641 lines
33 KiB
HTML
641 lines
33 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<TITLE>class SG_EXPORT osg::Drawable</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Drawable</A></H2></H2><BLOCKQUOTE>Pure virtual base class for drawable Geometry.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=215>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CDrawable,MDrawable.html,CImpostorSprite,MImpostorSprite.html,CGeometry,MGeometry.html,CGeoSet,MGeoSet.html,CDrawPixels,MDrawPixels.html">
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<param name=before value="M,M,M,M|_,MR_,MR_,Mr_">
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<param name=after value="Md_SP,Md_,M,M,M,M,M">
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<param name=indent value="0,1,2,2,2,2,2">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.40.1">Drawable</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.40.2">Drawable</A></B>(const <!1><A HREF="Drawable.html#DOC.2.40.2">Drawable</A>& drawable, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.40.3">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.40.4">libraryName</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.40.5">className</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Drawable.html#DOC.2.40.6">ParentList</A>& <B><A HREF="#DOC.2.40.7">getParents</A></B>() const
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<DD><I>Get the parent list of drawable.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Drawable.html#DOC.2.40.6">ParentList</A> <B><A HREF="#DOC.2.40.8">getParents</A></B>()
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<DD><I>Get the a copy of parent list of node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Node* <B><A HREF="#DOC.2.40.9">getParent</A></B>(const unsigned int i)
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<DD><I>Get a single parent of Drawable.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node* <B><A HREF="#DOC.2.40.10">getParent</A></B>(const unsigned int i) const
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<DD><I>Get a single const parent of Drawable.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.40.11">getNumParents</A></B>() const
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<DD><I> Get the number of parents of node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.40.12">setStateSet</A></B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
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<DD><I>Set the StateSet attached to the Drawable.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html">StateSet</A>* <B><A HREF="#DOC.2.40.13">getStateSet</A></B>()
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<DD><I>Get the attached StateSet</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html">StateSet</A>* <B><A HREF="#DOC.2.40.14">getStateSet</A></B>() const
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<DD><I>Get the attached const StateSet</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.40.15">setSupportsDisplayList</A></B>(const bool flag)
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<DD><I>Set the drawable to it can or cannot be used in conjunction with OpenGL display lists.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.40.16">getSupportsDisplayList</A></B>() const
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<DD><I>Get whether display lists are supported for this drawable instance</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.40.17">setUseDisplayList</A></B>(const bool flag)
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<DD><I>When set to true, force the draw method to use OpenGL Display List for rendering.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.40.18">getUseDisplayList</A></B>() const
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<DD><I>Return whether OpenGL display lists are being used for rendering</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.40.19">dirtyDisplayList</A></B>()
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<DD><I>Force a recompile on next draw() of any OpenGL display list associated with this geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.40.20">dirtyBound</A></B>()
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<DD><I>Dirty the bounding box, forcing a computeBound() on the next call to getBound().</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="BoundingBox.html">BoundingBox</A>& <B><A HREF="#DOC.2.40.21">getBound</A></B>() const
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<DD><I>get bounding box of geoset.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.40.22">compile</A></B>(<!1><A HREF="State.html">State</A>& state)
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<DD><I>Immediately compile this drawable into an OpenGL Display List.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.40.24">setAppCallback</A></B>(<!1><A HREF="Drawable.html#DOC.2.40.23">AppCallback</A>* ac)
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<DD><I>Set the AppCallback which allows users to attach customize the undating of an object during the app traversal</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html#DOC.2.40.23">AppCallback</A>* <B><A HREF="#DOC.2.40.25">getAppCallback</A></B>()
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<DD><I>Get the non const AppCallback</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Drawable.html#DOC.2.40.23">AppCallback</A>* <B><A HREF="#DOC.2.40.26">getAppCallback</A></B>() const
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<DD><I>Get the const AppCallback</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.40.28">setCullCallback</A></B>(<!1><A HREF="Drawable.html#DOC.2.40.27">CullCallback</A>* cc)
