpenSceneGraph_SOURCE_DIR}/include
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${OPENTHREADS_INCLUDE_DIR}
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${OPENGL_INCLUDE_DIR}
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)
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# Common global definitions
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#ADD_DEFINITIONS(-D)
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# Platform specific definitions
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IF(WIN32)
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#needed for net plugin
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SET (OSG_SOCKET_LIBS wsock32.lib)
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# Both Cygwin and Msys need -DNOMINMAX ???
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IF(UNIX)
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ADD_DEFINITIONS(-DNOMINMAX)
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ENDIF(UNIX)
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ENDIF(WIN32)
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########################################################################################################
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##### these were settings located in SetupCommon.cmake used in Luigi builds.... find out what are useful
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########################################################################################################
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#luigi#SET(CMAKE_VERBOSE_MAKEFILE TRUE)
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#luigi#SET(CMAKE_SKIP_RPATH TRUE)
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#luigi#SET(CMAKE_SKIP_RULE_DEPENDENCY TRUE)
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#luigi#IF(UNIX)
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#luigi# LIST_CONTAINS(contains "g++" ${CMAKE_CXX_COMPILER_LIST})
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#luigi# IF (contains)
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#luigi# MESSAGE(${MY_MESSAGE_DEFAULT} "${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} setting CMAKE_CXX_COMPILER to g++")
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#luigi# SET(CMAKE_CXX_COMPILER "g++")
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#luigi# SET(CMAKE_CXX_COMPILER_LOADED 2)
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#luigi# SET(CMAKE_CXX_COMPILER_WORKS 2)
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#luigi# ENDIF (contains)
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#luigi# SET(CMAKE_CXX_FLAGS_RELEASE "-O2")
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#luigi# SET(CMAKE_CXX_FLAGS_DEBUG "-ggdb -gstabs")
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#luigi#ENDIF(UNIX)
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########################################################################################################
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################################################################################
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# 3rd Party Dependency Stuff
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# Common to all platforms:
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FIND_PACKAGE(FreeType)
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# Platform specific:
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# (We can approach this one of two ways. We can try to FIND everything
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# and simply check if we found the packages before actually building
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# or we can hardcode the cases. The advantage of the former is that
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# packages that are installed on platforms that don't require them
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# will still get built (presuming no compatibility issues). But this
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# also means modules that are redundant may get built. For example,
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# OS X doesn't need GIF, JPEG, PNG, TIFF, etc because it uses QuickTime.
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# Also, it will clutter the CMake menu with "NOT_FOUND".
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# The downside to the latter is that it is harder to build those
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# potentially redundant modules.)
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# Image readers/writers depend on 3rd party libraries except for OS X which
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# can use Quicktime.
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IF(NOT APPLE)
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FIND_PACKAGE(GIFLIB)
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FIND_PACKAGE(JPEG)
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FIND_PACKAGE(PNG)
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FIND_PACKAGE(TIFF)
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# QuickTime is required for OS X, but optional for Windows.
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IF(WIN32)
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FIND_PACKAGE(QuickTime)
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ENDIF(WIN32)
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ELSE(NOT APPLE)
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FIND_PACKAGE(QuickTime)
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ENDIF(NOT APPLE)
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################################################################################
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# Installation stuff
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SET(CMAKE_DEBUG_POSTFIX "d")
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SET(LIB_POSTFIX "")
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if (UNIX AND NOT WIN32)
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if (CMAKE_SIZEOF_VOID_P MATCHES "8")
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SET(LIB_POSTFIX "64")
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endif (CMAKE_SIZEOF_VOID_P MATCHES "8")
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endif (UNIX AND NOT WIN32)
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SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin/${CMAKE_SYSTEM_NAME})
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MAKE_DIRECTORY(${OUTPUT_BINDIR})
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SET(EXECUTABLE_OUTPUT_PATH ${OUTPUT_BINDIR})
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SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib/${CMAKE_SYSTEM_NAME})
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MAKE_DIRECTORY(${OUTPUT_LIBDIR})
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SET(LIBRARY_OUTPUT_PATH ${OUTPUT_LIBDIR})
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#SET(INSTALL_BINDIR OpenSceneGraph/bin)
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#SET(INSTALL_INCDIR OpenSceneGraph/include)
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#SET(INSTALL_LIBDIR OpenSceneGraph/lib)
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#SET(INSTALL_DOCDIR OpenSceneGraph/doc)
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################################################################################
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# User Options
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# Dynamic vs Static Linking
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OPTION(DYNAMIC_OPENSCENEGRAPH "Set to ON to build OpenSceneGraph for dynamic linking. Use OFF for static." ON)
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IF (DYNAMIC_OPENSCENEGRAPH)
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SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "SHARED")
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ELSE (DYNAMIC_OPENSCENEGRAPH)
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SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "STATIC")
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ENDIF(DYNAMIC_OPENSCENEGRAPH)
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# OSG Core
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ADD_SUBDIRECTORY(src)
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# OSG Applications
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OPTION(BUILD_OSG_APPLICATIONS "Enable to build OSG Applications (e.g. osgviewer)" ON)
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IF (BUILD_OSG_APPLICATIONS)
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ADD_SUBDIRECTORY(applications)
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ENDIF(BUILD_OSG_APPLICATIONS)
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# OSG Examples
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OPTION(BUILD_OSG_EXAMPLES "Enable to build OSG Examples" OFF)
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IF (BUILD_OSG_EXAMPLES)
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ADD_SUBDIRECTORY(examples)
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ENDIF(BUILD_OSG_EXAMPLES)
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# For Doxygen
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#FIXME: I haven't figured out what to do with OSG's multiple doxyfiles
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# and footer.
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INCLUDE(${CMAKE_ROOT}/Modules/Documentation.cmake OPTIONAL)
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# To build the documention, you will have to enable it
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# and then do the equivalent of "make DoxygenDoc".
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IF(BUILD_DOCUMENTATION)
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IF(DOT)
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SET(HAVE_DOT YES)
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ELSE(DOT)
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SET(HAVE_DOT NO)
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ENDIF(DOT)
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# This processes our Doxyfile.in and substitutes paths to generate
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# a final Doxyfile
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CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/doxyfile.cmake
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${PROJECT_BINARY_DIR}/doc/doxyfile
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)
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# This creates a new target to build documentation.
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# It runs ${DOXYGEN} which is the full path and executable to
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# Doxygen on your system, set by the FindDoxygen.cmake module
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# (called by FindDocumentation.cmake).
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# It runs the final generated Doxyfile against it.
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# The DOT_PATH is substituted into the Doxyfile.
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ADD_CUSTOM_TARGET(DoxygenDoc ${DOXYGEN}
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${PROJECT_BINARY_DIR}/docs/doxyfile
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)
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ENDIF(BUILD_DOCUMENTATION)
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