96 lines
2.0 KiB
C++
96 lines
2.0 KiB
C++
// FltRecords.h
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#ifndef __FLT_RECORDS_H
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#define __FLT_RECORDS_H
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#include "flt.h"
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namespace flt {
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///////////////////////////////////////////////////////////////
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typedef struct MorphingVertexListTag
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{
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SRecHeader RecHeader;
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int32 diAOffset; // Byte offset to the actual vertex record in the vertex table.
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int32 diMOffset; // Byte offset to the morph vertex record in the vertex table.
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} SMorphingVertexList; // see OF doc
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typedef struct ReplicateTag
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{
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SRecHeader RecHeader;
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int16 iNumber; // Number of replications
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int16 iSpare; // Spare for fullword alignment
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} SReplicate;
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/*
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typedef struct ReferenceTag // OBSOLETE
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{
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SRecHeader RecHeader;
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int16 iSpare; // Spare
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int16 iNumber; // Instance definition number
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} SReference;
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typedef struct DefinitionTag // OBSOLETE
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{
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SRecHeader RecHeader;
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int16 iSpare; // Spare
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int16 iNumber; // Instance definition number
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} SDefinition;
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*/
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/*
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typedef struct ColorTableTag
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{
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SRecHeader RecHeader;
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char szReserved[128];// Reserved
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color32 Colors[1024]; // Array of brightest RGB of color 0 - 1024
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} SColorTable;
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// this record is sometimes immediately followed by a: int32 numberOfColorNames
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// and then the specified number of ColorNames as described in the structure below
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// to check if such a list exist: compare RecHeaderBuff.wLength with sizeof(SColorTable)
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typedef struct ColorNameListTag
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{
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uint16 wEntryLength;
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int16 iReserved_1;
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int16 iEntryIndex;
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int16 iReserved_2;
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char *szName; // calc length of string from wEntryLength
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} SColorNameList;
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*/
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/*
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typedef struct ComponentTag
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{
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float32 sfRed; // red component of material
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float32 sfGreen; // green component of material
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float32 sfBlue; // blue component of material
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} SComponent;
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*/
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}; // end namespace flt
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#endif // __FLT_RECORDS_H
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