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<DD><I>Set the CullCallback which allows users to attach customize the culling of Drawable during the cull traversal</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html#DOC.2.40.27">CullCallback</A>* <B><A HREF="#DOC.2.40.29">getCullCallback</A></B>()
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<DD><I>Get the non const CullCallback</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Drawable.html#DOC.2.40.27">CullCallback</A>* <B><A HREF="#DOC.2.40.30">getCullCallback</A></B>() const
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<DD><I>Get the const CullCallback</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.40.32">setDrawCallback</A></B>(<!1><A HREF="Drawable.html#DOC.2.40.31">DrawCallback</A>* dc)
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<DD><I>Set the DrawCallback which allows users to attach customize the drawing of existing Drawable object</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html#DOC.2.40.31">DrawCallback</A>* <B><A HREF="#DOC.2.40.33">getDrawCallback</A></B>()
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<DD><I>Get the non const DrawCallback</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Drawable.html#DOC.2.40.31">DrawCallback</A>* <B><A HREF="#DOC.2.40.34">getDrawCallback</A></B>() const
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<DD><I>Get the const DrawCallback</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.35">drawImmediateMode</A></B>(<!1><A HREF="State.html">State</A>& state) = 0
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<DD><I>draw directly ignoring an OpenGL display list which could be attached.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.40.36">deleteDisplayList</A></B>(uint contextID, uint globj)
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<DD><I>use deleteDisplayList instead of glDeleteList to allow OpenGL display list to cached until they can be deleted by the OpenGL context in which they were created, specified by contextID</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.40.37">flushDeletedDisplayLists</A></B>(uint contextID)
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<DD><I>flush all the cached display list which need to be deleted in the OpenGL context related to contextID</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.40">accept</A></B>(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&)
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<DD><I>accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.40.42">accept</A></B>(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>&)
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<DD><I>accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.40.59">draw</A></B>(<!1><A HREF="State.html">State</A>& state)
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<DD><I>draw OpenGL primitives.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<Node*> <B><A HREF="#DOC.2.40.6">ParentList</A></B>
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<DD><I>A vector of osg::Node pointers which is used to store the parent(s) of drawable</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.40.23">AppCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.40.27">CullCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.40.31">DrawCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DD><I>Callback attached to an Drawable which allows the users to customize the drawing of an exist Drawable object.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.40.38">AttributeType</A></B>
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<DT>
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class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
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<DT>
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class <B><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html#DOC.2.40.6">ParentList</A> <B><A HREF="#DOC.2.40.48">_parents</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B><A HREF="#DOC.2.40.49">_dstate</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.40.50">_supportsDisplayList</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.40.51">_useDisplayList</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="BoundingBox.html">BoundingBox</A> <B><A HREF="#DOC.2.40.53">_bbox</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.40.54">_bbox_computed</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.40.23">AppCallback</A>> <B><A HREF="#DOC.2.40.55">_appCallback</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.40.31">DrawCallback</A>> <B><A HREF="#DOC.2.40.56">_drawCallback</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.40.27">CullCallback</A>> <B><A HREF="#DOC.2.40.57">_cullCallback</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Drawable.html">Drawable</A>& <B><A HREF="#DOC.2.40.43">operator = </A></B>(const <!1><A HREF="Drawable.html">Drawable</A>&)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.40.44">~Drawable</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.40.45">computeBound</A></B>() const = 0
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<DD><I>compute the bounding box of the drawable.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.40.46">addParent</A></B>(osg::Node* node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.40.47">removeParent</A></B>(osg::Node* node)
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</DL></P>
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<P><DL>
