98 lines
4.6 KiB
CMake
98 lines
4.6 KiB
CMake
################################################################################################
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# this Macro find a generic dependency, handling debug suffix
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# all the paramenter are required, in case of lists, use "" in calling
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################################################################################################
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MACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES SEARCHPATHLIST DEBUGSUFFIX)
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MESSAGE(STATUS "searching ${DEPNAME} -->${INCLUDEFILE}<-->${LIBRARY}<-->${SEARCHPATHLIST}<--")
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SET(MY_PATH_INCLUDE )
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SET(MY_PATH_LIB )
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FOREACH( MYPATH ${SEARCHPATHLIST} )
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SET(MY_PATH_INCLUDE ${MY_PATH_INCLUDE} ${MYPATH}/include)
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SET(MY_PATH_LIB ${MY_PATH_LIB} ${MYPATH}/lib)
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ENDFOREACH( MYPATH ${SEARCHPATHLIST} )
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FIND_PATH("${DEPNAME}_INCLUDE_DIR" ${INCLUDEFILE}
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${MY_PATH_INCLUDE}
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)
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MARK_AS_ADVANCED("${DEPNAME}_INCLUDE_DIR")
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#MESSAGE( " ${DEPNAME}_INCLUDE_DIR --> ${${DEPNAME}_INCLUDE_DIR}<--")
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FIND_LIBRARY("${DEPNAME}_LIBRARY"
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NAMES ${LIBRARY_NAMES}
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PATHS ${MY_PATH_LIB}
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)
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SET(LIBRARY_NAMES_DEBUG "")
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FOREACH(LIBNAME ${LIBRARY_NAMES})
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LIST(APPEND LIBRARY_NAMES_DEBUG "${LIBNAME}${DEBUGSUFFIX}")
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ENDFOREACH(LIBNAME)
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FIND_LIBRARY("${DEPNAME}_LIBRARY_DEBUG"
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NAMES ${LIBRARY_NAMES_DEBUG}
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PATHS ${MY_PATH_LIB}
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)
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MARK_AS_ADVANCED("${DEPNAME}_LIBRARY")
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#MESSAGE( " ${DEPNAME}_LIBRARY --> ${${DEPNAME}_LIBRARY}<--")
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SET( ${DEPNAME}_FOUND "NO" )
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IF(${DEPNAME}_INCLUDE_DIR AND ${DEPNAME}_LIBRARY)
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SET( ${DEPNAME}_FOUND "YES" )
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IF(NOT ${DEPNAME}_LIBRARY_DEBUG)
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MESSAGE("-- Warning Debug ${DEPNAME} not found, using: ${${DEPNAME}_LIBRARY}")
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SET(${DEPNAME}_LIBRARY_DEBUG "${${DEPNAME}_LIBRARY}")
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ENDIF(NOT ${DEPNAME}_LIBRARY_DEBUG)
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ENDIF(${DEPNAME}_INCLUDE_DIR AND ${DEPNAME}_LIBRARY)
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ENDMACRO(FIND_DEPENDENCY DEPNAME INCLUDEFILE LIBRARY_NAMES SEARCHPATHLIST DEBUGSUFFIX)
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################################################################################################
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# this Macro is tailored to Mike dependencies
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################################################################################################
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MACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN)
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FIND_DEPENDENCY(TIFF tiff.h libtiff ${OSG_3RDPARTY_BIN} "D")
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FIND_DEPENDENCY(FREETYPE freetype "freetype;freetype219" ${OSG_3RDPARTY_BIN} "_D")
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IF(FREETYPE_FOUND)
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#forcing subsequent FindFreeType stuff to not search for other variables.... kind of a hack
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SET(FREETYPE_INCLUDE_DIR_ft2build ${FREETYPE_INCLUDE_DIR} CACHE PATH "")
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SET(FREETYPE_INCLUDE_DIR_freetype2 ${FREETYPE_INCLUDE_DIR} CACHE PATH "")
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MARK_AS_ADVANCED(FREETYPE_INCLUDE_DIR_ft2build FREETYPE_INCLUDE_DIR_freetype2)
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ENDIF(FREETYPE_FOUND)
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FIND_DEPENDENCY(JPEG jpeglib.h libjpeg ${OSG_3RDPARTY_BIN} "D")
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#FIND_DEPENDENCY(GDAL gdal.h "gdal;gdal_i" ${OSG_3RDPARTY_BIN})
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FIND_DEPENDENCY(GLUT GL/glut.h glut32 ${OSG_3RDPARTY_BIN} "D")
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IF(GLUT_FOUND)
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#forcing subsequent FindGlut stuff to not search for other variables.... kind of a hack
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SET(GLUT_glut_LIBRARY ${GLUT_LIBRARY} CACHE FILEPATH "")
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MARK_AS_ADVANCED(GLUT_glut_LIBRARY)
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ENDIF(GLUT_FOUND)
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FIND_DEPENDENCY(GIFLIB gif_lib.h "ungif;libungif" ${OSG_3RDPARTY_BIN} "D")
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FIND_DEPENDENCY(ZLIB zlib.h "z;zlib" ${OSG_3RDPARTY_BIN} "D")
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IF(ZLIB_FOUND)
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FIND_DEPENDENCY(PNG png.h libpng ${OSG_3RDPARTY_BIN} "D")
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IF(PNG_FOUND)
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#forcing subsequent FindPNG stuff to not search for other variables.... kind of a hack
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SET(PNG_PNG_INCLUDE_DIR ${PNG_INCLUDE_DIR} CACHE FILEPATH "")
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MARK_AS_ADVANCED(PNG_PNG_INCLUDE_DIR)
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ENDIF(PNG_FOUND)
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ENDIF(ZLIB_FOUND)
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#luigi#INCLUDE(FindOSGDepends.cmake)
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ENDMACRO(SEARCH_3RDPARTY OSG_3RDPARTY_BIN)
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################################################################################################
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# this is code for handling optional 3DPARTY usage
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################################################################################################
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OPTION(USE_3DPARTY_BIN "Set to ON to use Mike prebuilt dependencies situated side of OpenSceneGraph source. Use OFF for avoiding." ON)
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IF(USE_3DPARTY_BIN)
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GET_FILENAME_COMPONENT(PARENT_DIR ${PROJECT_SOURCE_DIR} PATH)
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SET(ACTUAL_3DPARTY_DIR "${PARENT_DIR}/3rdparty" CACHE PATH "Location of 3rdparty dependencies")
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IF(EXISTS ${ACTUAL_3DPARTY_DIR})
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SEARCH_3RDPARTY(${ACTUAL_3DPARTY_DIR})
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ENDIF(EXISTS ${ACTUAL_3DPARTY_DIR})
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ENDIF(USE_3DPARTY_BIN)
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