OpenSceneGraph/include/osg/ObserverNodePath
2010-02-22 17:41:35 +00:00

84 lines
2.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_OBSERVERNODEPATH
#define OSG_OBSERVERNODEPATH 1
#include <osg/Node>
#include <osg/Observer>
#include <osg/ref_ptr>
#include <list>
namespace osg {
typedef std::list< osg::ref_ptr<osg::Node> > RefNodePath;
/** ObserverNodePath is an observer class for tracking changes to a NodePath,
* that automatically invalidates it when nodes are deleted.*/
class OSG_EXPORT ObserverNodePath : public osg::Observer
{
public:
ObserverNodePath();
ObserverNodePath(const ObserverNodePath& rhs);
ObserverNodePath(const osg::NodePath& nodePath);
~ObserverNodePath();
ObserverNodePath& operator = (const ObserverNodePath& rhs);
bool valid() const { return _valid; }
/** get the NodePath from the first parental chain back to root, plus the specified node.*/
void setNodePathTo(osg::Node* node);
void setNodePath(const osg::RefNodePath& nodePath);
void setNodePath(const osg::NodePath& nodePath);
void clearNodePath();
/** Get a thread safe RefNodePath, return true if NodePath is valid.*/
bool getRefNodePath(RefNodePath& refNodePath) const;
/** Get a lightweight NodePath that isn't thread safe but
* may be safely used in single threaded applications, or when
* its known that the NodePath won't be invalidated during usage
* of the NodePath. return true if NodePath is valid.*/
bool getNodePath(NodePath& nodePath) const;
bool empty() const
{
if (!_valid) return true;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(*getObserverMutex());
return _nodePath.empty();
}
protected:
void _setNodePath(const osg::NodePath& nodePath);
void _clearNodePath();
virtual bool objectUnreferenced(void* ptr);
osg::NodePath _nodePath;
bool _valid;
};
}
#endif