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<DT><H3>Protected Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<uint> GLObjectList mutable GLObjectList <B><A HREF="#DOC.2.40.52">_globjList</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<uint,std::set<uint> >static DeletedDisplayListCache DeletedDisplayListCache <B><A HREF="#DOC.2.40.58">s_deletedDisplayListCache</A></B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> dv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> <B>getDataVariance</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> <B>_dataVariance</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Pure virtual base class for drawable Geometry. Contains no drawing primitives
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directly, these are provided by subclasses such as osg::Geometry. State attributes
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for a Drawable are maintained in StateSet which the Drawable maintains
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a referenced counted pointer to. Both Drawable's and StateSet's can
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be shared for optimal memory usage and graphics performance.</BLOCKQUOTE>
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<DL>
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<A NAME="Drawable"></A>
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<A NAME="DOC.2.40.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Drawable()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="Drawable"></A>
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<A NAME="DOC.2.40.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Drawable(const <!1><A HREF="Drawable.html#DOC.2.40.2">Drawable</A>& drawable, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DD>Copy constructor using CopyOp to manage deep vs shallow copy
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<DL><DT><DD></DL><P>
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<A NAME="isSameKindAs"></A>
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<A NAME="DOC.2.40.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="libraryName"></A>
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<A NAME="DOC.2.40.4"></A>
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="className"></A>
|
|
<A NAME="DOC.2.40.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ParentList"></A>
|
|
<A NAME="DOC.2.40.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<Node*> ParentList</B></TT>
|
|
<DD>A vector of osg::Node pointers which is used to store the parent(s) of drawable
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getParents"></A>
|
|
<A NAME="DOC.2.40.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Drawable.html#DOC.2.40.6">ParentList</A>& getParents() const </B></TT>
|
|
<DD>Get the parent list of drawable.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getParents"></A>
|
|
<A NAME="DOC.2.40.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Drawable.html#DOC.2.40.6">ParentList</A> getParents()</B></TT>
|
|
<DD>Get the a copy of parent list of node. A copy is returned to
|
|
prevent modification of the parent list.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getParent"></A>
|
|
<A NAME="DOC.2.40.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Node* getParent(const unsigned int i)</B></TT>
|
|
<DD>Get a single parent of Drawable.
|
|
|
|
<DL><DT><DT><B>Parameters:</B><DD><B>i</B> - index of the parent to get.
|
|
<BR><DT><B>Returns:</B><DD> the parent i.<BR><DD></DL><P>
|
|
<A NAME="getParent"></A>
|
|
<A NAME="DOC.2.40.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node* getParent(const unsigned int i) const </B></TT>
|
|
<DD>Get a single const parent of Drawable.
|
|
|
|
<DL><DT><DT><B>Parameters:</B><DD><B>i</B> - index of the parent to get.
|
|
<BR><DT><B>Returns:</B><DD> the parent i.<BR><DD></DL><P>
|
|
<A NAME="getNumParents"></A>
|
|
<A NAME="DOC.2.40.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getNumParents() const </B></TT>
|
|
<DD>
|
|
Get the number of parents of node.
|
|
|
|
<DL><DT><DT><B>Returns:</B><DD> the number of parents of this node.<BR><DD></DL><P>
|
|
<A NAME="setStateSet"></A>
|
|
<A NAME="DOC.2.40.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setStateSet(<!1><A HREF="StateSet.html">StateSet</A>* state)</B></TT>
|
|
<DD>Set the StateSet attached to the Drawable.
|
|
Previously attached StateSet are automatically unreferenced on
|
|
assignment of a new drawstate.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getStateSet"></A>
|
|
<A NAME="DOC.2.40.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html">StateSet</A>* getStateSet()</B></TT>
|
|
<DD>Get the attached StateSet
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getStateSet"></A>
|
|
<A NAME="DOC.2.40.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html">StateSet</A>* getStateSet() const </B></TT>
|
|
<DD>Get the attached const StateSet
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setSupportsDisplayList"></A>
|
|
<A NAME="DOC.2.40.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSupportsDisplayList(const bool flag)</B></TT>
|
|
<DD>Set the drawable to it can or cannot be used in conjunction with OpenGL
|
|
display lists. With set to true, calls to Drawable::setUseDisplayList,
|
|
whereas when set to false, no display lists can be created and calls
|
|
to setUseDisplayList are ignored, and a warning is produced. The later
|
|
is typically used to guard against the switching on of display lists
|
|
on objects with dynamic internal data such as continuous Level of Detail
|
|
algorithms.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getSupportsDisplayList"></A>
|
|
<A NAME="DOC.2.40.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getSupportsDisplayList() const </B></TT>
|
|
<DD>Get whether display lists are supported for this drawable instance
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setUseDisplayList"></A>
|
|
<A NAME="DOC.2.40.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setUseDisplayList(const bool flag)</B></TT>
|
|
<DD>When set to true, force the draw method to use OpenGL Display List for rendering.
