62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
#include <osgUtil/RenderStageLighting>
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using namespace osg;
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using namespace osgUtil;
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// register a RenderStageLighting prototype with the RenderBin prototype list.
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//RegisterRenderBinProxy<RenderStageLighting> s_registerRenderStageLightingProxy;
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RenderStageLighting::RenderStageLighting()
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{
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}
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RenderStageLighting::~RenderStageLighting()
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{
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}
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void RenderStageLighting::reset()
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{
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_lightList.clear();
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}
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void RenderStageLighting::draw(osg::State& state,RenderLeaf*& previous)
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{
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if (previous)
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{
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RenderGraph::moveToRootRenderGraph(state,previous->_parent);
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state.apply();
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if (previous->_matrix.valid()) glPopMatrix();
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previous = NULL;
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}
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Matrix* prev_matrix = NULL;
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// apply the light list.
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for(LightList::iterator litr=_lightList.begin();
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litr!=_lightList.end();
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++litr)
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{
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Matrix* matrix = (*litr).second.get();
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if (matrix != prev_matrix)
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{
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if (prev_matrix) glPopMatrix();
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if (matrix)
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{
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glPushMatrix();
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glMultMatrixf(matrix->ptr());
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}
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prev_matrix = matrix;
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}
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// apply the light source.
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litr->first->apply(state);
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}
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// clean up matrix stack.
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if (prev_matrix) glPopMatrix();
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}
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