OpenSceneGraph/include/osg/BlendEquationi

79 lines
2.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_BLENDEQUATIONI
#define OSG_BLENDEQUATIONI 1
#include <osg/BlendEquation>
namespace osg {
/** Encapsulates glBlendEquationi function : the index version of glBlendEquation for multiple render target.
*/
class OSG_EXPORT BlendEquationi : public BlendEquation
{
public :
BlendEquationi();
BlendEquationi(unsigned int buf, Equation equation):
BlendEquation(equation),
_index(buf) {}
BlendEquationi(unsigned int buf, Equation equationRGB, Equation equationAlpha):
BlendEquation(equationRGB, equationAlpha),
_index(buf) {}
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
BlendEquationi(const BlendEquationi& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
BlendEquation(cm,copyop),
_index(cm._index) {}
META_StateAttribute(osg, BlendEquationi, BLENDEQUATION);
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
virtual int compare(const StateAttribute& sa) const
{
// Check for equal types, then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(BlendEquationi,sa)
COMPARE_StateAttribute_Parameter(_index);
return BlendEquation::compare(sa);
}
/** Return the buffer index as the member identifier.*/
virtual unsigned int getMember() const { return _index; }
/** Set the renderbuffer index of the BlendEquationi. */
void setIndex(unsigned int buf);
/** Get the renderbuffer index of the BlendEquationi. */
unsigned int getIndex() const { return _index; }
virtual void apply(State& state) const;
protected:
virtual ~BlendEquationi();
unsigned int _index;
};
}
#endif