|
|
If false rendering directly. If the display list has not been already
|
|
compile the next call to draw will automatically create the display list.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getUseDisplayList"></A>
|
|
<A NAME="DOC.2.40.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getUseDisplayList() const </B></TT>
|
|
<DD>Return whether OpenGL display lists are being used for rendering
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyDisplayList"></A>
|
|
<A NAME="DOC.2.40.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyDisplayList()</B></TT>
|
|
<DD>Force a recompile on next draw() of any OpenGL display list associated with this geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyBound"></A>
|
|
<A NAME="DOC.2.40.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyBound()</B></TT>
|
|
<DD>Dirty the bounding box, forcing a computeBound() on the next call
|
|
to getBound(). Should be called in the internal geometry of the Drawable
|
|
is modified.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getBound"></A>
|
|
<A NAME="DOC.2.40.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="BoundingBox.html">BoundingBox</A>& getBound() const </B></TT>
|
|
<DD>get bounding box of geoset.
|
|
Note, now made virtual to make it possible to implement user-drawn
|
|
objects albeit so what crudely, to be improved later.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="compile"></A>
|
|
<A NAME="DOC.2.40.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void compile(<!1><A HREF="State.html">State</A>& state)</B></TT>
|
|
<DD>Immediately compile this drawable into an OpenGL Display List.
|
|
Note I, operation is ignored if _useDisplayList to false.
|
|
Note II, compile is not intended to be overridden in subclasses.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="AppCallback"></A>
|
|
<A NAME="DOC.2.40.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct AppCallback: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="app"></A>
|
|
<A NAME="DOC.2.40.23.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void app(<!1><A HREF="NodeVisitor.html">osg::NodeVisitor</A>* visitor, <!1><A HREF="Drawable.html">osg::Drawable</A>* drawable) = 0</B></TT>
|
|
<DD>do customized app code
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setAppCallback"></A>
|
|
<A NAME="DOC.2.40.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAppCallback(<!1><A HREF="Drawable.html#DOC.2.40.23">AppCallback</A>* ac)</B></TT>
|
|
<DD>Set the AppCallback which allows users to attach customize the undating of an object during the app traversal
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getAppCallback"></A>
|
|
<A NAME="DOC.2.40.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Drawable.html#DOC.2.40.23">AppCallback</A>* getAppCallback()</B></TT>
|
|
<DD>Get the non const AppCallback
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getAppCallback"></A>
|
|
<A NAME="DOC.2.40.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Drawable.html#DOC.2.40.23">AppCallback</A>* getAppCallback() const </B></TT>
|
|
<DD>Get the const AppCallback
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="CullCallback"></A>
|
|
<A NAME="DOC.2.40.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct CullCallback: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="cull"></A>
|
|
<A NAME="DOC.2.40.27.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool cull(<!1><A HREF="NodeVisitor.html">osg::NodeVisitor</A>* visitor, <!1><A HREF="Drawable.html">osg::Drawable</A>* drawable, <!1><A HREF="State.html">osg::State</A>* state=NULL) const = 0</B></TT>
|
|
<DD>do customized cull code
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setCullCallback"></A>
|
|
<A NAME="DOC.2.40.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullCallback(<!1><A HREF="Drawable.html#DOC.2.40.27">CullCallback</A>* cc)</B></TT>
|
|
<DD>Set the CullCallback which allows users to attach customize the culling of Drawable during the cull traversal
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCullCallback"></A>
|
|
<A NAME="DOC.2.40.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Drawable.html#DOC.2.40.27">CullCallback</A>* getCullCallback()</B></TT>
|
|
<DD>Get the non const CullCallback
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCullCallback"></A>
|
|
<A NAME="DOC.2.40.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Drawable.html#DOC.2.40.27">CullCallback</A>* getCullCallback() const </B></TT>
|
|
<DD>Get the const CullCallback
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="DrawCallback"></A>
|
|
<A NAME="DOC.2.40.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct DrawCallback: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
|
|
<DD>Callback attached to an Drawable which allows the users to customize the drawing of an exist Drawable object.
