OpenSceneGraph/examples/osgsimulation/osgsimulation.cpp

418 lines
14 KiB
C++

#ifdef WIN32
/////////////////////////////////////////////////////////////////////////////
// Disable unavoidable warning messages:
// 4103: used #pragma pack to change alignment
// 4114: same type qualifier used more than once
// 4201: nonstandard extension used : nameless struct/union
// 4237: "keyword" reserved for future use
// 4251: class needs to have dll-interface to export class
// 4275: non DLL-interface class used as base for DLL-interface class
// 4290: C++ Exception Specification ignored
// 4503: decorated name length exceeded, name was truncated
// 4786: string too long - truncated to 255 characters
#pragma warning(disable : 4103 4114 4201 4237 4251 4275 4290 4503 4335 4786)
#endif // WIN32
#include <osgProducer/Viewer>
#include <osg/Group>
#include <osg/Geode>
#include <osg/ShapeDrawable>
#include <osg/Texture2D>
#include <osg/PositionAttitudeTransform>
#include <osg/MatrixTransform>
#include <osg/CoordinateSystemNode>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <osgText/Text>
#include <osgTerrain/DataSet>
#include <osgSim/OverlayNode>
#include <osgSim/SphereSegment>
#include <osgGA/NodeTrackerManipulator>
class GraphicsContext {
public:
GraphicsContext()
{
rs = new Producer::RenderSurface;
rs->setWindowRectangle(0,0,1,1);
rs->useBorder(false);
rs->useConfigEventThread(false);
rs->realize();
}
virtual ~GraphicsContext()
{
}
private:
Producer::ref_ptr<Producer::RenderSurface> rs;
};
osg::Node* createEarth()
{
osg::ref_ptr<osg::Node> scene;
{
std::string filename = osgDB::findDataFile("Images/land_shallow_topo_2048.jpg");
// make osgTerrain::DataSet quieter..
osgTerrain::DataSet::setNotifyOffset(1);
osg::ref_ptr<osgTerrain::DataSet> dataSet = new osgTerrain::DataSet;
// register the source imagery
{
osgTerrain::DataSet::Source* source = new osgTerrain::DataSet::Source(osgTerrain::DataSet::Source::IMAGE, filename);
source->setCoordinateSystemPolicy(osgTerrain::DataSet::Source::PREFER_CONFIG_SETTINGS);
source->setCoordinateSystem(osgTerrain::DataSet::coordinateSystemStringToWTK("WGS84"));
source->setGeoTransformPolicy(osgTerrain::DataSet::Source::PREFER_CONFIG_SETTINGS_BUT_SCALE_BY_FILE_RESOLUTION);
source->setGeoTransformFromRange(-180.0, 180.0, -90.0, 90.0);
dataSet->addSource(source);
}
// set up destination database paramters.
dataSet->setDatabaseType(osgTerrain::DataSet::LOD_DATABASE);
dataSet->setConvertFromGeographicToGeocentric(true);
dataSet->setDestinationName("test.osg");
// load the source data and record sizes.
dataSet->loadSources();
GraphicsContext context;
dataSet->createDestination(30);
if (dataSet->getDatabaseType()==osgTerrain::DataSet::LOD_DATABASE) dataSet->buildDestination();
else dataSet->writeDestination();
scene = dataSet->getDestinationRootNode();
// now we must get rid of all the old OpenGL objects before we start using the scene graph again
// otherwise it'll end up in an inconsistent state.
scene->releaseGLObjects(dataSet->getState());
osg::Texture::flushAllDeletedTextureObjects(0);
osg::Drawable::flushAllDeletedDisplayLists(0);
}
return scene.release();
}
class ModelPositionCallback : public osg::NodeCallback
{
public:
ModelPositionCallback():
_latitude(0.0),
_longitude(0.0),
_height(100000.0)
{
_rotation.makeRotate(osg::DegreesToRadians(90.0),0.0,0.0,1.0);
}
void updateParameters()
{
_longitude += ((2.0*osg::PI)/360.0)/20.0;
}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
updateParameters();
osg::NodePath nodePath = nv->getNodePath();
osg::MatrixTransform* mt = nodePath.empty() ? 0 : dynamic_cast<osg::MatrixTransform*>(nodePath.back());
if (mt)
{
osg::CoordinateSystemNode* csn = 0;
// find coordinate system node from our parental chain
unsigned int i;
for(i=0; i<nodePath.size() && csn==0; ++i)
{
csn = dynamic_cast<osg::CoordinateSystemNode*>(nodePath[i]);
}
if (csn)
{
osg::EllipsoidModel* ellipsoid = csn->getEllipsoidModel();
if (ellipsoid)
{
osg::Matrix inheritedMatrix;
for(i+=1; i<nodePath.size()-1; ++i)
{
osg::Transform* transform = nodePath[i]->asTransform();
if (transform) transform->computeLocalToWorldMatrix(inheritedMatrix, nv);
}
osg::Matrixd matrix(inheritedMatrix);
//osg::Matrixd matrix;
ellipsoid->computeLocalToWorldTransformFromLatLongHeight(_latitude,_longitude,_height,matrix);
matrix.preMult(osg::Matrix::rotate(_rotation));
mt->setMatrix(matrix);
}
}
}
traverse(node,nv);
}
double _latitude;
double _longitude;
double _height;
osg::Quat _rotation;
};
class FindNamedNodeVisitor : public osg::NodeVisitor
{
public:
FindNamedNodeVisitor(const std::string& name):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_name(name) {}
virtual void apply(osg::Node& node)
