136 lines
3.6 KiB
C++
136 lines
3.6 KiB
C++
// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL.
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// (C) 2005 Mike Weiblen http://mew.cx/ released under the OSGPL.
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// Simple example using GLUT to create an OpenGL window and OSG for rendering.
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// Derived from osgGLUTsimple.cpp and osgkeyboardmouse.cpp
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#include <osgViewer/SimpleViewer>
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#include <osgGA/TrackballManipulator>
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#include <osgDB/ReadFile>
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#include <SDL.h>
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#include <SDL_events.h>
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#include <iostream>
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bool convertEvent(SDL_Event& event, osgGA::EventQueue& eventQueue)
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{
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switch (event.type) {
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case SDL_MOUSEMOTION:
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eventQueue.mouseMotion(event.motion.x, event.motion.y);
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return true;
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case SDL_MOUSEBUTTONDOWN:
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eventQueue.mouseButtonPress(event.button.x, event.button.y, event.button.button);
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return true;
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case SDL_MOUSEBUTTONUP:
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eventQueue.mouseButtonRelease(event.button.x, event.button.y, event.button.button);
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return true;
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case SDL_KEYUP:
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eventQueue.keyRelease( (osgGA::GUIEventAdapter::KeySymbol) event.key.keysym.unicode);
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return true;
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case SDL_KEYDOWN:
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eventQueue.keyPress( (osgGA::GUIEventAdapter::KeySymbol) event.key.keysym.unicode);
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return true;
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case SDL_VIDEORESIZE:
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eventQueue.windowResize(0, 0, event.resize.w, event.resize.h );
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return true;
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default:
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break;
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}
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return false;
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}
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int main( int argc, char **argv )
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{
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if (argc<2)
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{
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std::cout << argv[0] <<": requires filename argument." << std::endl;
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return 1;
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}
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// init SDL
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if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
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{
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fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
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exit(1);
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}
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atexit(SDL_Quit);
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
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if (!loadedModel)
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{
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std::cout << argv[0] <<": No data loaded." << std::endl;
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return 1;
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}
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unsigned int windowWidth = 1280;
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unsigned int windowHeight = 1024;
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SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
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SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
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SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
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SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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// set up the surface to render to
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SDL_Surface* screen = SDL_SetVideoMode(windowWidth, windowHeight, 32, SDL_OPENGL | SDL_FULLSCREEN | SDL_RESIZABLE);
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if ( screen == NULL )
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{
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std::cerr<<"Unable to set "<<windowWidth<<"x"<<windowHeight<<" video: %s\n"<< SDL_GetError()<<std::endl;
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exit(1);
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}
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SDL_EnableUNICODE(1);
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osgViewer::SimpleViewer viewer;
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viewer.setSceneData(loadedModel.get());
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viewer.setCameraManipulator(new osgGA::TrackballManipulator);
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viewer.getEventQueue()->windowResize(0, 0, windowWidth, windowHeight );
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bool done = false;
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while( !done )
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{
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SDL_Event event;
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while ( SDL_PollEvent(&event) )
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{
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// pass the SDL event into the viewers event queue
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convertEvent(event, *viewer.getEventQueue());
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switch (event.type) {
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case SDL_KEYUP:
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if (event.key.keysym.sym==SDLK_ESCAPE) done = true;
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if (event.key.keysym.sym=='f') SDL_WM_ToggleFullScreen(screen);
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break;
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case SDL_QUIT:
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done = true;
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}
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}
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if (done) continue;
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// draw the new frame
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viewer.frame();
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// Swap Buffers
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SDL_GL_SwapBuffers();
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}
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return 0;
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}
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/*EOF*/
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