|
|
The draw callback is implement as a replacement to the Drawable's own drawImmediateMode() method, if the
|
|
the user intends to decorate the exist draw code then simple call the drawable->drawImmediateMode() from
|
|
with the callbacks drawImmediateMode() method. This allows the users to do both pre and post callbacks
|
|
without fuss and can even diable the inner draw in required.
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="drawImmediateMode"></A>
|
|
<A NAME="DOC.2.40.31.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImmediateMode(<!1><A HREF="State.html">State</A>& state, <!1><A HREF="Drawable.html">osg::Drawable</A>* drawable) const = 0</B></TT>
|
|
<DD>do customized draw code
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setDrawCallback"></A>
|
|
<A NAME="DOC.2.40.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDrawCallback(<!1><A HREF="Drawable.html#DOC.2.40.31">DrawCallback</A>* dc)</B></TT>
|
|
<DD>Set the DrawCallback which allows users to attach customize the drawing of existing Drawable object
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getDrawCallback"></A>
|
|
<A NAME="DOC.2.40.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Drawable.html#DOC.2.40.31">DrawCallback</A>* getDrawCallback()</B></TT>
|
|
<DD>Get the non const DrawCallback
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getDrawCallback"></A>
|
|
<A NAME="DOC.2.40.34"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Drawable.html#DOC.2.40.31">DrawCallback</A>* getDrawCallback() const </B></TT>
|
|
<DD>Get the const DrawCallback
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="drawImmediateMode"></A>
|
|
<A NAME="DOC.2.40.35"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImmediateMode(<!1><A HREF="State.html">State</A>& state) = 0</B></TT>
|
|
<DD>draw directly ignoring an OpenGL display list which could be attached.
|
|
This is the internal draw method which does the drawing itself,
|
|
and is the method to override when deriving from Drawable.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="deleteDisplayList"></A>
|
|
<A NAME="DOC.2.40.36"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void deleteDisplayList(uint contextID, uint globj)</B></TT>
|
|
<DD>use deleteDisplayList instead of glDeleteList to allow
|
|
OpenGL display list to cached until they can be deleted
|
|
by the OpenGL context in which they were created, specified
|
|
by contextID
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="flushDeletedDisplayLists"></A>
|
|
<A NAME="DOC.2.40.37"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void flushDeletedDisplayLists(uint contextID)</B></TT>
|
|
<DD>flush all the cached display list which need to be deleted
|
|
in the OpenGL context related to contextID
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="AttributeType"></A>
|
|
<A NAME="DOC.2.40.38"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum AttributeType</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="VERTICES"></A>
|
|
<A NAME="DOC.2.40.38.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VERTICES</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="NORMALS"></A>
|
|
<A NAME="DOC.2.40.38.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NORMALS</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="COLORS"></A>
|
|
<A NAME="DOC.2.40.38.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COLORS</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="TEXTURE_COORDS"></A>
|
|
<A NAME="DOC.2.40.38.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="TEXTURE_COORDS_0"></A>
|
|
<A NAME="DOC.2.40.38.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_0</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="TEXTURE_COORDS_1"></A>
|
|
<A NAME="DOC.2.40.38.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_1</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="TEXTURE_COORDS_2"></A>
|
|
<A NAME="DOC.2.40.38.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_2</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="TEXTURE_COORDS_3"></A>
|
|
<A NAME="DOC.2.40.38.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_3</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="TEXTURE_COORDS_4"></A>
|
|
<A NAME="DOC.2.40.38.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_4</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="TEXTURE_COORDS_5"></A>
|
|
<A NAME="DOC.2.40.38.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_5</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="TEXTURE_COORDS_6"></A>
|
|
<A NAME="DOC.2.40.38.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_6</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="TEXTURE_COORDS_7"></A>
|
|
<A NAME="DOC.2.40.38.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_COORDS_7</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="accept"></A>
|
|
<A NAME="DOC.2.40.40"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&)</B></TT>
|
|
<DD>accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="accept"></A>
|
|
<A NAME="DOC.2.40.42"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>&)</B></TT>
|
|
<DD>accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="operator = "></A>
|
|