{
if (node.getName()==_name)
{
_foundNodes.push_back(&node);
}
traverse(node);
}
typedef std::vector< osg::ref_ptr<osg::Node> > NodeList;
std::string _name;
NodeList _foundNodes;
};
int main(int argc, char **argv)
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of particle systems.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] image_file_left_eye image_file_right_eye");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
viewer.getCullSettings().setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES);
viewer.getCullSettings().setNearFarRatio(0.00001f);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
osg::Quat rotation;
osg::Vec4 vec4;
while (arguments.read("--rotate-model",vec4[0],vec4[1],vec4[2],vec4[3]))
{
osg::Quat local_rotate;
local_rotate.makeRotate(osg::DegreesToRadians(vec4[0]),vec4[1],vec4[2],vec4[3]);
rotation = rotation * local_rotate;
}
osg::NodeCallback* nc = 0;
std::string flightpath_filename;
while (arguments.read("--flight-path",flightpath_filename))
{
std::ifstream fin(flightpath_filename.c_str());
if (fin)
{
osg::AnimationPath* path = new osg::AnimationPath;
path->read(fin);
nc = new osg::AnimationPathCallback(path);
}
}
osgGA::NodeTrackerManipulator::TrackerMode trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER_AND_ROTATION;
std::string mode;
while (arguments.read("--tracker-mode",mode))
{
if (mode=="NODE_CENTER_AND_ROTATION") trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER_AND_ROTATION;
else if (mode=="NODE_CENTER_AND_AZIM") trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER_AND_AZIM;
else if (mode=="NODE_CENTER") trackerMode = osgGA::NodeTrackerManipulator::NODE_CENTER;
else
{
std::cout<<"Unrecognized --tracker-mode option "<<mode<<", valid options are:"<<std::endl;
std::cout<<" NODE_CENTER_AND_ROTATION"<<std::endl;
std::cout<<" NODE_CENTER_AND_AZIM"<<std::endl;
std::cout<<" NODE_CENTER"<<std::endl;
return 1;
}
}
osgGA::NodeTrackerManipulator::RotationMode rotationMode = osgGA::NodeTrackerManipulator::TRACKBALL;
while (arguments.read("--rotation-mode",mode))
{
if (mode=="TRACKBALL") rotationMode = osgGA::NodeTrackerManipulator::TRACKBALL;
else if (mode=="ELEVATION_AZIM") rotationMode = osgGA::NodeTrackerManipulator::ELEVATION_AZIM;
else
{
std::cout<<"Unrecognized --rotation-mode option "<<mode<<", valid options are:"<<std::endl;
std::cout<<" TRACKBALL"<<std::endl;
std::cout<<" ELEVATION_AZIM"<<std::endl;
return 1;
}
}
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> root = osgDB::readNodeFiles(arguments);
if (!root) root = createEarth();
if (!root) return 0;
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData(root.get());
osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(root.get());
if (csn)
{
bool insertOverlayNode = true;
osg::ref_ptr<osgSim::OverlayNode> overlayNode;
if (insertOverlayNode)
{
overlayNode = new osgSim::OverlayNode;
// insert the OverlayNode between the coordinate system node and its children.
for(unsigned int i=0; i<csn->getNumChildren(); ++i)
{
overlayNode->addChild( csn->getChild(i) );
}
csn->removeChildren(0, csn->getNumChildren());
csn->addChild(overlayNode.get());
// tell the overlay node to continously update its overlay texture
// as we know we'll be tracking a moving target.
overlayNode->setContinuousUpdate(true);
}
osg::Node* cessna = osgDB::readNodeFile("cessna.osg");
if (cessna)
{
double s = 200000.0 / cessna->getBound().radius();
osg::MatrixTransform* scaler = new osg::MatrixTransform;
scaler->addChild(cessna);
scaler->setMatrix(osg::Matrixd::scale(s,s,s)*osg::Matrixd::rotate(rotation));
scaler->getOrCreateStateSet()->setMode(GL_RESCALE_NORMAL,osg::StateAttribute::ON);
if (false)
{
osgSim::SphereSegment* ss = new osgSim::SphereSegment(
osg::Vec3(0.0f,0.0f,0.0f), // center
19.9f, // radius
osg::DegreesToRadians(135.0f),
osg::DegreesToRadians(240.0f),
osg::DegreesToRadians(-10.0f),
osg::DegreesToRadians(30.0f),
60);
scaler->addChild(ss);
}
osg::MatrixTransform* mt = new osg::MatrixTransform;
mt->addChild(scaler);
if (!nc) nc = new ModelPositionCallback;
mt->setUpdateCallback(nc);
csn->addChild(mt);
// if we are using an overaly node, use the cessna subgraph as the overlay subgraph
if (overlayNode.valid())
{
overlayNode->setOverlaySubgraph(mt);
}
osgGA::NodeTrackerManipulator* tm = new osgGA::NodeTrackerManipulator;
tm->setTrackerMode(trackerMode);
tm->setRotationMode(rotationMode);
tm->setTrackNode(scaler);
unsigned int num = viewer.addCameraManipulator(tm);
viewer.selectCameraManipulator(num);
}
else
{
std::cout<<"Failed to read cessna.osg"<<std::endl;
}
}
// create the windows and run the threads.
viewer.realize();
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
return 0;
}