<A NAME="DOC.2.40.43"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Drawable.html">Drawable</A>& operator = (const <!1><A HREF="Drawable.html">Drawable</A>&)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="~Drawable"></A>
|
|
<A NAME="DOC.2.40.44"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Drawable()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="computeBound"></A>
|
|
<A NAME="DOC.2.40.45"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const = 0</B></TT>
|
|
<DD>compute the bounding box of the drawable. Method must be
|
|
implemented by subclasses.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="addParent"></A>
|
|
<A NAME="DOC.2.40.46"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addParent(osg::Node* node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="removeParent"></A>
|
|
<A NAME="DOC.2.40.47"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void removeParent(osg::Node* node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_parents"></A>
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<A NAME="DOC.2.40.48"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Drawable.html#DOC.2.40.6">ParentList</A> _parents</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_dstate"></A>
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<A NAME="DOC.2.40.49"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> _dstate</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_supportsDisplayList"></A>
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<A NAME="DOC.2.40.50"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _supportsDisplayList</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_useDisplayList"></A>
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<A NAME="DOC.2.40.51"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _useDisplayList</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_globjList"></A>
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<A NAME="DOC.2.40.52"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<uint> GLObjectList mutable GLObjectList _globjList</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_bbox"></A>
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<A NAME="DOC.2.40.53"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="BoundingBox.html">BoundingBox</A> _bbox</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_bbox_computed"></A>
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<A NAME="DOC.2.40.54"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _bbox_computed</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_appCallback"></A>
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<A NAME="DOC.2.40.55"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.40.23">AppCallback</A>> _appCallback</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_drawCallback"></A>
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<A NAME="DOC.2.40.56"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.40.31">DrawCallback</A>> _drawCallback</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_cullCallback"></A>
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<A NAME="DOC.2.40.57"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.40.27">CullCallback</A>> _cullCallback</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="s_deletedDisplayListCache"></A>
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<A NAME="DOC.2.40.58"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<uint,std::set<uint> >static DeletedDisplayListCache DeletedDisplayListCache s_deletedDisplayListCache</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="draw"></A>
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<A NAME="DOC.2.40.59"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void draw(<!1><A HREF="State.html">State</A>& state)</B></TT>
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<DD>draw OpenGL primitives.
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If the drawable has _useDisplayList set to true then use an OpenGL display
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list, automatically compiling one if required.
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Otherwise call drawImmediateMode().
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Note, draw method should *not* be overridden in subclasses as it
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manages the optional display list.
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<DL><DT><DD></DL><P></DL>
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<HR>
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<DL><DT><B>Direct child classes:
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</B><DD><A HREF="ImpostorSprite.html">ImpostorSprite</A><BR>
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<A HREF="Geometry.html">Geometry</A><BR>
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<A HREF="GeoSet.html">GeoSet</A><BR>
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<A HREF="DrawPixels.html">DrawPixels</A><BR>
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</DL>
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<DL><DT><DT><B>Friends:</B><DD> class Node<BR> class <!1><A HREF="Geode.html">Geode</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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